Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Geek Talk & Media
Favorite RPG assistant software?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luke" data-source="post: 1046864" data-attributes="member: 602"><p><strong>Re: Computer D&D aids</strong></p><p></p><p></p><p></p><p><strong></strong></p><p><strong>Good post. My personal belief is for scaled complexity - meeting the user with their initial comfort level, but being there for them when they're ready to do more.</strong></p><p><strong>This is especially important in higher level games, where accurate play accounting for all conditions, immunities, resistances and especially stacking rules - becomes a very big challenge</strong></p><p><strong></strong></p><p></p><p>I'll explain RolePlayingmaster and scaled complexity a bit.</p><p></p><p></p><p><strong>Design</strong></p><p>The idea is that RolePlayingMaster allows you to *choose* the amount of complexity you want.</p><p>Whilst there are dozens and dozens of screens for just about anything, you can do 90% of what you want from just the "Character/Creature" window.</p><p>As examples, you can ignore that automatic combat management (managing initiative, and targeting). I currently do this in my own game, since I'm not DMing. RPM keeps track of my personal game math, initiative, and current conditions (such as Bull's Str and Cat's Grace)) - all properly stacked.</p><p>When I perform an action like an attack or cast a spell, all the details are in the "Execute Action" window (the other window I use personally).</p><p>I do also tend to have other windows docked like spells, feats, classes and the encyclopaedia. That however, is because I have become the RPG encyclopaedia for my gaming group. Its quicker to get answers from me, than from the books - which are rarely opened these days.</p><p></p><p></p><p>If a problem arises, its generally from a tendency we tend to have, that we download a piece of software, and then go "exploring", without ever wanting to read the help. If you only want basic character management, but run blind into screens that allow you to change or extend classes, feats, skills and more - you could get confused.</p><p></p><p><strong>Evolution</strong></p><p>RolePlayingMaster has started out with the goal of doing "everything". From an application development point of view, that means you really want to get your framework and design correct up front. Quite definitely, RPM started off 2 years ago with a mass of functionality, and a poor user interface to match.</p><p>Its a very different program today, but areas are still evolving.</p><p></p><p><strong>Evolution Example</strong></p><p>An clear example of meeting different requirements for computer automation is in the update being released later today - for calculating experience.</p><p></p><p>- At its most automated level, you press the "Auto" button, and take full advantage of having all the players and opponents fully entered into RPM (not the most common use of RPM). A list of all the different numbers of opponents and their CRs are filled out in a grid. As well, the number of party members, and their average level are worked out, which allows RPM to instantly work out everything, down to the XP per party member.</p><p>You can edit in any XP bonus, or bonus multiplier and have the results instaltly recalculated.</p><p>- At its most common use, you won't have all characters and opponents entered into RPM. Here you can simply edit directly into the grid list of opponent numbers and CRs, and perhaps the party numbers and average. The rest is worked out for you, which allows you to take advantage of <strong>RPM's ability to work out the EL for *any* numbers and CR combination</strong>.</p><p>- Lastly, at its most simple level you can just edit the party average and the encounter level directly, to get the base XP awarded.</p><p></p><p></p><p>To my mind, this is the sort of thing we really need. </p><p>A program that meets your needs at whatever level of complexity you want, but is there when you want more.</p></blockquote><p></p>
[QUOTE="Luke, post: 1046864, member: 602"] [b]Re: Computer D&D aids[/b] [B] Good post. My personal belief is for scaled complexity - meeting the user with their initial comfort level, but being there for them when they're ready to do more. This is especially important in higher level games, where accurate play accounting for all conditions, immunities, resistances and especially stacking rules - becomes a very big challenge [/B] I'll explain RolePlayingmaster and scaled complexity a bit. [B]Design[/B] The idea is that RolePlayingMaster allows you to *choose* the amount of complexity you want. Whilst there are dozens and dozens of screens for just about anything, you can do 90% of what you want from just the "Character/Creature" window. As examples, you can ignore that automatic combat management (managing initiative, and targeting). I currently do this in my own game, since I'm not DMing. RPM keeps track of my personal game math, initiative, and current conditions (such as Bull's Str and Cat's Grace)) - all properly stacked. When I perform an action like an attack or cast a spell, all the details are in the "Execute Action" window (the other window I use personally). I do also tend to have other windows docked like spells, feats, classes and the encyclopaedia. That however, is because I have become the RPG encyclopaedia for my gaming group. Its quicker to get answers from me, than from the books - which are rarely opened these days. If a problem arises, its generally from a tendency we tend to have, that we download a piece of software, and then go "exploring", without ever wanting to read the help. If you only want basic character management, but run blind into screens that allow you to change or extend classes, feats, skills and more - you could get confused. [B]Evolution[/B] RolePlayingMaster has started out with the goal of doing "everything". From an application development point of view, that means you really want to get your framework and design correct up front. Quite definitely, RPM started off 2 years ago with a mass of functionality, and a poor user interface to match. Its a very different program today, but areas are still evolving. [B]Evolution Example[/B] An clear example of meeting different requirements for computer automation is in the update being released later today - for calculating experience. - At its most automated level, you press the "Auto" button, and take full advantage of having all the players and opponents fully entered into RPM (not the most common use of RPM). A list of all the different numbers of opponents and their CRs are filled out in a grid. As well, the number of party members, and their average level are worked out, which allows RPM to instantly work out everything, down to the XP per party member. You can edit in any XP bonus, or bonus multiplier and have the results instaltly recalculated. - At its most common use, you won't have all characters and opponents entered into RPM. Here you can simply edit directly into the grid list of opponent numbers and CRs, and perhaps the party numbers and average. The rest is worked out for you, which allows you to take advantage of [B]RPM's ability to work out the EL for *any* numbers and CR combination[/B]. - Lastly, at its most simple level you can just edit the party average and the encounter level directly, to get the base XP awarded. To my mind, this is the sort of thing we really need. A program that meets your needs at whatever level of complexity you want, but is there when you want more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Favorite RPG assistant software?
Top