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Fearsome Critters from Lumberjack Tales
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<blockquote data-quote="Cleon" data-source="post: 5821964" data-attributes="member: 57383"><p><strong>Fearsome Critters from Lumberjack Tales - The Black Hodag</strong></p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>Hodag, Black</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">Large Magical Beast</span></p><p><span style="font-family: 'Verdana'"><strong>Hit</strong></span><span style="font-family: 'Verdana'"> <strong>Dice:</strong> 8d10+32 (76 hp)</span></p><p><span style="font-family: 'Verdana'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Verdana'"><strong>Speed:</strong> 30 ft. (6 squares), swim 20 ft.</span></p><p><span style="font-family: 'Verdana'"><strong>Armor</strong> <strong>Class:</strong> 16 (-1 size, +7 natural), touch 9, flat-footed 16</span></p><p><span style="font-family: 'Verdana'"><strong>Base</strong> <strong>Attack/Grapple:</strong> +8/+20</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong> Gore +15 melee (2d6+12) or tail-spear +15 melee (1d8+8/×3)</span></p><p><span style="font-family: 'Verdana'"><strong>Full</strong> <strong>Attack:</strong> Gore +15 melee (2d6+12) and tail-spear +10 melee (1d8+4/×3)</span></p><p><span style="font-family: 'Verdana'"><strong>Space/Reach:</strong> 10 ft./ 5 ft. (10 ft. with tail-spear)</span></p><p><span style="font-family: 'Verdana'"><strong>Special</strong> <strong>Attacks:</strong> Excavate, stink, stunning charge, swallow whole, tail-spear, trample 1d12+12</span></p><p><span style="font-family: 'Verdana'"><strong>Special</strong> <strong>Qualities:</strong> Blindspot, low-light vision, scent</span></p><p><span style="font-family: 'Verdana'"><strong>Saves:</strong> Fort +10, Ref +6, Will +5</span></p><p><span style="font-family: 'Verdana'"><strong>Abilities:</strong> Str 26, Dex 10, Con 19, Int 5, Wis 13, Cha 6</span></p><p><span style="font-family: 'Verdana'"><strong>Skills:</strong> Hide +3* [<em>+11 in variegated terrain</em>], Listen +10, Spot +4, Swim +16</span></p><p><span style="font-family: 'Verdana'"><strong>Feats:</strong> Alertness, Endurance, Iron Will, Track<strong> (B)</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Environment:</strong> Temperate forests and swamps</span></p><p><span style="font-family: 'Verdana'"><strong>Organization:</strong> Solitary, pair or family (1-2 plus 3-13 hatchlings or pups)</span></p><p><span style="font-family: 'Verdana'"><strong>Challenge</strong> <strong>Rating:</strong> 6</span></p><p><span style="font-family: 'Verdana'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Verdana'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Verdana'"><strong>Advancement:</strong> 9-11 HD (Large); 12-24 HD (Huge)</span></p><p><span style="font-family: 'Verdana'"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>Its difficult to tell exactly what it looks like, for the creature's hairless hide is covered with mottles, stripes and checks that break up its outline, but its body is roughly the size and shape of a rhinoceros. A row of sharp spikes runs down its spine from the spear-tip of its long tail to a pair of bull-like horns atop its head. Another horn sprouts from its nose, this third horn is shaped like a spade and shields much of its face, but does not hide a wide mouth full of protruding tusks. When the beast turns or lowers its head to see out of its beady eyes it reveals that the face behind its spade-horn is disturbingly human in its features. The beast's short, thick legs end in wide, somewhat flipper-like, paws set with huge blunt claws.</em></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The hodag described above is the larger and more dangerous species, often called the Black Hodag after its dark markings. There is also a smaller and more innocuous species the size of a large dog, this Lesser Hodag is described below.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodags are omnivores, mainly eating roots and slow-moving animals such as snakes, turtles and muskrats – they are too slow to catch swift prey. A black hodag's favourite food is porcupine. When the hodag comes across a porcupine sleeping in a tree, it uses its spade-horn to dig out the tree's roots until the tree falls down, porcupine and all, whereupon the hodag tramples the porcupine and swallows it head first.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A black hodag's tusks and horns are excellent tools for killing and digging, but are poorly suited for slicing or grinding their food; they "chew" their meals in a gizzard rather than their jaws. Therefore, black hodags prefer prey small enough to be swallowed whole. A hodag's stomach acids are powerful enough to completely dissolve bones, turtle shells and porcupine quills.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodags sleep in dens, either natural caves or burrows they dug out with their spade-horns. These dens are only used for resting and breeding. A hodag may be away from its den pursuing other activities at any time of day or night, but is most active during the hours of darkness; they do most of their hunting in the twilight of dusk and dawn. Very rarely, the den contains incidental treasure – usually the indigestible possessions of a hodag's victims.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Despite being large and powerful beasts, black hodags are rarely dangerous to mankind. If a hodag smells or hears a humanoid it typically tries to avoid them. They occasionally kill and eat humanoids, but these rare events usually only occur when the black hodag was starving hungry; the humanoid seemed weak, injured, or particularly small and juicy looking (halflings beware!); and/or the humanoid came threateningly close to the hodag's eggs or young. That said, there are terrifying legends of "Giant Man-Eating Hodag" lurking in the depths of certain great swamp-forests.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodags lay eggs and are dedicated parents. They breed in early spring, forming mated pairs which set up a breeding den which contains a pile of sand mixed with decomposing compost. The female lays her clutch of eggs in this compost pile, and then lies alongside this nest-mound until they hatch. A female black hodag lays from 5 to 15 eggs the size and shape of ostrich eggs, with leathery green-black shells in colour. The male guards the female and fetches food for her. Hodags do not produce milk, they feed their young on regurgitated pap or whole items of food small enough for the infants to swallow. The males <em>usually</em> stay with the females until their pups have become semi-independent, but some leave as soon as the eggs are laid or hatched.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">At the end of autumn, a hodag covers itself all over with pitch and mud and rolls in dead leaves until it is completely encased in a thick, warm mantle of leaves, in which condition it hibernates through winter.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Black hodags are very intelligent animals, and could be useful assistants in any task that requires excavation or great strength, but black hodag are too wild and wilful to be tamed by non-magical means. Lesser hodags are about as smart as dogs and can be tamed and taught tricks.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A typical black hodag has a body between 8 and 10 feet long, with a tail of similar length, and weighs about 3000 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Combat</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A black hodag looks fearsome but is not a vicious creature. They generally flee from threats, only attacking when cornered or sorely angered. A riled hodag will charge, gore or trample opponents; if the hodag incapacitates a small creature it may pause to swallow them. Badly injured or desperate hodags will use their stink attack – hodags mostly save their stink for emergencies, since their stink-glands takes a week to replenish.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A hodag can not make a gore and a tail-spear attack against the same opponent when it makes a full attack, it must direct these attacks against separate foes.