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Favourite D&D edition that’s not 5E
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<blockquote data-quote="Charlaquin" data-source="post: 7610631" data-attributes="member: 6779196"><p>shifting the treadmill from hit bonus and AC to damage and HP is just as illusory, yes, but there are some important differences. With an accuracy treadmill, you eventually reach the point where it’s impossible for you to miss enemies far enough below your CR, which in turn find it impossible to hit you. Shifting the treadmill to survivability makes the giant horde of low-level enemies tactic viable. It also makes the math you have to do every time you make an attack a little more manageable - adding a number from 1d20 + 11 is faster and easier to do for most people than 1d20 + 45. It also keeps d20 rolls swingy throughout a character’s career, though not everyone considers that a positive change.</p><p></p><p>The damage and HP treadmill has some issues, for sure. But if you want both advancement and challenge, there has to be a treadmill <em>somewhere</em>, and the problems caused by putting that burden mostly HP and damage are in my opinion less severe than the problems caused by putting it mostly on AC and attack bonus.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7610631, member: 6779196"] shifting the treadmill from hit bonus and AC to damage and HP is just as illusory, yes, but there are some important differences. With an accuracy treadmill, you eventually reach the point where it’s impossible for you to miss enemies far enough below your CR, which in turn find it impossible to hit you. Shifting the treadmill to survivability makes the giant horde of low-level enemies tactic viable. It also makes the math you have to do every time you make an attack a little more manageable - adding a number from 1d20 + 11 is faster and easier to do for most people than 1d20 + 45. It also keeps d20 rolls swingy throughout a character’s career, though not everyone considers that a positive change. The damage and HP treadmill has some issues, for sure. But if you want both advancement and challenge, there has to be a treadmill [i]somewhere[/i], and the problems caused by putting that burden mostly HP and damage are in my opinion less severe than the problems caused by putting it mostly on AC and attack bonus. [/QUOTE]
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