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<blockquote data-quote="kronovan" data-source="post: 9155621" data-attributes="member: 6775134"><p>I found the Organizations rules in the True20 Experts Handbook to be interesting and quite effective. There's a lot of diversity among organizations, and they can range in size from a small company of 3-5 players to a horde with 330k+ members. Designed for a universal RPG, those rules present a different take on organizations with great variety; from medieval guilds to the crews of collosal, far future capital ship. Organziations have some of the traits of the 3 core roles (classes), by virtue of having reputations and even save bonuses. Those rules also feature ways for organizations to engage in financial, social and military conflicts. Quite crunchy, but also cool; T20 organizations proved to be fun as medieval and renaissance like institutions in my Midgard World adaptation, and as cults and Investigator and NPC lodges in my Shadows of Cthulhu campaign.</p><p></p><p>I also liked Green Ronin's Realms and Organizations for the Dragon Age RPG. Much simpler, but somewhat similar to T20's, in that organizations had some character-like traits. That said, in general their features were more specfic to the lore, cultures and politics of Dragon Age's continent of Thedas.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9155621, member: 6775134"] I found the Organizations rules in the True20 Experts Handbook to be interesting and quite effective. There's a lot of diversity among organizations, and they can range in size from a small company of 3-5 players to a horde with 330k+ members. Designed for a universal RPG, those rules present a different take on organizations with great variety; from medieval guilds to the crews of collosal, far future capital ship. Organziations have some of the traits of the 3 core roles (classes), by virtue of having reputations and even save bonuses. Those rules also feature ways for organizations to engage in financial, social and military conflicts. Quite crunchy, but also cool; T20 organizations proved to be fun as medieval and renaissance like institutions in my Midgard World adaptation, and as cults and Investigator and NPC lodges in my Shadows of Cthulhu campaign. I also liked Green Ronin's Realms and Organizations for the Dragon Age RPG. Much simpler, but somewhat similar to T20's, in that organizations had some character-like traits. That said, in general their features were more specfic to the lore, cultures and politics of Dragon Age's continent of Thedas. [/QUOTE]
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