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Being far more cunning than ordinary animals, some black hodags develop stratagems for catching prey or dealing with opponents. Examples include digging pitfalls (usually covered by swamp water), toppling trees or setting off mudslides to crush or bury enemies, releasing their stink at the beginning of a fight, and camouflage themselves in a mantle of leaves to assist an ambush (+5 circumstance bonus on Hide checks). Black hodags have been known to teach these stratagems to their offspring.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Blindspot (Ex):</strong> A hodag's spade-horn means it cannot see anything in front of itself. Any creature being observed by a hodag can make Hide checks against the hodag by simply using the creature's own horn as cover, provided the hodag is within 40 ft.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Excavate (Su):</strong> A hodag can use its spade-shaped horn to excavate dirt (clay, loam, sand) or material of similar consistency with supernatural speed. A Large hodag can dig out two 5-ft. cubes of dirt for each full round of excavation, a Huge hodag can excavate four 5-ft cubes in a round. Any object in the excavated volume (e.g. tree-roots) that has less than hardness 10 will take twice the hodag’s bite damage (4d6+24 damage), with a Strength-based DC 22 Fortitude save for half damage; harder objects are unharmed.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stink (Ex):</strong> Once a week, a hodag can produce a 100 ft. diameter cloud of vapour with an incredibly rank odour (150 ft. for a Huge hodag). Every creature within the cloud (except for hodags, troglodytes and dire skunks) must succeed at a DC 18 Fortitude save or be nauseated for 1d6 rounds and then sickened for 2d6 minutes, those that succeed are still sickened for 2d6 rounds. The stink has a +4 circumstance bonus against creatures with the scent special quality, resulting in a DC 22 Fortitude save. A <em>delay poison</em> or <em>neutralize poison</em> spell counteracts the stink's effect on a nauseated or sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">This stink is incredibly persistent; any object within the area of effect will smell foul for a period of 3d4 months unless they're cleaned at least three times using suitable agents (e.g. tomato juice, soup and vinegar). This lingering stench imposes no combat penalties but makes creatures easier to track by scent (usually a +2 circumstance bonus, but ranges from +1 to +4 depending on how "fresh" and strong the stench). However, if the stinking creature passes through an area previously sprayed by hodag stink the scent-trail becomes almost impossible to follow (–20 circumstance penalty), as the stink is indistinguishable from everything else in the area. Lingering stink may also impose a–1 to –4 circumstance penalty to social skill checks.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Note that hodags are normally contaminated by their own lingering stench, so may be easy to track by scent. Also, a hodag can track creatures through areas of hodag stink without penalty, due to its immunity to the stink.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunning Charge (Ex):</strong> When a hodag charges, its gore attack deals 3d6+16 points of damage. If it hits the opponent must succeed at a DC 22 Fortitude save or be stunned for 1 round. The save DC is Strength-based.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Swallow Whole (Ex):</strong> A hodag can try to swallow an opponent up to 2 sizes smaller than itself by making a successful grapple check. The opponent is entitled to an attack of opportunity. Hodags can swallow opponents with spiny defences (such as porcupines or foes wearing spiked armour) without injuring themselves – although if the opponent can attack with its spines or thorns they can still use them to make its attack of opportunity.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Once inside, the opponent takes 1d8+8 points of crushing damage plus 8 points of acid damage per round from the hodag's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large hodag's gizzard can hold 2 Small, 8 Medium, 32 Tiny, or 128 Diminutive or smaller opponents.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A hodag's gizzard is armoured to resist spiny foods, so has the hodag's full natural armour bonus, not half the bonus like most creatures with Swallow Whole.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Tail-Spear (Ex):</strong> A hodag's tail-spear does piercing damage and has the Reach of a tall creature, it does triple damage if it confirms a critical hit.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Trample (Ex):</strong> Reflex half DC 22. The save DC is Strength-based.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Skills</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodags have a +4 racial bonus to Listen checks and on Survival checks to track by scent. A hodag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">*A hodag's patchwork colouration gives it a +8 racial bonus on Hide checks in swamp thickets, forests, and any other terrain with similar broken shadows and/or variegated colours.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Lore Checks</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>DC 16</strong> - A hodag's huge as a mammoth… No!, they're big as a big dog. … it's a vicious maneater, with savage tusks. Bunkum!, they's as scared of people as a kicked cat. It's got horns like a bull… Pshaw!, the horn's like a spade on its nose. There's spike like a spear-blade on the end of its tail. Bullhooey!, the spikes run down its back! Hodags hatch from eggs and stink like a polecat's wedding. Even fools know that, just like they know hodag sleep in caves they burrow out with their noses! You interrupt me one more time and I'll smash yer… Now now lads, can't we agree that hodag's are so sneaky no-one in these parts has got a good enough look at one to say for sure what they look like?</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>DC 21</strong> - There be two breed of hodag. The Black Hodag is big as a rhino, and has roughly the same outline. The reg'lar, or lesser hodag, looks the same is much smaller, 'bout the size of a fat rotweiler. Both kinds of hodag are shy creatures who prefer to hide from men. They have smooth, naked skin covered in random blotches and stripes that make excellent camouflage in forest, badlands and other rough terrain. Those marks are dark as pitch on the largest breed of hodag, which is why it's called The Black Hodag.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodag walk on four legs, their bodies is thick and barrel-shaped, and they has thick tails with a sharp, spear tip on the end. A row of spikes runs all the ways down their backs. A hodag's head is mighty large, with horns like a bull and another huge, spade-shaped horn on the nose. That nose-horn is used for digging, which all hodag are surpassing good at. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If you frighten a hodag, it can produce a stink compared to which a skunk is like a bunch of posies. The hodag will have skedaddled and be miles away by the time you've finished retching. A cornered hodag fights more viciously than a wild pig, goring terrible wounds with their horns and tail-spear.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>DC 26</strong> - Hodags eat both plants and animals, but mostly live off roots they dig up. Hodag don't usually eat animals too large for them to swallow. Unfortunately, the largest Black Hodags are big enough to swallow folk whole, and there's talk some of them become maneaters. A Black Hodag's favourite food is porcupine, and they'll dig a tree up by its roots to get to a porcupine in its branches. So if you want to trap a hodag, use a porcupine for bait.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">One curious trait of a hodag is their nose-horns are so big they block off part their vision, so if you stand right in front of a hodag it can't see you</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Different Sizes of Black Hodag</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Infant hodags are more precocious than newly born mammals; they are able to walk and swallow whole food as soon as they are born, although without their parents' protection few infant hodags would survive to adulthood. Hodag hatchlings have short, sharp nose-horns (an adaptation for breaking out of their eggs), which gradually become spade shaped as the hodag grows, becoming fully functional spades when the hodag is as big as a human. A hatchling's tail is flattened for swimming and hasn't got a spear-tip, thought the infant quickly develops a spear to help defend itself.