Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Favourite Adventure Modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 6681105" data-attributes="member: 40177"><p>Five great modules you should play:</p><p></p><p>1. The Isle of Dread. It's a giant island that your players can explore as they see fit. There are a few quests, but really, they will make their own goals. I've run this a few times, and I don't ever recall anyone ever actually trying to finish it. It's a jungle island with dinosaurs, pirates, and zombies. So much fun!</p><p></p><p>2. Dwellers of the Forbidden City. Sneak into a ruined city and deal with the numerous groups in conflict with one another. Lots of adventuring sites. It's a free-wheeling game with a lot of fun stuff to encourage play. It has bullywugs, yuan-ti, bugbears, and mongrelmen, all of which are great fun. </p><p></p><p>3. The Lost City. A dungeon adventure in a desert. There's a pyramid. Break your way in, and then deal with the descendants of a lost people. It's got a lot of room to expand upon. Always good.</p><p></p><p>4. The Hidden Shrine of Tamoanchan. My favourite D&D module. Aztec ruin filled with poisonous gas. It's neat, because it punishes greed. If the players stop and explore every room, they die of poison gas inhalation. So, they have to figure the correct way out, all the while bypassing great treasures. Fun!</p><p></p><p>5. The Keep on the Borderlands. A classic adventure that so many players are familiar with. Probably the most famous adventure ever. It's vanilla, bland, and none of the NPCs have names. What makes it great, though, is that there's enough for you to run it comfortably, but plenty of room to come up with your own stuff. Also, it's a dungeon module where there are many ways in, and you can wander around and actually EXPLORE. Which is one of the big perks of RPGs, in my opinion.</p></blockquote><p></p>
[QUOTE="Wik, post: 6681105, member: 40177"] Five great modules you should play: 1. The Isle of Dread. It's a giant island that your players can explore as they see fit. There are a few quests, but really, they will make their own goals. I've run this a few times, and I don't ever recall anyone ever actually trying to finish it. It's a jungle island with dinosaurs, pirates, and zombies. So much fun! 2. Dwellers of the Forbidden City. Sneak into a ruined city and deal with the numerous groups in conflict with one another. Lots of adventuring sites. It's a free-wheeling game with a lot of fun stuff to encourage play. It has bullywugs, yuan-ti, bugbears, and mongrelmen, all of which are great fun. 3. The Lost City. A dungeon adventure in a desert. There's a pyramid. Break your way in, and then deal with the descendants of a lost people. It's got a lot of room to expand upon. Always good. 4. The Hidden Shrine of Tamoanchan. My favourite D&D module. Aztec ruin filled with poisonous gas. It's neat, because it punishes greed. If the players stop and explore every room, they die of poison gas inhalation. So, they have to figure the correct way out, all the while bypassing great treasures. Fun! 5. The Keep on the Borderlands. A classic adventure that so many players are familiar with. Probably the most famous adventure ever. It's vanilla, bland, and none of the NPCs have names. What makes it great, though, is that there's enough for you to run it comfortably, but plenty of room to come up with your own stuff. Also, it's a dungeon module where there are many ways in, and you can wander around and actually EXPLORE. Which is one of the big perks of RPGs, in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Favourite Adventure Modules
Top