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[FATE] Guardian Chronicles: A Superhero Campaign Concept
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<blockquote data-quote="Knightfall" data-source="post: 4525053" data-attributes="member: 2012"><p>That's the general plan. Yet, any powers that I designate as Darkness powers likely won't be available as Energy powers and vice versa. They will be available as Mutant and/or Tech powers, however.</p><p></p><p></p><p>I am keeping that in mind.</p><p></p><p>Since there has been a dropoff in superpowered characters (after the end of the 2nd C), an initial 3rd C campaign would likely start at PL 10 and the world's PL would increase by 1 for every 10 years that pass. So, mutant powers would start out with a maximum PL - 5 ranks (without trade-offs). Tech levels would likely be higher (PL - 8 to 10 ranks depending on what it is).</p><p></p><p>Darkness and Energy powers would max out at PL - 10 ranks (without trade-offs). However, Darkness powers can go higher if a character is truly willing to be "EVIL." Truly vicious acts will allow a Darkness-based character to boost his/her PL for short periods and the more Darkness powers that he/she uncovers, the higher his/her max PL ranks can be. (I'm thinking +1 per 5 "unique" Darkness powers possesed but that might be too generous.)</p><p></p><p>This would be that corruption factor you pointed out eariler. Corruption = bad, BUT corruption = power.</p><p></p><p>The three main NPC characters detailed above would start out higher. Darkstar and Ironhawk would likely be PL 14 characters while Firestorm would be a PL 12 character. I don't have any specific ideas about the other characters as they would be available to players to detail and use.</p><p></p><p></p><p>Interesting. Power stunts sound like something I'll like.</p><p></p><p></p><p>Thanks for the ideas.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4525053, member: 2012"] That's the general plan. Yet, any powers that I designate as Darkness powers likely won't be available as Energy powers and vice versa. They will be available as Mutant and/or Tech powers, however. I am keeping that in mind. Since there has been a dropoff in superpowered characters (after the end of the 2nd C), an initial 3rd C campaign would likely start at PL 10 and the world's PL would increase by 1 for every 10 years that pass. So, mutant powers would start out with a maximum PL - 5 ranks (without trade-offs). Tech levels would likely be higher (PL - 8 to 10 ranks depending on what it is). Darkness and Energy powers would max out at PL - 10 ranks (without trade-offs). However, Darkness powers can go higher if a character is truly willing to be "EVIL." Truly vicious acts will allow a Darkness-based character to boost his/her PL for short periods and the more Darkness powers that he/she uncovers, the higher his/her max PL ranks can be. (I'm thinking +1 per 5 "unique" Darkness powers possesed but that might be too generous.) This would be that corruption factor you pointed out eariler. Corruption = bad, BUT corruption = power. The three main NPC characters detailed above would start out higher. Darkstar and Ironhawk would likely be PL 14 characters while Firestorm would be a PL 12 character. I don't have any specific ideas about the other characters as they would be available to players to detail and use. Interesting. Power stunts sound like something I'll like. Thanks for the ideas. [/QUOTE]
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[FATE] Guardian Chronicles: A Superhero Campaign Concept
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