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodags hatch with functional (and fully-charged!) stink-glands, and instinctively release their stink when frightened or startled. It may take some time for an infant hodag to learn to save its stink for when it's <em>really</em> endangered. A hodag's stink-cloud grows increasingly potent and tenacious as the beast develops, according to the following table:</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'"><strong><span style="font-size: 12px">Hodag Stink Table</span></strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'"><strong></strong><strong>Age ' ' ' ' ' Fortitude ' Cloud '' Nausea ' '' Sickness</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'"><strong> ' ' ' '' ' ' ' Save DC ' Diameter (rounds) (rounds/minutes)</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'"><strong></strong></span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Hatchling ' '' 10 [14] ' ' 10 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">'' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' '' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d2</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Pup ' ' '' ' ' 11 [14] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">20 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">'' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' '' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d3</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Juvenile ' ' ' 13 [17] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">30 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d2 ' ' ' ' ' 1d4</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Big Juvenile ' 14 [18] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">40 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d3 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' ' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d6</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Adolescent ' ' 16 [20] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">60 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d4 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' ' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d8</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Adult ' '' ' ' 18 [22] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">'' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">100 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d6 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' ' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">2d6</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Huge ' ' ' ' ' 21 [25] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">'' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">150 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d8 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' ' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">2d8</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">Maximized '' ' 29 [33] </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">'' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">150 ft. </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">1d8 </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">' ' ' ' ' </span></span><span style="font-family: 'Verdana'"><span style="font-family: 'Courier New'">2d8</span></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Hodag Hatchling</strong></span><span style="font-family: 'Verdana'"> (Tiny Magical Beast, <strong>Hit Dice:</strong> ½d10 (2 hp); <strong>Initiative:</strong> +1; <strong>Speed</strong>: </span><span style="font-family: 'Verdana'">15 ft. (3 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> 14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13; <strong>Base Attack/Grapple:</strong> +1/–9; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +1 melee (1d3–2)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +1 melee (1d3–2)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> 2½ ft./ 0 ft.; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Stink [<em>10 ft. diameter, DC10 (DC14 if scent) or 1 round nausea plus 1d2 minutes sickness, 1d2 rds sickness on save</em>], swallow whole [<em>up to Diminutive, 1d4–2 crushing plus 1 acid, gizzard AC11, 2 hp</em>]</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> Fort +2, Ref +3, Will +0; <strong>Abilities:</strong> Str 6, Dex 12, Con 11, </span><span style="font-family: 'Verdana'">Int 5, Wis 11, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> Hide +10* [<em>+18 in variegated terrain</em>], Listen +5, Spot +1, Swim +9; <strong>Feats:</strong> ; <strong>CR:</strong> 1/6)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hatchling hodags have sharply pointed nose-horns and flattened, spear-less tails. Hatchling hodags do not have a racial bonus to Listen checks, but can use their Dexterity modifier on Swim checks.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A typical hodag hatchling is roughly a foot long and weighs a pound or so.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Hodag Pup</strong></span><span style="font-family: 'Verdana'"> (</span><span style="font-family: 'Verdana'">Small Magical Beast, <strong>Hit Dice:</strong> 1d10+1 (6 hp); <strong>Initiative:</strong> +1; <strong>Speed</strong>: </span><span style="font-family: 'Verdana'">20 ft. (4 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14; <strong>Base Attack/Grapple:</strong> +1/–2; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +3 melee (1d4+1) or tail-spear +3 melee (1d3+1/×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +3 melee (1d4+1) and tail-spear –2 melee (1d3/×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> 5 ft./ 5 ft.; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Stink [<em>20 ft. diameter, DC11 (DC15 if scent) or 1 round nausea plus 1d3 minutes sickness, 1d3 rds sickness on save</em>], swallow whole [<em>up to Diminutive, 1d4+1 crushing plus 2 acid, gizzard AC13, 5 hp</em>], tail-spear</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 10 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> Fort +3, Ref +3, Will +1; <strong>Abilities:</strong> Str 12, Dex 12, Con 13, </span><span style="font-family: 'Verdana'">Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> Hide +6* [<em>+14 in variegated terrain</em>], Listen +6, Spot +2, Swim +9; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Endurance, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 1/2)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodag pups are large and active infants, fond of swimming in brooks and swamp pools near their parent's den. Their nose-horns are large enough to give them a small blindspot and their tails have a spear large enough to fight with. Hodag pups have learned enough to control their involuntarily stink reflex, but may still accidentally release their stink when excited.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A typical hodag pup is 18 inches to 2 feet long and weighs around 15 to 20 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Juvenile</strong></span><span style="font-family: 'Verdana'"> <strong>Black Hodag</strong> </span><span style="font-family: 'Verdana'">(Medium Magical Beast, <strong>Hit Dice:</strong> 3d10+6 (22 hp); <strong>Initiative:</strong> +1; <strong>Speed</strong>: </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">16 (+1 Dex, +5 natural), touch 11, flat-footed 15</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +3/+6; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +6 melee (1d6+4) or tail-spear +6 melee (1d4+3/×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +6 melee (1d6+4) and tail-spear +1 melee (1d4+1/×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> 5 ft./ 5 ft.; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>2d6+8 if hardness < 10, Fort DC14 for half</em>], stink [<em>30 ft. diameter, DC13 (DC17 if scent) or 1d2 rounds nausea plus 1d4 minutes sickness, 1d4 rds sickness on save</em>], swallow whole [<em>up to Tiny, 1d6+3 crushing plus 3 acid, gizzard AC15, 10 hp</em>], tail-spear</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 20 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> </span><span style="font-family: 'Verdana'">Fort +5, Ref +4, Will +2</span><span style="font-family: 'Verdana'">; <strong>Abilities:</strong>Str 16, Dex 12, Con 15, </span><span style="font-family: 'Verdana'">Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> Hide +4* [<em>+12 in variegated terrain</em>], Listen +8, Spot +4, Swim +11; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 2)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A black hodag this size is old enough to leave its parents or has already done so. They have complete control of their stink attack and can excavate soil with their spade-horn (one 5 ft. cube per round). Apart from their higher Intelligence and Charisma, juvenile black hodags have the same statistics as adult lesser hodags (see below).