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Fearsome Critters from Lumberjack Tales
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<blockquote data-quote="Cleon" data-source="post: 4641898" data-attributes="member: 57383"><p><strong>Fearsome Critters from Lumberjack Tales - The Bedspring Snake</strong></p><p></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Bedspring Snake <em>(Pogo Snake)</em></span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Medium Magical Beast</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit</strong> <strong>Dice:</strong> 3d10+6 (22 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +7</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares)[4<em>0-120 ft. with bouncing speed</em>], climb 20 ft., swim 20 ft.[2<em>0-60 ft. with bouncing speed</em>]</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor</strong> <strong>Class:</strong> 18 (+3 Dex, +5 natural), touch 13, flat-footed 15 [<em>+2 dodge when using bouncing speed, giving it AC 20, touch 15, flat-footed 15</em>]</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base</strong> <strong>Attack/Grapple:</strong> +3/+7</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Tail +8 melee (1d8+4) or bite +7 melee (1d4+4 plus poison)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full</strong> <strong>Attack:</strong> Tail +8 melee (1d8+4) and bite +3 melee (1d4+2 plus poison) <strong><em>or</em></strong> bite +7 melee (1d4+4 plus poison) and tail +3 melee (1d8+2)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./ 5 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special</strong> <strong>Attacks:</strong> Constrict 1d8+6 or 1d8+2, fore-and-aft attack, improved grab, poison</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special</strong> <strong>Qualities:</strong> Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +5, Ref +6[<em>+8 with bouncing speed</em>], Will +2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 19, Dex 17, Con 15, Int 2, Wis 12, Cha 2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Balance +11, Climb +12, Jump +16[<em>+20/36/52 when bouncing, +10/+20/+24 if swimming</em>], Hide +10, Listen +5, Spot +8, Swim +12</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon Focus (tail) [<em>*these bonus feats only apply when using bouncing speed</em>]</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Warm deserts and hills</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, nest (1-2 adults plus 2-20 eggs or young), mattress (2-12) or hostelry (4-40)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge</strong> <strong>Rating:</strong> 3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 4-6 HD (Medium), 7-12 (Large)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level</strong> <strong>Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Moving towards you in a most peculiar fashion is a big snake patterned like a diamondback rattler but very different in shape. The varmint is twisted like a corkscrew, and seems to prefer bouncing about like a spring rather than slithering on its belly like the gods intended serpents!</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bedspring snakes, also known as bouncing snakes, springing rattlers or corkscrew snakes (although the latter properly refers to a related species), are sometimes called Pogo snakes after their discover, the halfling adventurer-explorer Fabio Manuel Pogo. Like its relative, the hoop snake, a bedspring snake has a peculiar mode of motion, uses its tail as its primary weapon, and can kill and eat sizeable animals, which it swallows piecemeal after cutting into manageable chunks using most un-snake like slicing teeth. A bedspring snake's reflexes are not as amazingly swift as a hoop snake's, but still quick as a viper's, although they compensate for this deficit by being remarkably strong and tough, with tight-meshed scales that rival bronze in hardness.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">These reptiles come in fifty or so varieties, most of which are too small to be much threat to humanity. The above stats represent the largest, most dangerous species. On average, such monsters weigh around sixty pounds and measure ten feet from nose to tail. A bedspring snake almost never stretches to its full length, for their bodies naturally curl into a helix or spiral; adopting a linear posture requires an immense muscular effort to untwist itself, which bars the snake from doing much else at the same time. A 10' long snake is most comfortable curled across a span of 2'-5' in either height or length, stretching out to 8' when it needs to reach a distant or tall point. Bedspring snakes spend a lot of time balanced on their tails, both to move about and scout around, they will also balance on their heads, usually as a defensive stance with their erect tail shielding their vulnerable head.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bedspring snakes get their name from their preferred means of travel. Using specialized sinews and muscles of enormous elasticity, the snake twists itself into a tight helix then unleashes the stored energy to bounce across the landscape like a hyperactive kangaroo. A bedspring snake can amplify the frequency and power of its springing until it's moving twice as fast as a racehorse – over sixty miles per hour! – and can keep up this speed for long periods, due to the efficiency with which its elastic body stores and releases energy. They use their fantastic speed to chase down victims, who they leap upon and enwrap in their coils, which then contract with the terrible force of a steel garrote.