Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Favorite superhero RPGs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9133331" data-attributes="member: 6779310"><p>I'm one of those people. Champions preloads it.</p><p></p><p>Note that ALL actions in Cortex Plus/Prime are "Zero or One die from each scope layer." And most are rolled as opposed tasks. In Marvel, the GM has the doom pool. In Firefly, Smallville, or Leverage, an NPC or a pair of difficulty dice are used.</p><p></p><p>So, it's not as complex at one step more abstracted:</p><p>Describe the action.</p><p>Build a dice pool to fit the action and situation. </p><p>Roll the pool.</p><p>discard all the 1's, may take complications for plot points when you discard them.</p><p>pull two to beat the difficulty</p><p>then, the one with the most sides that isn't pulled nor discarded is the "damage" or the "effect" and sets the size of the resulting asset/complication.</p><p></p><p>An asset adds to your pool. A complication adds to the other guy's pool.</p><p>Since this is the fundamental task process... attacks impose their effect as damage, building advantages or complications uses the effect as their rating.</p><p></p><p>I've had players in firefly build assets to build a big asset for a later scene. Such as checking the workspace for passwords on post-its, and checking the IP addresses so as to be able to spoof being that terminal for the later hacking roll.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9133331, member: 6779310"] I'm one of those people. Champions preloads it. Note that ALL actions in Cortex Plus/Prime are "Zero or One die from each scope layer." And most are rolled as opposed tasks. In Marvel, the GM has the doom pool. In Firefly, Smallville, or Leverage, an NPC or a pair of difficulty dice are used. So, it's not as complex at one step more abstracted: Describe the action. Build a dice pool to fit the action and situation. Roll the pool. discard all the 1's, may take complications for plot points when you discard them. pull two to beat the difficulty then, the one with the most sides that isn't pulled nor discarded is the "damage" or the "effect" and sets the size of the resulting asset/complication. An asset adds to your pool. A complication adds to the other guy's pool. Since this is the fundamental task process... attacks impose their effect as damage, building advantages or complications uses the effect as their rating. I've had players in firefly build assets to build a big asset for a later scene. Such as checking the workspace for passwords on post-its, and checking the IP addresses so as to be able to spoof being that terminal for the later hacking roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Favorite superhero RPGs?
Top