</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A typical juvenile is 3 feet long and weighs about 150 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Big Juvenile</strong></span><span style="font-family: 'Verdana'"> <strong>Black Hodag</strong> </span><span style="font-family: 'Verdana'">(Medium Magical Beast, <strong>Hit Dice:</strong> 4d10+8 (30 hp); <strong>Initiative:</strong> +1; <strong>Speed</strong>: </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">16 (+1 Dex, +5 natural), touch 11, flat-footed 15</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +4/+8; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +8 melee (1d8+6) or tail-spear +8 melee (1d6+4/×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +8 melee (1d8+6) and tail-spear +3 melee (1d6+2/×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> 5 ft./ 5 ft.; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>2d8+12 if hardness < 10, Fort DC16 for half</em>], stink [<em>40 ft. diameter, DC14 (DC18 if scent) or 1d3 rounds nausea plus 1d6 minutes sickness, 1d6 rds sickness on save</em>], swallow whole [<em>up to Tiny, 1d6+4 crushing plus 4 acid, gizzard AC15, 10 hp</em>], tail-spear</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 30 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> Fort +6, Ref +5, Will +2; <strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 18, Dex 12, Con 15, Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> Hide +4* [<em>+12 in variegated terrain</em>], Listen +9, Spot +4, Swim +12; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 3)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">This is just a juvenile that's half-grown or unusually large, few young hodag this size are still staying with their parents.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A big juvenile hodag is typically 4 or 5 feet long and weighs about 450 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Adolescent</strong></span><span style="font-family: 'Verdana'"> <strong>Black Hodag</strong> </span><span style="font-family: 'Verdana'">(Large Magical Beast, <strong>Hit Dice:</strong> 6d10</span><span style="font-family: 'Verdana'">+18 (51 hp</span><span style="font-family: 'Verdana'">); <strong>Initiative:</strong> +0; <strong>Speed:</strong> </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">16 (-1 size, +7 natural), touch 9, flat-footed 16</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +6/+16; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +11 melee (1d10+9) or tail-spear +11 melee (1d6+6/×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +11 melee (1d10+9) and tail-spear +6 melee (1d6+3/×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> </span><span style="font-family: 'Verdana'">10 ft./ 5 ft.</span><span style="font-family: 'Verdana'">; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>2d10+18 if hardness < 10, Fort DC19 for half</em>], stink [<em>60 ft. diameter, DC16 (DC20 if scent) or 1d4 rounds nausea plus 1d8 minutes sickness, 1d8 rds sickness on save</em>], stunning charge [<em>2d8+12 plus Fort DC19 or stun 1 round</em>], swallow whole [<em>up to Small, 1d8+6 crushing plus 6 acid, gizzard AC17, 15 hp</em>], tail-spear, trample [<em>1d12+9, Ref DC19 for half</em>]</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 40 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> </span><span style="font-family: 'Verdana'">Fort +8, Ref +5, Will +5</span><span style="font-family: 'Verdana'">; <strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 22, Dex 10, Con 17, Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> </span><span style="font-family: 'Verdana'">Hide +2* [<em>+10 in variegated terrain</em>], Listen +9, Spot +4, Swim +14</span><span style="font-family: 'Verdana'">; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Iron Will, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 5)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Adolescent black hodags have much shorter tails than mature adults, but can be just as big. They are big and powerful enough to make stunning charges and trample their enemies. An adolescent hodag is independent of its parents, and is generally wandering about seeking to establish a territory for itself.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A typical adolescent is 7 or 8 feet long and weighs about 2000 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Adult</strong></span><span style="font-family: 'Verdana'"> <strong>Black Hodag</strong> </span><span style="font-family: 'Verdana'">(Large Magical Beast, <strong>Hit Dice:</strong> </span><span style="font-family: 'Verdana'">8d10+32 (76 hp</span><span style="font-family: 'Verdana'">); <strong>Initiative:</strong> +0; <strong>Speed:</strong> </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">16 (-1 size, +7 natural), touch 9, flat-footed 16</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +8/+20; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +15 melee (2d6+12) or tail-spear +15 melee (1d8+8/×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +15 melee (2d6+12) and tail-spear +10 melee (1d8+4/×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> </span><span style="font-family: 'Verdana'">10 ft./ 5 ft. (10 ft. with tail-spear)</span><span style="font-family: 'Verdana'">; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>4d6+24 if hardness < 10, Fort DC22 for half</em>], stink [<em>100 ft. diameter, DC18 (DC22 if scent) or 1d6 rounds nausea plus 2d6 minutes sickness, 2d6 rds sickness on save</em>], stunning charge [<em>3d6+16 plus Fort DC22 or stun 1 round</em>], swallow whole [<em>up to Small, 1d8+8 crushing plus 8 acid, gizzard AC17, 20 hp</em>], tail-spear, trample [<em>1d12+12, Ref DC22 for half</em>]</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 40 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> </span><span style="font-family: 'Verdana'">Fort +10, Ref +6, Will +5</span><span style="font-family: 'Verdana'">; <strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 26, Dex 10, Con 19, Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> </span><span style="font-family: 'Verdana'">Hide +3* [<em>+11 in variegated terrain</em>], Listen +10, Spot +4, Swim +16</span><span style="font-family: 'Verdana'">; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Iron Will, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 6)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">An adult black hodag has a body between 8 and 10 feet long, with a tail of similar length, and weighs about 3000 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Huge Black Hodag</strong></span><span style="font-family: 'Verdana'"> (</span><span style="font-family: 'Verdana'">Huge Magical Beast, <strong>Hit Dice:</strong> 12d10</span><span style="font-family: 'Verdana'">+60 (126 hp</span><span style="font-family: 'Verdana'">); <strong>Initiative:</strong> –1; <strong>Speed:</strong> </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">17 (-2 size, -1 Dex, +10 natural), touch 7, flat-footed 17</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +12/+30; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +20 melee (4d6+15) or tail-spear +20 melee (2d6+10/19-20×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +20 melee (4d6+15) and tail-spear +15 melee (2d6+5/19-20×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> </span><span style="font-family: 'Verdana'">15 ft./ 10 ft. (15 ft. with tail-spear)</span><span style="font-family: 'Verdana'">; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>8d6+30 if hardness < 10, Fort DC26 for half</em>], stink [<em>150 ft. diameter, DC21 (DC25 if scent) or 1d8 rounds nausea plus 2d8 minutes sickness, 2d8 rds sickness on save</em>], stunning charge [<em>6d6+20 plus Fort DC26 or stun 1 round</em>], swallow whole [<em>up to Medium, 2d6+10 crushing plus 8 acid, gizzard AC20, 25 hp</em>], tail-spear, trample [<em>3d6+15, Ref DC26 for half</em>]</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 40 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> </span><span style="font-family: 'Verdana'">Fort +13, Ref +7, Will +7</span><span style="font-family: 'Verdana'">; <strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 30, Dex 9, Con 21, Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> </span><span style="font-family: 'Verdana'">Hide +2* [<em>+10 in variegated terrain</em>], Listen +10, Spot +4, Swim +18</span><span style="font-family: 'Verdana'">; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Improved Critical (tail), Improved Natural Attack (gore), Iron Will, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 8)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A Huge black hodag has a body roughly 12 feet long, with a tail of similar length, and weighs 4000 pounds or more.