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Like many desert animals, bedspring snakes are surprising good swimmers and have no trouble navigating the temporary pools or rivers that litter the desert after flash floods. They can use their peculiar musculature to spin through the water, a most peculiar means of travel that is quite baffling to observe, but evidently efficient going by the remarkable swimming speed such snakes can attain.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bedspring snakes are the most sociable serpents in the lumberjack's bestiary, congregating together to breed and to sleep through winter or other lean seasons. When a female is ready to mate, it produces a scent that brings eager males from far and wide. Groups of females often gather often when in season, so a veritable snake orgy may result. Once they've sighted each other, a bedspring snake will indicate its amorous interest by emitting high-pitched metallic squeaks. The males then compete for the favour of the choicest females by bouncing up and down while whistling like love-struck teakettles. The females judge their suitors by the height and stamina of their jumps, which gives them a good idea of their fitness. Bedspring snakes use the same basic technique to settle other challenges, mainly disputes over territory, while voicing different pitches of whistle and hisses and without the passionate squeaks. Such quarrels are far more likely to end in violence than a courtship contest, since instead of female observers being the arbitrator the opponents are their own judges.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">After making their selection, the female and her chosen mate coil around each other so their helical bodies have a common axis and begin to couple, which can continue for an hour or more. Some druids who have experienced such a pairing via shape-shifting or telepathy report it was a truly transcendental experience, leading to the formation of a number of small snake-worshipping cults that revere the double helix as the symbol and origin of life. Clearly, this belief has no scholarly justification, so every knowledgeable sage spurns this unscientific superstition.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">What happens next is most unusual, for the two snakes form a pair bond such as is found amongst birds and mammals, rather than going their separate ways as is the common reptilian custom. Bedspring snakes are not notable for fidelity, many mated pair split up before the young leave the nest, and there's a good chance one or both partners have gone slithering away for illicit liaisons with other serpents.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bedspring snakes are highly aggressive and show no compunctions about attacking humanoids if angered or hungry. The best time to observe them safely is during their mating rites, when they have other things on their minds.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Unlike regular snakes, a bedspring snake is considered a tall creature in combat, since it can stand on its head or tail to strike at foes.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A bedspring snake won't take the offensive against creatures larger than itself. It can't get its tail around such opponents, so can only bite them in self defence or flee. They'll enthusiastically attack opponents it's own size or less, which it considers prey-sized.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The snake closes with its selected victim as fast as it can, probably using Bouncing Speed, then whips its tail around them in an Improved Grab, trying to set up a Constrict attack. Bedspring snakes usually reserve their bite attack and Poison to subdue prey who put up a strong resistance to their initial tail attack, or other opponents who seek to interfere with their attacks upon their chosen prey.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Although it's a vicious and persistent combatant, a bedspring snake is not foolish enough to fight to the end, and their incredible Bouncing Speed is a great aid for escaping from a battle which turns against it.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Bouncing Speed (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A bedspring snake can increase its land and swim speeds by bouncing. First, the snake must spend a standard action storing elastic energy in its body. A bedspring snake can store such energy for up to a day and it does not otherwise affect its activities. Thus, an encountered bedspring snake will almost always be primed to Bounce. Thereafter, the bedspring snake can initiate Bouncing Speed as a move action, which increases the snake's land speed to 40 ft. – the move action includes a movement at the snake's boosted speed. The snake can use another standard action on any subsequent round to increase its speed to a <em>double bounce</em> speed of 80 ft. on land or 40 ft swimming, then another standard action to move at triple bounce rate of 120 ft. or 60 ft. swim. The standard actions include a movement at the snake's <em>previous</em> speed – e.g. A bedspring snake performing a <em>double bounce</em> moves 40 ft (or swim 20 ft.) during the standard action, but may use its move action that round to move 40 ft <strong>before</strong> the speed-switching standard move or 80 ft. (or swim 40 ft.) <strong>after</strong> the acceleration.