Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Favourite D&D edition that’s not 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 7607147" data-attributes="member: 518"><p>My fave will always be Moldvay/Cook/Marsh, I guess.</p><p></p><p>But I voted other, as we play 13th Age more than anything else that is "D&D" in recent years-</p><p></p><p>REASONS</p><p></p><p>With the 13thAge companion PC rules it has nearly the simplicity of B/X D&D on the character side (which my players prefer)</p><p></p><p>Caters to my DM style preference which is focused on narrative and per scene/encounter type adventures and play.</p><p></p><p>Easy encounter/monster prep or creation on the fly</p><p></p><p>Interesting and fun to run monster/NPC mechanics in super simple self contained stat blocks.</p><p></p><p>No hassle narrative focused "Skill" system (backgrounds) with simplified DC system.</p><p></p><p>10 levels. Perfect.</p><p></p><p>No need for Magic items for PCs to be "balanced" so you can give out more interesting items </p><p></p><p>One rulebook, everything else is fluff.</p><p></p><p>Icon system is something I didn't use at first but since have adapted to whatever setting we are playing in. I have come to love it for the twists it adds to gameplay.</p><p></p><p>No reliance on having certain character classes in the game (i.e, Clerics to heal, Rogues to do thiefy/sneaky stuff).Recoveries and backgrounds handle it effectively.</p><p></p><p>Damage based on class (which I used in O/BD&D)</p><p></p><p>"Zones" for combat, and a simple AoO mechanic (intercepts)</p><p></p><p>Most people love the Escalation Die- but we always forget to use it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It is great tie in to mechanics/events during a scene (if I remember).</p><p></p><p>Monster/Adventure conversion is easy peasy on the fly.</p><p></p><p>I'm sure I'm forgetting stuff, but I love it as a DM. Enough "modern sensibility" without a lot of rules depth/mastery needed on either side of the screen or having to constantly reference books for monsters, items, conditions, spells, etc.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7607147, member: 518"] My fave will always be Moldvay/Cook/Marsh, I guess. But I voted other, as we play 13th Age more than anything else that is "D&D" in recent years- REASONS With the 13thAge companion PC rules it has nearly the simplicity of B/X D&D on the character side (which my players prefer) Caters to my DM style preference which is focused on narrative and per scene/encounter type adventures and play. Easy encounter/monster prep or creation on the fly Interesting and fun to run monster/NPC mechanics in super simple self contained stat blocks. No hassle narrative focused "Skill" system (backgrounds) with simplified DC system. 10 levels. Perfect. No need for Magic items for PCs to be "balanced" so you can give out more interesting items One rulebook, everything else is fluff. Icon system is something I didn't use at first but since have adapted to whatever setting we are playing in. I have come to love it for the twists it adds to gameplay. No reliance on having certain character classes in the game (i.e, Clerics to heal, Rogues to do thiefy/sneaky stuff).Recoveries and backgrounds handle it effectively. Damage based on class (which I used in O/BD&D) "Zones" for combat, and a simple AoO mechanic (intercepts) Most people love the Escalation Die- but we always forget to use it ;) It is great tie in to mechanics/events during a scene (if I remember). Monster/Adventure conversion is easy peasy on the fly. I'm sure I'm forgetting stuff, but I love it as a DM. Enough "modern sensibility" without a lot of rules depth/mastery needed on either side of the screen or having to constantly reference books for monsters, items, conditions, spells, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Favourite D&D edition that’s not 5E
Top