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Maximized Black Hodag ("Giant Man-Eating Hodag")</strong></span><span style="font-family: 'Verdana'">(Huge Magical Beast, <strong>Hit Dice:</strong> 24d10</span><span style="font-family: 'Verdana'">+168 (300 hp</span><span style="font-family: 'Verdana'">); <strong>Initiative:</strong> +0; <strong>Speed:</strong> </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">18 (-2 size, +10 natural), touch 8, flat-footed 18</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +24/+44; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +34 melee (4d6+18) or tail-spear +34 melee (3d6+12/19-20×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +34 melee (2d6+18) and tail-spear +29 melee (3d6+6/19-20×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> </span><span style="font-family: 'Verdana'">15 ft./ 10 ft. (15 ft. with tail-spear)</span><span style="font-family: 'Verdana'">; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>8d6+30 if hardness < 10, Fort DC34 for half</em>], stink [<em>150 ft. diameter, DC29 (DC33 if scent) or 1d8 rounds nausea plus 2d8 minutes sickness, 2d8 rds sickness on save</em>], stunning charge [<em>6d6+24 plus Fort DC29 or stun 1 round</em>], swallow whole [<em>up to Medium, 2d6+12 crushing plus 8 acid, gizzard AC20, 25 hp</em>], tail-spear, trample [<em>3d6+18, Ref DC29 for half</em>]</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 40 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> </span><span style="font-family: 'Verdana'">Fort +21, Ref +16, Will +16</span><span style="font-family: 'Verdana'">; <strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 34, Dex 10, Con 24, Int 5, Wis 14, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> </span><span style="font-family: 'Verdana'">Hide +7* [<em>+15 in variegated terrain</em>], Listen +14, Spot +8, Swim +20</span><span style="font-family: 'Verdana'">; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Improved Critical (tail), Improved Natural Attack (gore), Improved Natural Attack (tail), Iron Will, Lightning Reflexes, Track<strong> (B)</strong></span><span style="font-family: 'Verdana'">; <strong>Epic Feats:</strong> Dire Charge, Epic Will; <strong>CR:</strong> 12)</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">This great beast is mighty enough to view humans as prey to gulp down.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The giant man-eating hodag's body and tail are each about 15 feet long, it weighs some 8000 pounds.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5821964, member: 57383"] [b]Fearsome Critters from Lumberjack Tales - The Black Hodag[/b] [FONT=Verdana][SIZE=4][B]Hodag, Black[/B][/SIZE][/FONT][FONT=Verdana] [/FONT][FONT=Verdana]Large Magical Beast [B]Hit[/B][/FONT][FONT=Verdana] [B]Dice:[/B] 8d10+32 (76 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares), swim 20 ft. [B]Armor[/B] [B]Class:[/B] 16 (-1 size, +7 natural), touch 9, flat-footed 16 [B]Base[/B] [B]Attack/Grapple:[/B] +8/+20 [B]Attack:[/B] Gore +15 melee (2d6+12) or tail-spear +15 melee (1d8+8/×3) [B]Full[/B] [B]Attack:[/B] Gore +15 melee (2d6+12) and tail-spear +10 melee (1d8+4/×3) [B]Space/Reach:[/B] 10 ft./ 5 ft. (10 ft. with tail-spear) [B]Special[/B] [B]Attacks:[/B] Excavate, stink, stunning charge, swallow whole, tail-spear, trample 1d12+12 [B]Special[/B] [B]Qualities:[/B] Blindspot, low-light vision, scent [B]Saves:[/B] Fort +10, Ref +6, Will +5 [B]Abilities:[/B] Str 26, Dex 10, Con 19, Int 5, Wis 13, Cha 6 [B]Skills:[/B] Hide +3* [[I]+11 in variegated terrain[/I]], Listen +10, Spot +4, Swim +16 [B]Feats:[/B] Alertness, Endurance, Iron Will, Track[B] (B)[/B] [B]Environment:[/B] Temperate forests and swamps [B]Organization:[/B] Solitary, pair or family (1-2 plus 3-13 hatchlings or pups) [B]Challenge[/B] [B]Rating:[/B] 6 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 9-11 HD (Large); 12-24 HD (Huge) [B]Level[/B] [B]Adjustment:[/B] — [I]Its difficult to tell exactly what it looks like, for the creature's hairless hide is covered with mottles, stripes and checks that break up its outline, but its body is roughly the size and shape of a rhinoceros. A row of sharp spikes runs down its spine from the spear-tip of its long tail to a pair of bull-like horns atop its head. Another horn sprouts from its nose, this third horn is shaped like a spade and shields much of its face, but does not hide a wide mouth full of protruding tusks. When the beast turns or lowers its head to see out of its beady eyes it reveals that the face behind its spade-horn is disturbingly human in its features. The beast's short, thick legs end in wide, somewhat flipper-like, paws set with huge blunt claws.[/I] The hodag described above is the larger and more dangerous species, often called the Black Hodag after its dark markings. There is also a smaller and more innocuous species the size of a large dog, this Lesser Hodag is described below. Hodags are omnivores, mainly eating roots and slow-moving animals such as snakes, turtles and muskrats – they are too slow to catch swift prey. A black hodag's favourite food is porcupine. When the hodag comes across a porcupine sleeping in a tree, it uses its spade-horn to dig out the tree's roots until the tree falls down, porcupine and all, whereupon the hodag tramples the porcupine and swallows it head first. A black hodag's tusks and horns are excellent tools for killing and digging, but are poorly suited for slicing or grinding their food; they "chew" their meals in a gizzard rather than their jaws. Therefore, black hodags prefer prey small enough to be swallowed whole. A hodag's stomach acids are powerful enough to completely dissolve bones, turtle shells and porcupine quills. Hodags sleep in dens, either natural caves or burrows they dug out with their spade-horns. These dens are only used for resting and breeding. A hodag may be away from its den pursuing other activities at any time of day or night, but is most active during the hours of darkness; they do most of their hunting in the twilight of dusk and dawn. Very rarely, the den contains incidental treasure – usually the indigestible possessions of a hodag's victims. Despite being large and powerful beasts, black hodags are rarely dangerous to mankind. If a hodag smells or hears a humanoid it typically tries to avoid them. They occasionally kill and eat humanoids, but these rare events usually only occur when the black hodag was starving hungry; the humanoid seemed weak, injured, or particularly small and juicy looking (halflings beware!); and/or the humanoid came threateningly close to the hodag's eggs or young. That said, there are terrifying legends of "Giant Man-Eating Hodag" lurking in the depths of certain great swamp-forests. Hodags lay eggs and are dedicated parents. They breed in early spring, forming mated pairs which set up a breeding den which contains a pile of sand mixed with decomposing compost. The female lays her clutch of eggs in this compost pile, and then lies alongside this nest-mound until they hatch. A female black hodag lays from 5 to 15 eggs the size and shape of ostrich eggs, with leathery green-black shells in colour. The male guards the female and fetches food for her. Hodags do not produce milk, they feed their young on regurgitated pap or whole items of food small enough for the infants to swallow. The males [I]usually[/I] stay with the females until their pups have become semi-independent, but some leave as soon as the eggs are laid or hatched. At the end of autumn, a hodag covers itself all over with pitch and mud and rolls in dead leaves until it is completely encased in a thick, warm mantle of leaves, in which condition it hibernates through winter. Black hodags are very intelligent animals, and could be useful assistants in any task that