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">While using Bouncing Speed a bedspring snake receives a +2 dodge bonus to AC and Reflex saves, but it must make a move action every round its Bouncing Speed is active, so a Bouncing snake is unable to make a full attack. Decelerating from Bouncing Speed costs a move action for every speed stage reduced, thus it needs three move actions to switch from <em>triple bounce</em> to a conventional serpentine slither. The snake can choose either speed to move during the deceleration move action – e.g. a bedspring snake decelerating from <em>double bounce</em> to basic bouncing speed may move from 80 ft. to 40 ft. during that move action, or swim 20-40 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Whenever it is using Bouncing Speed, a bedspring snake gains the use of the Mobility, Run and Spring Attack feats as bonus feats.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Constrict (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">On a successful grapple check, a bedspring snake deals 1d8+6 points of damage assuming the Constrict is the primary or the sole attack. See Fore-and-Aft Attack, below, for further details.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Elastic Body (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The amazing elasticity of a Bedspring snake's body allows it to take half damage from falls, and gives it a DR 10 against bludgeoning damage. Slashing and piercing weapons injure a bedspring snake normally.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Fore-and-Aft Attack (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A bedspring snake can make a Constrict attack and a bite attack as a full attack action, with one attack being considered a primary attack and the other a secondary attack. If the Constrict is the secondary attack it has a -5 to the grapple check and does only 1d8+2 damage. The attacks need not be at the same target. The snake still needs a victim grappled within its tail to use Constrict.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Improved Grab (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">To use this ability, a bedspring snake must hit an opponent its own size or smaller with its tail attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Poison (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A bedspring snake has a poisonous bite that deals initial and secondary damage of 1d6 Con if the victim fails a DC 13 Fortitudesave. The save DC is Constitution-based.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span> </span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bedspring snakes have a +4 racial bonus on Hide, Listen and Spot checks, a +8 racial bonus on Balance and Climb checks and a +12 racial bonus on Jump checks. A bedspring snake suffers no penalty to Jump checks when its speed is lower than 30 ft, although it still receives a bonus for higher speeds, nor does it suffer a doubling of Jump DCs when it lacks a running start, they also have the same vertical reach for high jumps as a biped. Bedspring snakes use either their Strength modifier or Dexterity modifier for Climb and Jump checks, whichever is higher, and can always choose to take 10 on Climb and Jump check, even if rushed or threatened. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Lore Checks</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>DC 13</strong> - Sure I can tell you about the bedspring snake. They looks like a rattlesnake that's been twisted into a bedspring, and they hops about on their tails. Them snakes' got poison teeth just like a rattler, but don't have a rattle. They can hopalong real fast, twice as fast as a horse I reckon.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>DC 18</strong> - Now a bedspring snake may have a poisonous mouth like a rattler, but it catches prey with its tail. The snake jumps up to settle its coils around a victim, then squeezes tight as a wire snare. They's so strong they sometimes twist their prey's head off or pinches them in half. Course, being as how their bodies are curled like a spring only the big snakes can get their tails around a man-sized victim, so you don't need to worry much about the little ones you's most likely to meet, they ain't big enough to fancy eating folks. Still, even a little bedspring snake's a tough customer, for they's got scales so hard it's like they's wearing a coat of mail.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>DC 23</strong> - If you meet one bedspring snake, keep an eye out for others. These snakes mostly move in with their mates, they don't just love 'em and leave 'em. They pick their mates anew each year at snake jamborees, where snakes gather from miles around, wound up with passion. I've seen it meself and it's quite a sight, all them snakes hopping about like crazy. They also gather together in caves to wait out droughts and winters. Best I can tell, the higher a bedspring snake can jump the higher its authority over other snakes. I knew a bloke once who said he'd walked into a passel of enormous bedspring snakes a-lairing in a gulch, and he jumped so high from terror it really impressed the snakes, who then left him in peace. Course he was crazy, so you might not want to try that yourself.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span> </span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">All Sizes of Bedspring Snakes</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Here are stats covering all known varieties of bedspring snakes up to the maximum size, including the small relatively harmless species and immature specimens of the largest species.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Diminutive Bedspring Snake </strong>(Diminutive Magical Beast, Hit Dice: ½d10+1 (3hp); Init: +10; Speed: 15 ft. (3 squares)[<em>30-90 ft. if bouncing</em>], climb 15 ft., swim 15 ft.