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Favourite D&D edition that’s not 5E
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<blockquote data-quote="pemerton" data-source="post: 7609933" data-attributes="member: 42582"><p>My point was more narrow, I think, than what you've taken it to be.</p><p></p><p>I was simply saying that the growing numbers on the PC sheet in 4e serve a purpose - namely, in conjunction with the published Monster Manuals they support a very clear "pacing", not at the encounter level or even session level but at the level of the campaign arc.</p><p></p><p>Eliminating the level-bonuses on the PC and NPC/creature side obviously won't change any of the maths of resolution. But it would destabilise this default arc. Whether that would be good or bad is of course a matter of opinion.</p><p></p><p>You must have played a different 4e from me! 4e makes the "laying waste to many foes" easy to set up, using minion and/or swarm rules.</p><p></p><p>I'm also not sure what you mean by "the illusion of the Treadmill".</p><p></p><p>What's the illusion? Everyone knows that the numbers getting bigger on this side are matched by the numbers getting bigger on that side. Everyone knows that the basic maths of resolution is not changing. That's part of what makes the game run smoothly.</p><p></p><p>The "advancement" in 4e occurs (i) in the fiction, as broadly set out in the PHB and DMG descriptions of "tiers of play", and (ii) in the range of non-to-hit-and-damage effects that are available to PCs both in and out of combat (eg stunning vs dazing, dominating, flying, teleporting long distances and crossing planar boundaries, etc).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7609933, member: 42582"] My point was more narrow, I think, than what you've taken it to be. I was simply saying that the growing numbers on the PC sheet in 4e serve a purpose - namely, in conjunction with the published Monster Manuals they support a very clear "pacing", not at the encounter level or even session level but at the level of the campaign arc. Eliminating the level-bonuses on the PC and NPC/creature side obviously won't change any of the maths of resolution. But it would destabilise this default arc. Whether that would be good or bad is of course a matter of opinion. You must have played a different 4e from me! 4e makes the "laying waste to many foes" easy to set up, using minion and/or swarm rules. I'm also not sure what you mean by "the illusion of the Treadmill". What's the illusion? Everyone knows that the numbers getting bigger on this side are matched by the numbers getting bigger on that side. Everyone knows that the basic maths of resolution is not changing. That's part of what makes the game run smoothly. The "advancement" in 4e occurs (i) in the fiction, as broadly set out in the PHB and DMG descriptions of "tiers of play", and (ii) in the range of non-to-hit-and-damage effects that are available to PCs both in and out of combat (eg stunning vs dazing, dominating, flying, teleporting long distances and crossing planar boundaries, etc). [/QUOTE]
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