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<blockquote data-quote="Shadrach_Storm" data-source="post: 2537663" data-attributes="member: 31312"><p>I've been contemplating an idea similar to Domino's Destiny stat, but more like destiny points (or bennies from Savage Worlds) rather than a stat. The number of destiny points a character gets would be 1 + the character's charisma modifier (with a minimum of zero destiny points if the character has a negative modifier). Tying the number of destiny points to charisma would make charisma more valuable and put it on par with the other stats. As it is, charisma is a dump stat unless the character needs it for a class and is the only stat that does not have real intrinsic value. For example, strength modifies to hit and damage and how much one can carry, wisdom modifies will saves, and so on. By using 1 destiny point, a character can reroll a d20 roll or automatically stabilize after failing a stabiliztion roll. By using 2 points, a character can retroactively make a d20 roll the character just made into a "20" (but not a natural "20", so it could confirm a crit but not create a threat). Characters would have their destiny points refreshed on a regular basis--perhaps with all their points replenished at the beginning of each session (or less frequently if the DM prefers).</p></blockquote><p></p>
[QUOTE="Shadrach_Storm, post: 2537663, member: 31312"] I've been contemplating an idea similar to Domino's Destiny stat, but more like destiny points (or bennies from Savage Worlds) rather than a stat. The number of destiny points a character gets would be 1 + the character's charisma modifier (with a minimum of zero destiny points if the character has a negative modifier). Tying the number of destiny points to charisma would make charisma more valuable and put it on par with the other stats. As it is, charisma is a dump stat unless the character needs it for a class and is the only stat that does not have real intrinsic value. For example, strength modifies to hit and damage and how much one can carry, wisdom modifies will saves, and so on. By using 1 destiny point, a character can reroll a d20 roll or automatically stabilize after failing a stabiliztion roll. By using 2 points, a character can retroactively make a d20 roll the character just made into a "20" (but not a natural "20", so it could confirm a crit but not create a threat). Characters would have their destiny points refreshed on a regular basis--perhaps with all their points replenished at the beginning of each session (or less frequently if the DM prefers). [/QUOTE]
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