[15<em>-45 ft. if bouncing</em>]; AC: 25(+4 size, +6 Dex, +5 natural) touch 20, flat-footed 19 [<em>+2 dodge for AC 27 touch 22 flat 21 if bouncing</em>]; Base Attack/Grapple: +1/+-12; Attack: Tail +11 melee (1d3-1) or bite +11 melee (1 plus poison); Full Attack: Tail +11 melee (1d3-1) and bite +6 melee (1 plus poison) <strong><em>or</em></strong> bite +11 melee (1 plus poison) and tail +6 melee (1d3-1); Space/Reach: 1 ft./0 ft.; Special Attacks: Constrict 1d3-1, fore-and-aft attack, improved grab, poison[<em>bite, DC11 or 1d4/1d4 Con</em>]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent; Saves: Fort +3, Ref +8[<em>+10 if bouncing</em>], Will +1; Abilities: Str 9, Dex 23, Con 13, Int 2, Wis 12, Cha 2; Skills: Balance +14, Climb +14, Jump +18[<em>+18/30/42 when bouncing, +12/+22/+26 if swimming</em>], Hide +23, Listen +5, Spot +8, Swim +7; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB [<em>*only usable bouncing</em>]; CR: ½)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Tiny Bedspring Snake </strong>(Tiny Magical Beast, Hit Dice: 1d10+1 (6hp); Init: +9; Speed: 20 ft. (4 squares)[<em>40-120 ft. if bouncing</em>], climb 20 ft., swim 20 ft.[2<em>0-60 ft. if bouncing</em>]; AC: 22(+2 size, +5 Dex, +5 natural) touch 17, flat-footed 17 [<em>+2 dodge for AC 24 touch 19 flat 17 if bouncing</em>]; Base Attack/Grapple: +1/-7; Attack: Tail +8 melee (1d4) or bite +8 melee (1d2 plus poison); Full Attack: Tail +8 melee (1d4) and bite +3 melee (1d2 plus poison) <strong><em>or</em></strong> bite +8 melee (1d2 plus poison) and tail +3 melee (1d4); Space/Reach: 2½ ft./0 ft.; Special Attacks: Constrict 1d4, fore-and-aft attack, improved grab, poison[<em>bite, DC11 or 1d4/1d4 Con</em>]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent; Saves: Fort +3, Ref +7[<em>+9 if bouncing</em>], Will +1; Abilities: Str 11, Dex 21, Con 13, Int 2, Wis 12, Cha 2; Skills: Balance +13, Climb +13, Jump +17[<em>+21/37/53 when bouncing, +11/+21/+25 if swimming</em>], Hide +18, Listen +5, Spot +8, Swim +8; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB [<em>*only usable bouncing</em>]; CR: 1)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Small Bedspring Snake </strong>(Small Magical Beast, Hit Dice: 2d10+4 (15hp); Init: +8; Speed: 20 ft. (4 squares)[<em>40-120 ft. if bouncing</em>], climb 20 ft., swim 20 ft.[2<em>0-60 ft. if bouncing</em>]; AC: 20(+1 size, +4 Dex, +5 natural) touch 15, flat-footed 16 [<em>+2 dodge for AC 22 touch 17 flat 16 if bouncing</em>]; Base Attack/Grapple: +2/+0; Attack: Tail +7 melee (1d6+2) or bite +7 melee (1d3+2 plus poison); Full Attack: Tail +7 melee (1d6+2) and bite +2 melee (1d3+1 plus poison) <strong><em>or</em></strong> bite +7 melee (1d3+4 plus poison) and tail +2 melee (1d6+2); Space/Reach: 5 ft./5 ft.; Special Attacks: Constrict 1d6+3 or 1d6+1, fore-and-aft attack, improved grab, poison[<em>bite, DC12 or 1d4/1d4 Con</em>]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent; Saves: Fort +4, Ref +7[<em>+9 if bouncing</em>], Will +1; Abilities: Str 15, Dex 19, Con 13, Int 2, Wis 12, Cha 2; Skills: Balance +12, Climb +12, Jump +16[<em>+20/36/52 when bouncing, +10/+20/+24 if swimming</em>], Hide +16, Listen +5, Spot +8, Swim +10; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB [<em>*only usable bouncing</em>]; CR: 2)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Medium Bedspring Snake </strong>(Medium Magical Beast, Hit Dice: 3d10+6 (22hp); Init: +7; Speed: 20 ft. (4 squares)[<em>40-120 ft. if bouncing</em>], climb 20 ft., swim 20 ft.[2<em>0-60 ft. if bouncing</em>]; AC: 18(+3 Dex, +5 natural) touch 13, flat-footed 15 [<em>+2 dodge if bouncing for AC 20 touch 15 flat 15</em>]; Base Attack/Grapple: +3/+7; Attack: Tail +8 melee (1d8+4) or bite +7 melee (1d4+4 plus poison); Full Attack: Tail +8 melee (1d8+4) and bite +2 melee (1d4+2 plus poison) <strong><em>or</em></strong> bite +7 melee (1d4+4 plus poison) and tail +3 melee (1d8+2); Space/Reach: 5 ft./5 ft.; Special Attacks: Constrict 1d8+6 or 1d8+2, fore-and-aft attack, improved grab, poison[<em>bite, DC13 or 1d6/1d6 Con</em>]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent; Saves: Fort +5, Ref +6[<em>+8 if bouncing</em>], Will +2; Abilities: Str 19, Dex 17, Con 15, Int 2, Wis 12, Cha 2; Skills: Balance +11, Climb +12, Jump +16[<em>+20/36/52 when bouncing, +10/+20/+24 if swimming</em>], Hide +10, Listen +5, Spot +8, Swim +12; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon Focus (tail) [<em>*only usable bouncing</em>]; CR: 3)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Large</strong> <strong>Bedspring Snake </strong>(Large Magical Beast, Hit Dice: 7d10+35 (73hp); Init: +6; Speed: 20 ft. (4 squares)[<em>40-120 ft. if bouncing</em>], climb 20 ft., swim 20 ft.[2<em>0-60 ft. if bouncing</em>]; AC: 18(-1 size, +2 Dex, +7 natural) touch 11, flat-footed 16 [<em>+2 dodge if bouncing for AC 20 touch 13 flat 16</em>]; Base Attack/Grapple: +7/+19; Attack: Tail +15 melee (2d6+8) or bite +14 melee (1d6+8 plus poison); Full Attack: Tail +15 melee (2d6+8) and bite +9 melee (1d6+4 plus poison) <strong><em>or</em></strong> bite +14 melee (1d6+8 plus poison) and tail +10 melee (2d6+4); Space/Reach: 10 ft./10 ft.; Special Attacks: Constrict 2d6+12 or 2d6+4, fore-and-aft attack, improved grab, poison[<em>bite, DC18 or 1d8/1d8 Con</em>]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent; Saves: Fort +10, Ref +7[<em>+9 if bouncing</em>], Will +3; Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 12, Cha 2; Skills: Balance +10, Climb +16, Jump +20[<em>+24/40/56 when bouncing, +14/+24/+28 if swimming</em>], Hide +9, Listen +5, Spot +8, Swim +16; Feats: Improved Initiative, MobilityB*, Power Attack, RunB*, Spring AttackB*, Weapon Focus (tail) [<em>*only usable bouncing</em>]; CR: 6)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Maximized</strong> <strong>Bedspring Snake </strong>(Large Magical Beast, Hit Dice: 12d10+60(126hp); Init: +7; Speed: 20 ft. (4 squares)[<em>40-120 ft. if bouncing</em>], climb 20 ft., swim 20 ft.