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Fearsome Critters from Lumberjack Tales
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<blockquote data-quote="Cleon" data-source="post: 4602556" data-attributes="member: 57383"><p>Well, it's not very high on my list, "fur coat that strangles those who put it on" is about all you need to know about that beastie, I see it more of a living trap / environmental hazard like green slime.</p><p></p><p>That means a rumtifusel is even more of a one-trick pony than most Lumberjack Critters, although at least they're a threat, unlike something like a fur-bearing trout which I see having little role in a campaign except a curiosity that may become a background detail or adventure seed: Bring home a live fur-bearing trout for the Queen!, catch a bunch of them to start a trout farm to make cheap fur etc.</p><p></p><p>Hmm, that's an idea. A rumtifusel farm would be a real easy way to make cheap fur coats, just skin them when they're the size you want. You don't even need to make any tailoring roles. Of course, you'd need to feed them on something other than people and make pretty sure they're dead... unless it's part of an evil scheme, a necromancer uses preservation magic to sell hundreds of exquisite fur coats to the army at a ridiculously cheap price, but they're really <em><strong>zombie rumtifusels</strong></em>, ready to wipe out the country's defense force on command when the Northern invasion starts!</p><p></p><p>How about a similar monster, where the "fur coat" is an dangerous symbiote that turned its wearer into a savage monster if worn too long, a pretty obvious spin on those shapeshifting legends of people turning into savage beasts by wearing their skins.</p><p></p><p>EDIT: Looks like I'm talking myself into giving it a shot.</p><p></p><p>EDITED EDIT: Now I'm well on my way through statting up the Rumtifusil. Might even be finished today.</p><p></p><p>RE-EDITED EDITED EDIT: Here's ya go, the Rumtifusil. That must be the fastest I've ever written up a beastie for 3rd edition.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4602556, member: 57383"] Well, it's not very high on my list, "fur coat that strangles those who put it on" is about all you need to know about that beastie, I see it more of a living trap / environmental hazard like green slime. That means a rumtifusel is even more of a one-trick pony than most Lumberjack Critters, although at least they're a threat, unlike something like a fur-bearing trout which I see having little role in a campaign except a curiosity that may become a background detail or adventure seed: Bring home a live fur-bearing trout for the Queen!, catch a bunch of them to start a trout farm to make cheap fur etc. Hmm, that's an idea. A rumtifusel farm would be a real easy way to make cheap fur coats, just skin them when they're the size you want. You don't even need to make any tailoring roles. Of course, you'd need to feed them on something other than people and make pretty sure they're dead... unless it's part of an evil scheme, a necromancer uses preservation magic to sell hundreds of exquisite fur coats to the army at a ridiculously cheap price, but they're really [I][B]zombie rumtifusels[/B][/I], ready to wipe out the country's defense force on command when the Northern invasion starts! How about a similar monster, where the "fur coat" is an dangerous symbiote that turned its wearer into a savage monster if worn too long, a pretty obvious spin on those shapeshifting legends of people turning into savage beasts by wearing their skins. EDIT: Looks like I'm talking myself into giving it a shot. EDITED EDIT: Now I'm well on my way through statting up the Rumtifusil. Might even be finished today. RE-EDITED EDITED EDIT: Here's ya go, the Rumtifusil. That must be the fastest I've ever written up a beastie for 3rd edition. [/QUOTE]
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