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Favorite Flanking Fixes in Five-E?
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<blockquote data-quote="jgsugden" data-source="post: 7484206" data-attributes="member: 2629"><p>One thing to consider here: It is not a question of whether the DMG optional flank rules give the PCs an advantage over the monsters or not - that would be highy campaign dependent. We can't really make any sweeping statements about whether it is better for the monsters or the PCs.</p><p></p><p>Instead, it is a question of whether making advantage the default state, as it tends to be in games with flanking granting advantage, is a problem. When positioning on the board allows advantage, it makes other things, such as inspiration, spells that grant advantage, etc.... that also grant advantage less meaningful. Further, it alters the math of the game substantially.</p><p></p><p>This can cause big problems. If the DM is used to the PCs being able to casually fight off deadly encounters because they hit all the time, when they encounter creatures that are immune to advantage from melee positioning (creatures that always cause disadvantage on melee attacks, creatures that fly and thus can't be attacked from both sides by grounded enemies, creatures that attack from range, etc...), the PCs can suddenly struggle a lot more than the DM expected. Further, it amps up melee damage, which discourages ranged damage attackers. </p><p></p><p>The game works a lot better when flanking grants neither advantage, nor attack bonuses. My rule wherein flanked enemies provoke OAs when they move gives us strategic reasons to flank, but doesn't mess with the math. I really like it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7484206, member: 2629"] One thing to consider here: It is not a question of whether the DMG optional flank rules give the PCs an advantage over the monsters or not - that would be highy campaign dependent. We can't really make any sweeping statements about whether it is better for the monsters or the PCs. Instead, it is a question of whether making advantage the default state, as it tends to be in games with flanking granting advantage, is a problem. When positioning on the board allows advantage, it makes other things, such as inspiration, spells that grant advantage, etc.... that also grant advantage less meaningful. Further, it alters the math of the game substantially. This can cause big problems. If the DM is used to the PCs being able to casually fight off deadly encounters because they hit all the time, when they encounter creatures that are immune to advantage from melee positioning (creatures that always cause disadvantage on melee attacks, creatures that fly and thus can't be attacked from both sides by grounded enemies, creatures that attack from range, etc...), the PCs can suddenly struggle a lot more than the DM expected. Further, it amps up melee damage, which discourages ranged damage attackers. The game works a lot better when flanking grants neither advantage, nor attack bonuses. My rule wherein flanked enemies provoke OAs when they move gives us strategic reasons to flank, but doesn't mess with the math. I really like it. [/QUOTE]
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Favorite Flanking Fixes in Five-E?
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