[2<em>0-60 ft. if bouncing</em>]; AC: 19(-1 size, +3 Dex, +7 natural) touch 12, flat-footed 16 [<em>+2 dodge if bouncing for AC 21 touch 14 flat 16</em>]; Base Attack/Grapple: +12/+25; Attack: Tail +21 melee (2d6+9) or bite +20 melee (1d6+9 plus poison); Full Attack: Tail +21 melee (2d6+9) and bite +15 melee (1d6+4 plus poison) <strong><em>or</em></strong> bite +20 melee (1d6+9 plus poison) and tail +16 melee (2d6+4); Space/Reach: 10 ft./10 ft.; Special Attacks: Constrict 2d6+13 or 2d6+4, fore-and-aft attack, improved grab, poison[<em>bite, DC21 or 1d8/1d8 Con</em>]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[<em>half falling damage</em>], low-light vision, scent; Saves: Fort +13, Ref +13[<em>+15 if bouncing</em>], Will +7; Abilities: Str 28, Dex 16, Con 20, Int 2, Wis 12, Cha 2; Skills: Balance +11, Climb +17, Jump +22[<em>+26/42/58 when bouncing, +16/+26/+30 if swimming</em>], Hide +12, Listen +5, Spot +10, Swim +17; Feats: Improved Initiative, Iron Will, Lightning Reflexes, MobilityB*, Power Attack, RunB*, Spring AttackB*, Weapon Focus (tail) [<em>*only usable bouncing</em>]; CR: 8)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feat Progression: </strong>[1HD] Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB, [3HD] Weapon Focus (tail), [6HD] Power Attack, [9HD] Iron Will, [12HD] Lightning Reflexes</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4641898, member: 57383"] [b]Fearsome Critters from Lumberjack Tales - The Bedspring Snake[/b] [SIZE=2][SIZE=4][B][FONT=Arial]Bedspring Snake [I](Pogo Snake)[/I][/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Medium Magical Beast [B]Hit[/B] [B]Dice:[/B] 3d10+6 (22 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 20 ft. (4 squares)[4[I]0-120 ft. with bouncing speed[/I]], climb 20 ft., swim 20 ft.[2[I]0-60 ft. with bouncing speed[/I]] [B]Armor[/B] [B]Class:[/B] 18 (+3 Dex, +5 natural), touch 13, flat-footed 15 [[I]+2 dodge when using bouncing speed, giving it AC 20, touch 15, flat-footed 15[/I]] [B]Base[/B] [B]Attack/Grapple:[/B] +3/+7 [B]Attack:[/B] Tail +8 melee (1d8+4) or bite +7 melee (1d4+4 plus poison) [B]Full[/B] [B]Attack:[/B] Tail +8 melee (1d8+4) and bite +3 melee (1d4+2 plus poison) [B][I]or[/I][/B] bite +7 melee (1d4+4 plus poison) and tail +3 melee (1d8+2) [B]Space/Reach:[/B] 5 ft./ 5 ft. [B]Special[/B] [B]Attacks:[/B] Constrict 1d8+6 or 1d8+2, fore-and-aft attack, improved grab, poison [B]Special[/B] [B]Qualities:[/B] Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent [B]Saves:[/B] Fort +5, Ref +6[[I]+8 with bouncing speed[/I]], Will +2 [B]Abilities:[/B] Str 19, Dex 17, Con 15, Int 2, Wis 12, Cha 2 [B]Skills:[/B] Balance +11, Climb +12, Jump +16[[I]+20/36/52 when bouncing, +10/+20/+24 if swimming[/I]], Hide +10, Listen +5, Spot +8, Swim +12 [B]Feats:[/B] Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon Focus (tail) [[I]*these bonus feats only apply when using bouncing speed[/I]] [B]Environment:[/B] Warm deserts and hills [B]Organization:[/B] Solitary, pair, nest (1-2 adults plus 2-20 eggs or young), mattress (2-12) or hostelry (4-40) [B]Challenge[/B] [B]Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-6 HD (Medium), 7-12 (Large) [B]Level[/B] [B]Adjustment:[/B] — [I]Moving towards you in a most peculiar fashion is a big snake patterned like a diamondback rattler but very different in shape. The varmint is twisted like a corkscrew, and seems to prefer bouncing about like a spring rather than slithering on its belly like the gods intended serpents![/I] Bedspring snakes, also known as bouncing snakes, springing rattlers or corkscrew snakes (although the latter properly refers to a related species), are sometimes called Pogo snakes after their discover, the halfling adventurer-explorer Fabio Manuel Pogo. Like its relative, the hoop snake, a bedspring snake has a peculiar mode of motion, uses its tail as its primary weapon, and can kill and eat sizeable animals, which it swallows piecemeal after cutting into manageable chunks using most un-snake like slicing teeth. A bedspring snake's reflexes are not as amazingly swift as a hoop snake's, but still quick as a viper's, although they compensate for this deficit by being remarkably strong and tough, with tight-meshed scales that rival bronze in hardness. These reptiles come in fifty or so varieties, most of which are too small to be much threat to humanity. The above stats represent the largest, most dangerous species. On average, such monsters weigh around sixty pounds and measure ten feet from nose to tail. A bedspring snake almost never stretches to its full length, for their bodies naturally curl into a helix or spiral; adopting a linear posture requires an immense muscular effort to untwist itself, which bars the snake from doing much else at the same time. A 10' long snake is most comfortable curled across a span of 2'-5' in either height or length, stretching out to 8' when it needs to reach a distant or tall point. Bedspring snakes spend a lot of time balanced on their tails, both to move about and scout around, they will also balance on their heads, usually as a defensive stance with their erect tail shielding their vulnerable head. Bedspring snakes get their name from their preferred means of travel. Using specialized sinews and muscles of enormous elasticity, the snake twists itself into a tight helix then unleashes the stored energy to bounce across the landscape like a hyperactive kangaroo. A bedspring snake can amplify the frequency and power of its springing until it's moving twice as fast as a racehorse – over sixty miles per hour! – and can keep up this speed for long periods, due to the efficiency with