requires excavation or great strength, but black hodag are too wild and wilful to be tamed by non-magical means. Lesser hodags are about as smart as dogs and can be tamed and taught tricks. A typical black hodag has a body between 8 and 10 feet long, with a tail of similar length, and weighs about 3000 pounds. [SIZE=3][B]Combat[/B][/SIZE][/FONT][FONT=Verdana] A black hodag looks fearsome but is not a vicious creature. They generally flee from threats, only attacking when cornered or sorely angered. A riled hodag will charge, gore or trample opponents; if the hodag incapacitates a small creature it may pause to swallow them. Badly injured or desperate hodags will use their stink attack – hodags mostly save their stink for emergencies, since their stink-glands takes a week to replenish. A hodag can not make a gore and a tail-spear attack against the same opponent when it makes a full attack, it must direct these attacks against separate foes. Being far more cunning than ordinary animals, some black hodags develop stratagems for catching prey or dealing with opponents. Examples include digging pitfalls (usually covered by swamp water), toppling trees or setting off mudslides to crush or bury enemies, releasing their stink at the beginning of a fight, and camouflage themselves in a mantle of leaves to assist an ambush (+5 circumstance bonus on Hide checks). Black hodags have been known to teach these stratagems to their offspring. [B]Blindspot (Ex):[/B] A hodag's spade-horn means it cannot see anything in front of itself. Any creature being observed by a hodag can make Hide checks against the hodag by simply using the creature's own horn as cover, provided the hodag is within 40 ft. [B]Excavate (Su):[/B] A hodag can use its spade-shaped horn to excavate dirt (clay, loam, sand) or material of similar consistency with supernatural speed. A Large hodag can dig out two 5-ft. cubes of dirt for each full round of excavation, a Huge hodag can excavate four 5-ft cubes in a round. Any object in the excavated volume (e.g. tree-roots) that has less than hardness 10 will take twice the hodag’s bite damage (4d6+24 damage), with a Strength-based DC 22 Fortitude save for half damage; harder objects are unharmed. [B]Stink (Ex):[/B] Once a week, a hodag can produce a 100 ft. diameter cloud of vapour with an incredibly rank odour (150 ft. for a Huge hodag). Every creature within the cloud (except for hodags, troglodytes and dire skunks) must succeed at a DC 18 Fortitude save or be nauseated for 1d6 rounds and then sickened for 2d6 minutes, those that succeed are still sickened for 2d6 rounds. The stink has a +4 circumstance bonus against creatures with the scent special quality, resulting in a DC 22 Fortitude save. A [I]delay poison[/I] or [I]neutralize poison[/I] spell counteracts the stink's effect on a nauseated or sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based. This stink is incredibly persistent; any object within the area of effect will smell foul for a period of 3d4 months unless they're cleaned at least three times using suitable agents (e.g. tomato juice, soup and vinegar). This lingering stench imposes no combat penalties but makes creatures easier to track by scent (usually a +2 circumstance bonus, but ranges from +1 to +4 depending on how "fresh" and strong the stench). However, if the stinking creature passes through an area previously sprayed by hodag stink the scent-trail becomes almost impossible to follow (–20 circumstance penalty), as the stink is indistinguishable from everything else in the area. Lingering stink may also impose a–1 to –4 circumstance penalty to social skill checks. Note that hodags are normally contaminated by their own lingering stench, so may be easy to track by scent. Also, a hodag can track creatures through areas of hodag stink without penalty, due to its immunity to the stink. [B]Stunning Charge (Ex):[/B] When a hodag charges, its gore attack deals 3d6+16 points of damage. If it hits the opponent must succeed at a DC 22 Fortitude save or be stunned for 1 round. The save DC is Strength-based. [B]Swallow Whole (Ex):[/B] A hodag can try to swallow an opponent up to 2 sizes smaller than itself by making a successful grapple check. The opponent is entitled to an attack of opportunity. Hodags can swallow opponents with spiny defences (such as porcupines or foes wearing spiked armour) without injuring themselves – although if the opponent can attack with its spines or thorns they can still use them to make its attack of opportunity. Once inside, the opponent takes 1d8+8 points of crushing damage plus 8 points of acid damage per round from the hodag's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large hodag's gizzard can hold 2 Small, 8 Medium, 32 Tiny, or 128 Diminutive or smaller opponents. A hodag's gizzard is armoured to resist spiny foods, so has the hodag's full natural armour bonus, not half the bonus like most creatures with Swallow Whole. [B]Tail-Spear (Ex):[/B] A hodag's tail-spear does piercing damage and has the Reach of a tall creature, it does triple damage if it confirms a critical hit. [B]Trample (Ex):[/B] Reflex half DC 22. The save DC is Strength-based. [SIZE=3][B]Skills[/B][/SIZE][/FONT][FONT=Verdana] Hodags have a +4 racial bonus to Listen checks and on Survival checks to track by scent. A hodag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A hodag's patchwork colouration gives it a +8 racial bonus on Hide checks in swamp thickets, forests, and any other terrain with similar broken shadows and/or variegated colours. [SIZE=3][B]Lore Checks[/B][/SIZE][/FONT][FONT=Verdana] [B]DC 16[/B] - A hodag's huge as a mammoth… No!, they're big as a big dog. … it's a vicious maneater, with savage tusks. Bunkum!, they's as scared of people as a kicked cat. It's got horns like a bull… Pshaw!, the horn's like a spade on its nose. There's spike like a spear-blade on the end of its tail. Bullhooey!, the spikes run down its back! Hodags hatch from eggs and stink like a polecat's wedding. Even fools know that, just like they know hodag sleep in caves they burrow out with their noses! You interrupt me one more time and I'll smash yer… Now now lads, can't we agree that hodag's are so sneaky no-one in these parts has got a good enough look at one to say for sure what they look like? [B]DC 21[/B] - There be two breed of hodag. The Black Hodag is big as a rhino, and has roughly the same outline. The reg'lar, or lesser hodag, looks the same is much smaller, 'bout the size of a fat rotweiler. Both kinds of hodag are shy creatures who prefer to hide from men. They have smooth, naked skin covered in random blotches and stripes that make excellent camouflage in forest, badlands and other rough terrain. Those marks are dark as pitch on the largest breed of hodag, which is why it's called The Black Hodag. Hodag walk on four legs, their bodies is thick and barrel-shaped, and they has thick tails with a sharp, spear tip on the end. A row of spikes runs all the ways down their backs. A hodag's head is mighty large, with horns like a bull and another huge, spade-shaped horn on the nose. That nose-horn is used for digging, which all hodag are surpassing good at. If you frighten a hodag, it can produce a stink compared to which a skunk is like a bunch of posies. The hodag will have skedaddled and be miles away by the time you've finished retching. A cornered hodag fights more viciously than a wild pig, goring terrible wounds with their horns and tail-spear. [B]DC 26[/B] - Hodags eat both plants and animals, but mostly live off roots they dig up. Hodag don't usually eat animals too large for them to swallow. Unfortunately, the largest Black Hodags are big enough to swallow folk whole, and there's talk some of them become maneaters. A Black Hodag's favourite food is porcupine, and they'll dig a tree up by its roots to get to a porcupine in its branches. So if you want to trap a hodag, use a porcupine for bait. One curious trait of a hodag is their nose-horns are so big they block off part their vision, so if you stand right in front of a hodag it can't see you [SIZE=3][B]Different Sizes of Black Hodag[/B][/SIZE][/FONT][FONT=Verdana] Infant hodags are more precocious than newly born mammals; they are able to walk and swallow whole food as soon as they are born, although without their parents' protection few infant hodags would survive to adulthood. Hodag hatchlings have short, sharp nose-horns (an adaptation for breaking out of their eggs), which gradually become spade shaped as the hodag grows, becoming fully functional spades when