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General Tabletop Discussion
*Dungeons & Dragons
Favorite villains from your games
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<blockquote data-quote="RangerWickett" data-source="post: 8964878" data-attributes="member: 63"><p>It can be hard to have a memorable villain in a TTRPG, because for the players to appreciate the villain, they need to see them, and if they see them . . . well, they'll probably try to kill them. If Leia, 3P0, and R2 had either been TPK'd in the first scene of Star Wars, or if they'd gotten some lucky hits and killed Vader, he'd hardly have been a memorable part of their adventure.</p><p></p><p>What villains from your games have been top shelf? How did your group interact with the, and how many times before someone tried to stick a pointy thing into the baddie?</p><p></p><p>What sorts of villains do you like best? Do you want ones with a cool aesthetic? Ones with a compelling personal story? Ones with a unique personality that's fun to interact with?</p><p></p><p>And finally, if you play published adventures, how often do you come away from an adventure with an appreciation for the villain, rather than them being a quick combat encounter?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8964878, member: 63"] It can be hard to have a memorable villain in a TTRPG, because for the players to appreciate the villain, they need to see them, and if they see them . . . well, they'll probably try to kill them. If Leia, 3P0, and R2 had either been TPK'd in the first scene of Star Wars, or if they'd gotten some lucky hits and killed Vader, he'd hardly have been a memorable part of their adventure. What villains from your games have been top shelf? How did your group interact with the, and how many times before someone tried to stick a pointy thing into the baddie? What sorts of villains do you like best? Do you want ones with a cool aesthetic? Ones with a compelling personal story? Ones with a unique personality that's fun to interact with? And finally, if you play published adventures, how often do you come away from an adventure with an appreciation for the villain, rather than them being a quick combat encounter? [/QUOTE]
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