which its elastic body stores and releases energy. They use their fantastic speed to chase down victims, who they leap upon and enwrap in their coils, which then contract with the terrible force of a steel garrote. Like many desert animals, bedspring snakes are surprising good swimmers and have no trouble navigating the temporary pools or rivers that litter the desert after flash floods. They can use their peculiar musculature to spin through the water, a most peculiar means of travel that is quite baffling to observe, but evidently efficient going by the remarkable swimming speed such snakes can attain. Bedspring snakes are the most sociable serpents in the lumberjack's bestiary, congregating together to breed and to sleep through winter or other lean seasons. When a female is ready to mate, it produces a scent that brings eager males from far and wide. Groups of females often gather often when in season, so a veritable snake orgy may result. Once they've sighted each other, a bedspring snake will indicate its amorous interest by emitting high-pitched metallic squeaks. The males then compete for the favour of the choicest females by bouncing up and down while whistling like love-struck teakettles. The females judge their suitors by the height and stamina of their jumps, which gives them a good idea of their fitness. Bedspring snakes use the same basic technique to settle other challenges, mainly disputes over territory, while voicing different pitches of whistle and hisses and without the passionate squeaks. Such quarrels are far more likely to end in violence than a courtship contest, since instead of female observers being the arbitrator the opponents are their own judges. After making their selection, the female and her chosen mate coil around each other so their helical bodies have a common axis and begin to couple, which can continue for an hour or more. Some druids who have experienced such a pairing via shape-shifting or telepathy report it was a truly transcendental experience, leading to the formation of a number of small snake-worshipping cults that revere the double helix as the symbol and origin of life. Clearly, this belief has no scholarly justification, so every knowledgeable sage spurns this unscientific superstition. What happens next is most unusual, for the two snakes form a pair bond such as is found amongst birds and mammals, rather than going their separate ways as is the common reptilian custom. Bedspring snakes are not notable for fidelity, many mated pair split up before the young leave the nest, and there's a good chance one or both partners have gone slithering away for illicit liaisons with other serpents. Bedspring snakes are highly aggressive and show no compunctions about attacking humanoids if angered or hungry. The best time to observe them safely is during their mating rites, when they have other things on their minds. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] Unlike regular snakes, a bedspring snake is considered a tall creature in combat, since it can stand on its head or tail to strike at foes. A bedspring snake won't take the offensive against creatures larger than itself. It can't get its tail around such opponents, so can only bite them in self defence or flee. They'll enthusiastically attack opponents it's own size or less, which it considers prey-sized. The snake closes with its selected victim as fast as it can, probably using Bouncing Speed, then whips its tail around them in an Improved Grab, trying to set up a Constrict attack. Bedspring snakes usually reserve their bite attack and Poison to subdue prey who put up a strong resistance to their initial tail attack, or other opponents who seek to interfere with their attacks upon their chosen prey. Although it's a vicious and persistent combatant, a bedspring snake is not foolish enough to fight to the end, and their incredible Bouncing Speed is a great aid for escaping from a battle which turns against it. [B]Bouncing Speed (Ex)[/B] A bedspring snake can increase its land and swim speeds by bouncing. First, the snake must spend a standard action storing elastic energy in its body. A bedspring snake can store such energy for up to a day and it does not otherwise affect its activities. Thus, an encountered bedspring snake will almost always be primed to Bounce. Thereafter, the bedspring snake can initiate Bouncing Speed as a move action, which increases the snake's land speed to 40 ft. – the move action includes a movement at the snake's boosted speed. The snake can use another standard action on any subsequent round to increase its speed to a [I]double bounce[/I] speed of 80 ft. on land or 40 ft swimming, then another standard action to move at triple bounce rate of 120 ft. or 60 ft. swim. The standard actions include a movement at the snake's [I]previous[/I] speed – e.g. A bedspring snake performing a [I]double bounce[/I] moves 40 ft (or swim 20 ft.) during the standard action, but may use its move action that round to move 40 ft [B]before[/B] the speed-switching standard move or 80 ft. (or swim 40 ft.) [B]after[/B] the acceleration. While using Bouncing Speed a bedspring snake receives a +2 dodge bonus to AC and Reflex saves, but it must make a move action every round its Bouncing Speed is active, so a Bouncing snake is unable to make a full attack. Decelerating from Bouncing Speed costs a move action for every speed stage reduced, thus it needs three move actions to switch from [I]triple bounce[/I] to a conventional serpentine slither. The snake can choose either speed to move during the deceleration move action – e.g. a bedspring snake decelerating from [I]double bounce[/I] to basic bouncing speed may move from 80 ft. to 40 ft. during that move