Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Favorite Non-HP Health/Damage System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8323068" data-attributes="member: 177"><p>Quick overview - for the rusty, or those who haven't seen it before.</p><p>A character has two or more Stress boxes. Your first box can absorb one stress, the second up to two stress, the third will absorb three stress, and so on. When you take a hit, you can check off only one box, and it will absorb that much of the hit. All Stress boxes clear at the end of a Scene.</p><p></p><p>If you don't have a box, want to save what box(es) you have, or have leftover stress after checking the box, you may take a Consequence. A consequence can be Mild, Moderate, or Severe. A mild consequence will take up to two stress, Moderate will take four, and Severe will take up to six stress for you. Consequences are named, (like, "Broken Ankle" or "Bruised Ego"), and are Aspects that opponents can invoke for bonuses against you. Depending on which Fate game you are playing, they generally take longer to clear than Stress. </p><p></p><p>If combining Stress and Consequence, you cannot absorb the hit, you are Taken Out - not necessarily dead, but effectively removed from the current scene. The player (or the GM) who took you out gets to decide your fate.</p><p></p><p>In Fate Accelerated, you have one set of stress boxes, that take any kind of incoming stress. In Fate Core, you have separate Physical and Mental stress. In other variants you may have other stress tracks (like, Physical, Mental, and Social, or whatever)</p><p></p><p>But you only ever have one set of Consequences.</p><p></p><p></p><p></p><p>Yes, in Sentinels, you have statuses - Green, Yellow, Red, Out (GYRO). You get access to more abilities as you go towards Out, and the dice you are using may change (like, some characters use shift up in dice as they get closer to out, others shift to smaller dice).</p><p></p><p>It is important to note that. being Silver Age comic book characters, in Sentinels, a character can be taken Out of the scene, but they <em>CANNOT</em> die, unless the player decides that it is appropriate.</p><p></p><p>The GYRO status <em>also</em> moves along during a scene - the scene may be Green for two rounds, Yellow for four, and then Red for two - the character gets access to powers and dice by whichever is more severe - their hit points of the scene. If the characters don't resolve the scene before the tracker is Out, the scene ends, and is reframed with the consequences of whatever they didn't resolve. If you don't finish off Baron Blade by the end of the scene, he switches on his Machine of Doom! and the next scene is dealing with the machine, for example.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8323068, member: 177"] Quick overview - for the rusty, or those who haven't seen it before. A character has two or more Stress boxes. Your first box can absorb one stress, the second up to two stress, the third will absorb three stress, and so on. When you take a hit, you can check off only one box, and it will absorb that much of the hit. All Stress boxes clear at the end of a Scene. If you don't have a box, want to save what box(es) you have, or have leftover stress after checking the box, you may take a Consequence. A consequence can be Mild, Moderate, or Severe. A mild consequence will take up to two stress, Moderate will take four, and Severe will take up to six stress for you. Consequences are named, (like, "Broken Ankle" or "Bruised Ego"), and are Aspects that opponents can invoke for bonuses against you. Depending on which Fate game you are playing, they generally take longer to clear than Stress. If combining Stress and Consequence, you cannot absorb the hit, you are Taken Out - not necessarily dead, but effectively removed from the current scene. The player (or the GM) who took you out gets to decide your fate. In Fate Accelerated, you have one set of stress boxes, that take any kind of incoming stress. In Fate Core, you have separate Physical and Mental stress. In other variants you may have other stress tracks (like, Physical, Mental, and Social, or whatever) But you only ever have one set of Consequences. Yes, in Sentinels, you have statuses - Green, Yellow, Red, Out (GYRO). You get access to more abilities as you go towards Out, and the dice you are using may change (like, some characters use shift up in dice as they get closer to out, others shift to smaller dice). It is important to note that. being Silver Age comic book characters, in Sentinels, a character can be taken Out of the scene, but they [I]CANNOT[/I] die, unless the player decides that it is appropriate. The GYRO status [I]also[/I] moves along during a scene - the scene may be Green for two rounds, Yellow for four, and then Red for two - the character gets access to powers and dice by whichever is more severe - their hit points of the scene. If the characters don't resolve the scene before the tracker is Out, the scene ends, and is reframed with the consequences of whatever they didn't resolve. If you don't finish off Baron Blade by the end of the scene, he switches on his Machine of Doom! and the next scene is dealing with the machine, for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Favorite Non-HP Health/Damage System?
Top