the hodag is as big as a human. A hatchling's tail is flattened for swimming and hasn't got a spear-tip, thought the infant quickly develops a spear to help defend itself. Hodags hatch with functional (and fully-charged!) stink-glands, and instinctively release their stink when frightened or startled. It may take some time for an infant hodag to learn to save its stink for when it's [I]really[/I] endangered. A hodag's stink-cloud grows increasingly potent and tenacious as the beast develops, according to the following table: [FONT=Courier New][B][SIZE=3]Hodag Stink Table[/SIZE] [/B][B]Age ' ' ' ' ' Fortitude ' Cloud '' Nausea ' '' Sickness ' ' ' '' ' ' ' Save DC ' Diameter (rounds) (rounds/minutes) [/B][/FONT][/FONT][FONT=Verdana][FONT=Courier New]Hatchling ' '' 10 [14] ' ' 10 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]'' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' '' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d2 Pup ' ' '' ' ' 11 [14] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]20 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]'' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' '' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d3 Juvenile ' ' ' 13 [17] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]30 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d2 ' ' ' ' ' 1d4 Big Juvenile ' 14 [18] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]40 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d3 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' ' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d6 Adolescent ' ' 16 [20] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]60 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d4 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' ' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d8 Adult ' '' ' ' 18 [22] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]'' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]100 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d6 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' ' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]2d6 Huge ' ' ' ' ' 21 [25] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]'' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]150 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d8 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' ' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]2d8 Maximized '' ' 29 [33] [/FONT][/FONT][FONT=Verdana][FONT=Courier New]'' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]150 ft. [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]1d8 [/FONT][/FONT][FONT=Verdana][FONT=Courier New]' ' ' ' ' [/FONT][/FONT][FONT=Verdana][FONT=Courier New]2d8[/FONT] [B]Hodag Hatchling[/B][/FONT][FONT=Verdana] (Tiny Magical Beast, [B]Hit Dice:[/B] ½d10 (2 hp); [B]Initiative:[/B] +1; [B]Speed[/B]: [/FONT][FONT=Verdana]15 ft. (3 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] 14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13; [B]Base Attack/Grapple:[/B] +1/–9; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +1 melee (1d3–2)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +1 melee (1d3–2)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] 2½ ft./ 0 ft.; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Stink [[I]10 ft. diameter, DC10 (DC14 if scent) or 1 round nausea plus 1d2 minutes sickness, 1d2 rds sickness on save[/I]], swallow whole [[I]up to Diminutive, 1d4–2 crushing plus 1 acid, gizzard AC11, 2 hp[/I]][/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] Fort +2, Ref +3, Will +0; [B]Abilities:[/B] Str 6, Dex 12, Con 11, [/FONT][FONT=Verdana]Int 5, Wis 11, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] Hide +10* [[I]+18 in variegated terrain[/I]], Listen +5, Spot +1, Swim +9; [B]Feats:[/B] ; [B]CR:[/B] 1/6)[/FONT][FONT=Verdana] Hatchling hodags have sharply pointed nose-horns and flattened, spear-less tails. Hatchling hodags do not have a racial bonus to Listen checks, but can use their Dexterity modifier on Swim checks. A typical hodag hatchling is roughly a foot long and weighs a pound or so. [B]Hodag Pup[/B][/FONT][FONT=Verdana] ([/FONT][FONT=Verdana]Small Magical Beast, [B]Hit Dice:[/B] 1d10+1 (6 hp); [B]Initiative:[/B] +1; [B]Speed[/B]: [/FONT][FONT=Verdana]20 ft. (4 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14; [B]Base Attack/Grapple:[/B] +1/–2; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +3 melee (1d4+1) or tail-spear +3 melee (1d3+1/×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +3 melee (1d4+1) and tail-spear –2 melee (1d3/×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] 5 ft./ 5 ft.; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Stink [[I]20 ft. diameter, DC11 (DC15 if scent) or 1 round nausea plus 1d3 minutes sickness, 1d3 rds sickness on save[/I]], swallow whole [[I]up to Diminutive, 1d4+1 crushing plus 2 acid, gizzard AC13, 5 hp[/I]], tail-spear[/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 10 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] Fort +3, Ref +3, Will +1; [B]Abilities:[/B] Str 12, Dex 12, Con 13, [/FONT][FONT=Verdana]Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] Hide +6* [[I]+14 in variegated terrain[/I]], Listen +6, Spot +2, Swim +9; [B]Feats:[/B] [/FONT][FONT=Verdana]Endurance, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 1/2)[/FONT][FONT=Verdana] Hodag pups are large and active infants, fond of swimming in brooks and swamp pools near their parent's den. Their nose-horns are large enough to give them a small blindspot and their tails have a spear large enough to fight with. Hodag pups have learned enough to control their involuntarily stink reflex, but may still accidentally release their stink when excited. A typical hodag pup is 18 inches to 2 feet long and weighs around 15 to 20 pounds. [B]Juvenile[/B][/FONT][FONT=Verdana] [B]Black Hodag[/B] [/FONT][FONT=Verdana](Medium Magical Beast, [B]Hit Dice:[/B] 3d10+6 (22 hp); [B]Initiative:[/B] +1; [B]Speed[/B]: [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]16 (+1 Dex, +5 natural), touch 11, flat-footed 15[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +3/+6; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +6 melee (1d6+4) or tail-spear +6 melee (1d4+3/×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +6 melee (1d6+4) and tail-spear +1 melee (1d4+1/×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] 5 ft./ 5 ft.; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]2d6+8 if hardness < 10, Fort DC14 for half[/I]], stink [[I]30 ft. diameter, DC13 (DC17 if scent) or 1d2 rounds nausea plus 1d4 minutes sickness, 1d4 rds sickness on save[/I]], swallow whole [[I]up to Tiny, 1d6+3 crushing plus 3 acid, gizzard AC15, 10 hp[/I]], tail-spear[/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 20 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] [/FONT][FONT=Verdana]Fort +5, Ref +4, Will +2[/FONT][FONT=Verdana]; [B]Abilities:[/B]Str 16, Dex 12, Con 15, [/FONT][FONT=Verdana]Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] Hide +4* [[I]+12 in variegated terrain[/I]], Listen +8, Spot +4, Swim +11; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 2)[/FONT][FONT=Verdana] A black hodag this size is old enough to leave its parents or has already done so. They have complete control of their stink attack and can excavate soil with their spade-horn (one 5 ft. cube per round). Apart from their higher Intelligence and Charisma, juvenile black hodags have the same statistics as adult lesser hodags (see below). A typical juvenile is 3 feet long and weighs about 150 pounds. [B]Big Juvenile[/B][/FONT][FONT=Verdana] [B]Black Hodag[/B] [/FONT][FONT=Verdana](Medium Magical Beast, [B]Hit Dice:[/B] 4d10+8 (30 hp); [B]Initiative:[/B] +1; [B]Speed[/B]: [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]16 (+1 Dex, +5 natural), touch 11, flat-footed 15[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +4/+8; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +8 melee (1d8+6) or tail-spear +8 melee (1d6+4/×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +8 melee (1d8+6) and tail-spear +3 melee (1d6+2/×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] 5 ft./ 5 ft.; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]2d8+12 if hardness < 10, Fort DC16 for half[/I]], stink [[I]40 ft. diameter, DC14 (DC18 if scent) or 1d3 rounds nausea plus 1d6 minutes sickness, 1d6 rds sickness on save[/I]], swallow whole [[I]up to Tiny, 1d6+4 crushing plus 4 acid, gizzard AC15, 10 