action, or swim 20-40 ft. Whenever it is using Bouncing Speed, a bedspring snake gains the use of the Mobility, Run and Spring Attack feats as bonus feats. [B]Constrict (Ex)[/B] On a successful grapple check, a bedspring snake deals 1d8+6 points of damage assuming the Constrict is the primary or the sole attack. See Fore-and-Aft Attack, below, for further details. [B]Elastic Body (Ex)[/B] The amazing elasticity of a Bedspring snake's body allows it to take half damage from falls, and gives it a DR 10 against bludgeoning damage. Slashing and piercing weapons injure a bedspring snake normally. [B]Fore-and-Aft Attack (Ex)[/B] A bedspring snake can make a Constrict attack and a bite attack as a full attack action, with one attack being considered a primary attack and the other a secondary attack. If the Constrict is the secondary attack it has a -5 to the grapple check and does only 1d8+2 damage. The attacks need not be at the same target. The snake still needs a victim grappled within its tail to use Constrict. [B]Improved Grab (Ex)[/B] To use this ability, a bedspring snake must hit an opponent its own size or smaller with its tail attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict. [B]Poison (Ex)[/B] A bedspring snake has a poisonous bite that deals initial and secondary damage of 1d6 Con if the victim fails a DC 13 Fortitudesave. The save DC is Constitution-based. [SIZE=3] [/SIZE] [/FONT][SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE][FONT=Arial] Bedspring snakes have a +4 racial bonus on Hide, Listen and Spot checks, a +8 racial bonus on Balance and Climb checks and a +12 racial bonus on Jump checks. A bedspring snake suffers no penalty to Jump checks when its speed is lower than 30 ft, although it still receives a bonus for higher speeds, nor does it suffer a doubling of Jump DCs when it lacks a running start, they also have the same vertical reach for high jumps as a biped. Bedspring snakes use either their Strength modifier or Dexterity modifier for Climb and Jump checks, whichever is higher, and can always choose to take 10 on Climb and Jump check, even if rushed or threatened. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/FONT][SIZE=3][B][FONT=Arial]Lore Checks[/FONT][/B][/SIZE][FONT=Arial] [B]DC 13[/B] - Sure I can tell you about the bedspring snake. They looks like a rattlesnake that's been twisted into a bedspring, and they hops about on their tails. Them snakes' got poison teeth just like a rattler, but don't have a rattle. They can hopalong real fast, twice as fast as a horse I reckon. [B]DC 18[/B] - Now a bedspring snake may have a poisonous mouth like a rattler, but it catches prey with its tail. The snake jumps up to settle its coils around a victim, then squeezes tight as a wire snare. They's so strong they sometimes twist their prey's head off or pinches them in half. Course, being as how their bodies are curled like a spring only the big snakes can get their tails around a man-sized victim, so you don't need to worry much about the little ones you's most likely to meet, they ain't big enough to fancy eating folks. Still, even a little bedspring snake's a tough customer, for they's got scales so hard it's like they's wearing a coat of mail. [B]DC 23[/B] - If you meet one bedspring snake, keep an eye out for others. These snakes mostly move in with their mates, they don't just love 'em and leave 'em. They pick their mates anew each year at snake jamborees, where snakes gather from miles around, wound up with passion. I've seen it meself and it's quite a sight, all them snakes hopping about like crazy. They also gather together in caves to wait out droughts and winters. Best I can tell, the higher a bedspring snake can jump the higher its authority over other snakes. I knew a bloke once who said he'd walked into a passel of enormous bedspring snakes a-lairing in a gulch, and he jumped so high from terror it really impressed the snakes, who then left him in peace. Course he was crazy, so you might not want to try that yourself. [SIZE=3] [/SIZE] [/FONT][SIZE=3][B][FONT=Arial]All Sizes of Bedspring Snakes[/FONT][/B][/SIZE][FONT=Arial] Here are stats covering all known varieties of bedspring snakes up to the maximum size, including the small relatively harmless species and immature specimens of the largest species. [B]Diminutive Bedspring Snake [/B](Diminutive Magical Beast, Hit Dice: ½d10+1 (3hp); Init: +10; Speed: 15 ft. (3 squares)[[I]30-90 ft. if bouncing[/I]], climb 15 ft., swim 15 ft.[15[I]-45 ft. if bouncing[/I]]; AC: 25(+4 size, +6 Dex, +5 natural) touch 20, flat-footed 19 [[I]+2 dodge for AC 27 touch 22 flat 21 if bouncing[/I]]; Base Attack/Grapple: +1/+-12; Attack: Tail +11 melee (1d3-1) or bite +11 melee (1 plus poison); Full Attack: Tail +11 melee (1d3-1) and bite +6 melee (1 plus poison) [B][I]or[/I][/B] bite +11 melee (1 plus poison) and tail +6 melee (1d3-1); Space/Reach: 1 ft./0 ft.; Special Attacks: Constrict 1d3-1, fore-and-aft attack, improved grab, poison[[I]bite, DC11 or 1d4/1d4 Con[/I]]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent; Saves: Fort +3, Ref +8[[I]+10 if bouncing[/I]], Will +1; Abilities: Str 9, Dex 23, Con 13, Int 2, Wis 12, Cha 2; Skills: Balance +14, Climb +14, Jump +18[[I]+18/30/42 when bouncing, +12/+22/+26 if swimming[/I]], Hide +23, Listen +5, Spot +8, Swim +7; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB [[I]*only usable bouncing[/I]]; CR: ½) [B]Tiny Bedspring Snake [/B](Tiny Magical Beast, Hit Dice: 1d10+1 (6hp); Init: +9; Speed: 20 ft. (4 squares)[[I]40-120 ft. if bouncing[/I]], climb 20 ft., swim 20 ft.