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Favorite superhero RPGs?
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<blockquote data-quote="billd91" data-source="post: 9128799" data-attributes="member: 3400"><p>I've extensively played/GMed Champions, Villains and Vigilantes, and Mutants and Masterminds. I've played/run Masks as well, though far less.</p><p></p><p>We started with Champions but found it a bit grindy to make heroes and combat was kind of slow. But <strong>WOW</strong> does it have the ability to model some subtle variations of heroes.</p><p></p><p>Due to the complexity of Champions, we adopted the much faster Villains and Vigilantes as our favorite superhero game through high school. And I still love it though it has been eclipsed as my favorite.</p><p></p><p>Mutants and Masterminds has taken my top spot. When it debuted, it incorporated point-buy for stats and powers but each power had a broader applicability and description - which made it a good mid-point between Champions and V&V. It has since gotten more Champions-ish, but is much friendlier with alternate powers and extra effects. Plus, I really like the Toughness save combat mechanic and lack of hit point/stun/endurance/power point tracking.</p></blockquote><p></p>
[QUOTE="billd91, post: 9128799, member: 3400"] I've extensively played/GMed Champions, Villains and Vigilantes, and Mutants and Masterminds. I've played/run Masks as well, though far less. We started with Champions but found it a bit grindy to make heroes and combat was kind of slow. But [B]WOW[/B] does it have the ability to model some subtle variations of heroes. Due to the complexity of Champions, we adopted the much faster Villains and Vigilantes as our favorite superhero game through high school. And I still love it though it has been eclipsed as my favorite. Mutants and Masterminds has taken my top spot. When it debuted, it incorporated point-buy for stats and powers but each power had a broader applicability and description - which made it a good mid-point between Champions and V&V. It has since gotten more Champions-ish, but is much friendlier with alternate powers and extra effects. Plus, I really like the Toughness save combat mechanic and lack of hit point/stun/endurance/power point tracking. [/QUOTE]
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