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<blockquote data-quote="J-H" data-source="post: 9146129" data-attributes="member: 7020951"><p>I realized today that I seem to have some favored enemies in the modules I write as a DM.</p><p></p><p>Castle Dracula (Castlevania): Undead, including lots of skeletons and some vampires. Secondary: Constructs</p><p>Against the Idol of the Sun: Humanoids, specifically Aarakocra and their priests.</p><p>Death Knight's Tomb: Undead</p><p>Ghost Farm: Constructs, secondary of undead.</p><p>Goblin Defense: Humanoids, specifically adventurers (party are goblins doing lair building/defense)</p><p>Magus Sanctum: Traps, secondary of Constructs (burgling an abandoned wizard's vacation home)</p><p>Trail of the Hungering Dead: Undead, specifically a bunch of varieties of ghouls.</p><p>In progress: Baldur's Gate II. Primary is humanoid, lots of variety in secondaries.</p><p>In progress: Aberrations. Secondary: Constructs and one undead.</p><p>In progress: Castlevania 2: Undead, including lots of skeletons and some vampires.</p><p>My next idea after the last two in progress ones are done: Play as vampires trying to overthrow a city. Enemies: Humanoid, but still with an undead focus.</p><p></p><p>Out of 11 adventures, 5 have undead as the primary enemy, and 2 more have undead as a substantial thematic focus. Humanoids are second most common, at 4. Constructs are pretty common, too.</p><p></p><p>The following show up only as secondary/tertiary enemies, not in large numbers:</p><p>Dragons (I've only ever written 2 dragon battles, and one was Dracula's second form)</p><p>Elementals</p><p>Monstrosities</p><p>Oozes</p><p></p><p>The following have never shown up as major or secondary enemies, and only tend to appear as travel/random encounters:</p><p>Beasts</p><p>Celestials</p><p>Fey</p><p>Fiends</p><p>Giants *except for trolls, and undead versions of ogres.</p><p>Plants</p><p>Swarms</p><p></p><p>Has anyone else noticed a bias towards or away from certain enemy types?</p><p>The statistical analysis of the MM, monsters, etc., has been based the assumption that every enemy is used equally often, yet this is probably not the case.</p></blockquote><p></p>
[QUOTE="J-H, post: 9146129, member: 7020951"] I realized today that I seem to have some favored enemies in the modules I write as a DM. Castle Dracula (Castlevania): Undead, including lots of skeletons and some vampires. Secondary: Constructs Against the Idol of the Sun: Humanoids, specifically Aarakocra and their priests. Death Knight's Tomb: Undead Ghost Farm: Constructs, secondary of undead. Goblin Defense: Humanoids, specifically adventurers (party are goblins doing lair building/defense) Magus Sanctum: Traps, secondary of Constructs (burgling an abandoned wizard's vacation home) Trail of the Hungering Dead: Undead, specifically a bunch of varieties of ghouls. In progress: Baldur's Gate II. Primary is humanoid, lots of variety in secondaries. In progress: Aberrations. Secondary: Constructs and one undead. In progress: Castlevania 2: Undead, including lots of skeletons and some vampires. My next idea after the last two in progress ones are done: Play as vampires trying to overthrow a city. Enemies: Humanoid, but still with an undead focus. Out of 11 adventures, 5 have undead as the primary enemy, and 2 more have undead as a substantial thematic focus. Humanoids are second most common, at 4. Constructs are pretty common, too. The following show up only as secondary/tertiary enemies, not in large numbers: Dragons (I've only ever written 2 dragon battles, and one was Dracula's second form) Elementals Monstrosities Oozes The following have never shown up as major or secondary enemies, and only tend to appear as travel/random encounters: Beasts Celestials Fey Fiends Giants *except for trolls, and undead versions of ogres. Plants Swarms Has anyone else noticed a bias towards or away from certain enemy types? The statistical analysis of the MM, monsters, etc., has been based the assumption that every enemy is used equally often, yet this is probably not the case. [/QUOTE]
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