[2[I]0-60 ft. if bouncing[/I]]; AC: 22(+2 size, +5 Dex, +5 natural) touch 17, flat-footed 17 [[I]+2 dodge for AC 24 touch 19 flat 17 if bouncing[/I]]; Base Attack/Grapple: +1/-7; Attack: Tail +8 melee (1d4) or bite +8 melee (1d2 plus poison); Full Attack: Tail +8 melee (1d4) and bite +3 melee (1d2 plus poison) [B][I]or[/I][/B] bite +8 melee (1d2 plus poison) and tail +3 melee (1d4); Space/Reach: 2½ ft./0 ft.; Special Attacks: Constrict 1d4, fore-and-aft attack, improved grab, poison[[I]bite, DC11 or 1d4/1d4 Con[/I]]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent; Saves: Fort +3, Ref +7[[I]+9 if bouncing[/I]], Will +1; Abilities: Str 11, Dex 21, Con 13, Int 2, Wis 12, Cha 2; Skills: Balance +13, Climb +13, Jump +17[[I]+21/37/53 when bouncing, +11/+21/+25 if swimming[/I]], Hide +18, Listen +5, Spot +8, Swim +8; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB [[I]*only usable bouncing[/I]]; CR: 1) [B]Small Bedspring Snake [/B](Small Magical Beast, Hit Dice: 2d10+4 (15hp); Init: +8; Speed: 20 ft. (4 squares)[[I]40-120 ft. if bouncing[/I]], climb 20 ft., swim 20 ft.[2[I]0-60 ft. if bouncing[/I]]; AC: 20(+1 size, +4 Dex, +5 natural) touch 15, flat-footed 16 [[I]+2 dodge for AC 22 touch 17 flat 16 if bouncing[/I]]; Base Attack/Grapple: +2/+0; Attack: Tail +7 melee (1d6+2) or bite +7 melee (1d3+2 plus poison); Full Attack: Tail +7 melee (1d6+2) and bite +2 melee (1d3+1 plus poison) [B][I]or[/I][/B] bite +7 melee (1d3+4 plus poison) and tail +2 melee (1d6+2); Space/Reach: 5 ft./5 ft.; Special Attacks: Constrict 1d6+3 or 1d6+1, fore-and-aft attack, improved grab, poison[[I]bite, DC12 or 1d4/1d4 Con[/I]]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent; Saves: Fort +4, Ref +7[[I]+9 if bouncing[/I]], Will +1; Abilities: Str 15, Dex 19, Con 13, Int 2, Wis 12, Cha 2; Skills: Balance +12, Climb +12, Jump +16[[I]+20/36/52 when bouncing, +10/+20/+24 if swimming[/I]], Hide +16, Listen +5, Spot +8, Swim +10; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB [[I]*only usable bouncing[/I]]; CR: 2) [B]Medium Bedspring Snake [/B](Medium Magical Beast, Hit Dice: 3d10+6 (22hp); Init: +7; Speed: 20 ft. (4 squares)[[I]40-120 ft. if bouncing[/I]], climb 20 ft., swim 20 ft.[2[I]0-60 ft. if bouncing[/I]]; AC: 18(+3 Dex, +5 natural) touch 13, flat-footed 15 [[I]+2 dodge if bouncing for AC 20 touch 15 flat 15[/I]]; Base Attack/Grapple: +3/+7; Attack: Tail +8 melee (1d8+4) or bite +7 melee (1d4+4 plus poison); Full Attack: Tail +8 melee (1d8+4) and bite +2 melee (1d4+2 plus poison) [B][I]or[/I][/B] bite +7 melee (1d4+4 plus poison) and tail +3 melee (1d8+2); Space/Reach: 5 ft./5 ft.; Special Attacks: Constrict 1d8+6 or 1d8+2, fore-and-aft attack, improved grab, poison[[I]bite, DC13 or 1d6/1d6 Con[/I]]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent; Saves: Fort +5, Ref +6[[I]+8 if bouncing[/I]], Will +2; Abilities: Str 19, Dex 17, Con 15, Int 2, Wis 12, Cha 2; Skills: Balance +11, Climb +12, Jump +16[[I]+20/36/52 when bouncing, +10/+20/+24 if swimming[/I]], Hide +10, Listen +5, Spot +8, Swim +12; Feats: Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon Focus (tail) [[I]*only usable bouncing[/I]]; CR: 3) [B]Large[/B] [B]Bedspring Snake [/B](Large Magical Beast, Hit Dice: 7d10+35 (73hp); Init: +6; Speed: 20 ft. (4 squares)[[I]40-120 ft. if bouncing[/I]], climb 20 ft., swim 20 ft.[2[I]0-60 ft. if bouncing[/I]]; AC: 18(-1 size, +2 Dex, +7 natural) touch 11, flat-footed 16 [[I]+2 dodge if bouncing for AC 20 touch 13 flat 16[/I]]; Base Attack/Grapple: +7/+19; Attack: Tail +15 melee (2d6+8) or bite +14 melee (1d6+8 plus poison); Full Attack: Tail +15 melee (2d6+8) and bite +9 melee (1d6+4 plus poison) [B][I]or[/I][/B] bite +14 melee (1d6+8 plus poison) and tail +10 melee (2d6+4); Space/Reach: 10 ft./10 ft.; Special Attacks: Constrict 2d6+12 or 2d6+4, fore-and-aft attack, improved grab, poison[[I]bite, DC18 or 1d8/1d8 Con[/I]]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent; Saves: Fort +10, Ref +7[[I]+9 if bouncing[/I]], Will +3; Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 12, Cha 2; Skills: Balance +10, Climb +16, Jump +20[[I]+24/40/56 when bouncing, +14/+24/+28 if swimming[/I]], Hide +9, Listen +5, Spot +8, Swim +16; Feats: Improved Initiative, MobilityB*, Power Attack, RunB*, Spring AttackB*, Weapon Focus (tail) [[I]*only usable bouncing[/I]]; CR: 6) [B]Maximized[/B] [B]Bedspring Snake [/B](Large Magical Beast, Hit Dice: 12d10+60(126hp); Init: +7; Speed: 20 ft. (4 squares)[[I]40-120 ft. if bouncing[/I]], climb 20 ft., swim 20 ft.[2[I]0-60 ft. if bouncing[/I]]; AC: 19(-1 size, +3 Dex, +7 natural) touch 12, flat-footed 16 [[I]+2 dodge if bouncing for AC 21 touch 14 flat 16[/I]]; Base Attack/Grapple: +12/+25; Attack: Tail +21 melee (2d6+9) or bite +20 melee (1d6+9 plus poison); Full Attack: Tail +21 melee (2d6+9) and bite +15 melee (1d6+4 plus poison) [B][I]or[/I][/B] bite +20 melee (1d6+9 plus poison) and tail +16 melee (2d6+4); Space/Reach: 10 ft./10 ft.; Special Attacks: Constrict 2d6+13 or 2d6+4, fore-and-aft attack, improved grab, poison[[I]bite, DC21 or 1d8/1d8 Con[/I]]; Special Qualities: Bouncing speed, DR 10/slashing or piercing, elastic body[[I]half falling damage[/I]], low-light vision, scent; Saves: Fort +13, Ref +13[[I]+15 if bouncing[/I]], Will +7; Abilities: Str 28, Dex 16, Con 20, Int 2, Wis 12, Cha 2; Skills: Balance +11, Climb +17, Jump +22[[I]+26/42/58 when bouncing, +16/+26/+30 if swimming[/I]], Hide +12, Listen +5, Spot +10, Swim +17; Feats: Improved Initiative, Iron Will, Lightning Reflexes, MobilityB*, Power Attack, RunB*, Spring AttackB*, Weapon Focus (tail) [[I]*only usable bouncing[/I]]; CR: 8) [B]Feat Progression: [/B][1HD] Improved Initiative, MobilityB*, RunB*, Spring AttackB*, Weapon FinesseB, [3HD] Weapon Focus (tail), [6HD] Power Attack, [9HD] Iron Will, [12HD] Lightning Reflexes[/FONT][/SIZE] [/QUOTE]
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