hp[/I]], tail-spear[/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 30 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] Fort +6, Ref +5, Will +2; [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 18, Dex 12, Con 15, Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] Hide +4* [[I]+12 in variegated terrain[/I]], Listen +9, Spot +4, Swim +12; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 3)[/FONT][FONT=Verdana] This is just a juvenile that's half-grown or unusually large, few young hodag this size are still staying with their parents. A big juvenile hodag is typically 4 or 5 feet long and weighs about 450 pounds. [B]Adolescent[/B][/FONT][FONT=Verdana] [B]Black Hodag[/B] [/FONT][FONT=Verdana](Large Magical Beast, [B]Hit Dice:[/B] 6d10[/FONT][FONT=Verdana]+18 (51 hp[/FONT][FONT=Verdana]); [B]Initiative:[/B] +0; [B]Speed:[/B] [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]16 (-1 size, +7 natural), touch 9, flat-footed 16[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +6/+16; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +11 melee (1d10+9) or tail-spear +11 melee (1d6+6/×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +11 melee (1d10+9) and tail-spear +6 melee (1d6+3/×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] [/FONT][FONT=Verdana]10 ft./ 5 ft.[/FONT][FONT=Verdana]; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]2d10+18 if hardness < 10, Fort DC19 for half[/I]], stink [[I]60 ft. diameter, DC16 (DC20 if scent) or 1d4 rounds nausea plus 1d8 minutes sickness, 1d8 rds sickness on save[/I]], stunning charge [[I]2d8+12 plus Fort DC19 or stun 1 round[/I]], swallow whole [[I]up to Small, 1d8+6 crushing plus 6 acid, gizzard AC17, 15 hp[/I]], tail-spear, trample [[I]1d12+9, Ref DC19 for half[/I]][/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 40 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] [/FONT][FONT=Verdana]Fort +8, Ref +5, Will +5[/FONT][FONT=Verdana]; [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 22, Dex 10, Con 17, Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] [/FONT][FONT=Verdana]Hide +2* [[I]+10 in variegated terrain[/I]], Listen +9, Spot +4, Swim +14[/FONT][FONT=Verdana]; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Iron Will, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 5)[/FONT][FONT=Verdana] Adolescent black hodags have much shorter tails than mature adults, but can be just as big. They are big and powerful enough to make stunning charges and trample their enemies. An adolescent hodag is independent of its parents, and is generally wandering about seeking to establish a territory for itself. A typical adolescent is 7 or 8 feet long and weighs about 2000 pounds. [B]Adult[/B][/FONT][FONT=Verdana] [B]Black Hodag[/B] [/FONT][FONT=Verdana](Large Magical Beast, [B]Hit Dice:[/B] [/FONT][FONT=Verdana]8d10+32 (76 hp[/FONT][FONT=Verdana]); [B]Initiative:[/B] +0; [B]Speed:[/B] [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]16 (-1 size, +7 natural), touch 9, flat-footed 16[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +8/+20; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +15 melee (2d6+12) or tail-spear +15 melee (1d8+8/×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +15 melee (2d6+12) and tail-spear +10 melee (1d8+4/×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] [/FONT][FONT=Verdana]10 ft./ 5 ft. (10 ft. with tail-spear)[/FONT][FONT=Verdana]; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]4d6+24 if hardness < 10, Fort DC22 for half[/I]], stink [[I]100 ft. diameter, DC18 (DC22 if scent) or 1d6 rounds nausea plus 2d6 minutes sickness, 2d6 rds sickness on save[/I]], stunning charge [[I]3d6+16 plus Fort DC22 or stun 1 round[/I]], swallow whole [[I]up to Small, 1d8+8 crushing plus 8 acid, gizzard AC17, 20 hp[/I]], tail-spear, trample [[I]1d12+12, Ref DC22 for half[/I]][/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 40 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] [/FONT][FONT=Verdana]Fort +10, Ref +6, Will +5[/FONT][FONT=Verdana]; [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 26, Dex 10, Con 19, Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] [/FONT][FONT=Verdana]Hide +3* [[I]+11 in variegated terrain[/I]], Listen +10, Spot +4, Swim +16[/FONT][FONT=Verdana]; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Iron Will, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 6)[/FONT][FONT=Verdana] An adult black hodag has a body between 8 and 10 feet long, with a tail of similar length, and weighs about 3000 pounds. [B]Huge Black Hodag[/B][/FONT][FONT=Verdana] ([/FONT][FONT=Verdana]Huge Magical Beast, [B]Hit Dice:[/B] 12d10[/FONT][FONT=Verdana]+60 (126 hp[/FONT][FONT=Verdana]); [B]Initiative:[/B] –1; [B]Speed:[/B] [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]17 (-2 size, -1 Dex, +10 natural), touch 7, flat-footed 17[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +12/+30; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +20 melee (4d6+15) or tail-spear +20 melee (2d6+10/19-20×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +20 melee (4d6+15) and tail-spear +15 melee (2d6+5/19-20×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] [/FONT][FONT=Verdana]15 ft./ 10 ft. (15 ft. with tail-spear)[/FONT][FONT=Verdana]; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]8d6+30 if hardness < 10, Fort DC26 for half[/I]], stink [[I]150 ft. diameter, DC21 (DC25 if scent) or 1d8 rounds nausea plus 2d8 minutes sickness, 2d8 rds sickness on save[/I]], stunning charge [[I]6d6+20 plus Fort DC26 or stun 1 round[/I]], swallow whole [[I]up to Medium, 2d6+10 crushing plus 8 acid, gizzard AC20, 25 hp[/I]], tail-spear, trample [[I]3d6+15, Ref DC26 for half[/I]][/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 40 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] [/FONT][FONT=Verdana]Fort +13, Ref +7, Will +7[/FONT][FONT=Verdana]; [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 30, Dex 9, Con 21, Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] [/FONT][FONT=Verdana]Hide +2* [[I]+10 in variegated terrain[/I]], Listen +10, Spot +4, Swim +18[/FONT][FONT=Verdana]; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Improved Critical (tail), Improved Natural Attack (gore), Iron Will, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 8)[/FONT][FONT=Verdana] A Huge black hodag has a body roughly 12 feet long, with a tail of similar length, and weighs 4000 pounds or more. [B]Maximized Black Hodag ("Giant Man-Eating Hodag")[/B][/FONT][FONT=Verdana](Huge Magical Beast, [B]Hit Dice:[/B] 24d10[/FONT][FONT=Verdana]+168 (300 hp[/FONT][FONT=Verdana]); [B]Initiative:[/B] +0; [B]Speed:[/B] [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]18 (-2 size, +10 natural), touch 8, flat-footed 18[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +24/+44; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +34 melee (4d6+18) or tail-spear +34 melee (3d6+12/19-20×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +34 melee (2d6+18) and tail-spear +29 melee (3d6+6/19-20×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] [/FONT][FONT=Verdana]15 ft./ 10 ft. (15 ft. with tail-spear)[/FONT][FONT=Verdana]; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]8d6+30 if hardness < 10, Fort DC34 for half[/I]], stink [[I]150 ft. diameter, DC29 (DC33 if scent) or 1d8 rounds nausea plus 2d8 minutes sickness, 2d8 rds sickness on save[/I]], stunning charge [[I]6d6+24 plus Fort DC29 or stun 1 round[/I]], swallow whole [[I]up to Medium, 2d6+12 crushing plus 8 acid, gizzard AC20, 25 hp[/I]], tail-spear, trample [[I]3d6+18, Ref DC29 for half[/I]][/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 40 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] [/FONT][FONT=Verdana]Fort +21, Ref +16, Will +16[/FONT][FONT=Verdana]; [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 34, Dex 10, Con 24, Int 5, Wis 14, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] [/FONT][FONT=Verdana]Hide +7* [[I]+15 in variegated terrain[/I]], Listen +14, Spot +8, Swim +20[/FONT][FONT=Verdana]; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Improved Critical (tail), Improved Natural Attack (gore), Improved Natural Attack (tail), Iron Will, Lightning Reflexes, Track[B] (B)[/B][/FONT][FONT=Verdana]; [B]Epic Feats:[/B] Dire Charge, Epic Will; [B]CR:[/B] 12)[/FONT][FONT=Verdana] This great beast is mighty enough to view humans as prey to gulp down. The giant man-eating hodag's body and tail are each about 15 feet long, it weighs some 8000 pounds.[/FONT] [/QUOTE]
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