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Fearsome Critters from Lumberjack Tales
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<blockquote data-quote="Cleon" data-source="post: 5821969" data-attributes="member: 57383"><p><strong>Fearsome Critters from Lumberjack Tales - The Lesser Hodag</strong></p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>Lesser Hodag</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">Medium Magical Beast</span></p><p><span style="font-family: 'Verdana'"><strong>Hit</strong></span><span style="font-family: 'Verdana'"> <strong>Dice:</strong> 3d10+6 (22 hp)</span></p><p><span style="font-family: 'Verdana'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Verdana'"><strong>Speed:</strong> 30 ft. (6 squares), swim 20 ft.</span></p><p><span style="font-family: 'Verdana'"><strong>Armor</strong> <strong>Class:</strong> 16 (+1 Dexterity, +5 natural), touch 11, flat-footed 15</span></p><p><span style="font-family: 'Verdana'"><strong>Base</strong> <strong>Attack/Grapple:</strong> +3/+6</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong> Gore +6 melee (1d6+4) or tail-spear +6 melee (1d4+3/×3)</span></p><p><span style="font-family: 'Verdana'"><strong>Full</strong> <strong>Attack:</strong> Gore +6 melee (1d6+4) and tail-spear +1 melee (1d4+1/×3)</span></p><p><span style="font-family: 'Verdana'"><strong>Space/Reach:</strong> 5 ft./ 5 ft.</span></p><p><span style="font-family: 'Verdana'"><strong>Special</strong> <strong>Attacks:</strong> Excavate, stink, swallow whole, tail-spear</span></p><p><span style="font-family: 'Verdana'"><strong>Special</strong> <strong>Qualities:</strong> Blindspot, low-light vision, scent</span></p><p><span style="font-family: 'Verdana'"><strong>Saves:</strong> Fort +5, Ref +4, Will +2</span></p><p><span style="font-family: 'Verdana'"><strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 16, Dex 12, Con 15, </span><span style="font-family: 'Verdana'">Int 2, Wis 13, Cha 3</span></p><p><span style="font-family: 'Verdana'"><strong>Skills:</strong> </span><span style="font-family: 'Verdana'">Hide +4* [<em>+12 in variegated terrain</em>], Listen +8, Spot +4, Swim +11</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Feats:</strong></span><span style="font-family: 'Verdana'"> Alertness, Endurance, Track<strong> (B)</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Environment:</strong> Temperate forests and swamps</span></p><p><span style="font-family: 'Verdana'"><strong>Organization:</strong> Solitary, pair or family (1-2 plus 3-13 hatchlings or pups)</span></p><p><span style="font-family: 'Verdana'"><strong>Challenge</strong> <strong>Rating:</strong> 2</span></p><p><span style="font-family: 'Verdana'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Verdana'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Verdana'"><strong>Advancement:</strong> 4-5 HD (Medium); 6-9 HD (Large)</span></p><p><span style="font-family: 'Verdana'"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Lesser hodag are similar in appearance to black hodags except they are much smaller in size, slightly leaner in build, and have bullish faces instead of the oddly human features of the black hodag. The habits of the lesser hodag are much the same as the black hodag, the main differences are as follows:</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Firstly, lesser hodags are far less intelligent than the black variety, being roughly as smart as a dog. They are also more tractable, and can be trained to perform tasks.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Secondly, lesser hodags have teeth better suited for biting off food, so don't limit themselves to prey they can swallow to the degree their larger cousins do. Thus, when a lesser hodag kills its favourite prey of porcupine it tears its meal apart with its tusks and eats it piecemeal.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Thirdly, lesser hodag lay only a few eggs (rarely more than 4) resembling over-large green-black crocodile eggs in their shape and leathery shells. The eggs are unusually big for a creature of a lesser hodag's size and are laid one at a time, a day or two apart. They tend to hatch in the order they were laid, and the oldest pups get first pick of the food and attention. The youngest pup is often a runt who only survives if the year is particular abundant.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A lesser hodag's body is typically around 3 feet long, with a tail of similar length; they weigh about 150 pounds.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Combat</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Lesser hodag are even less aggressive than black hodags, but are more likely to use their stink attack when threatened. They only fight to defend themselves, goring with their sharp tusks and horns or stabbing with their tail-spear.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A hodag can not make a gore and a tail-spear attack against the same opponent when it makes a full attack, it must direct these attacks against separate foes.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Blindspot (Ex):</strong> A hodag's spade-horn means it cannot see anything in front of itself. Any creature being observed by a hodag can make Hide checks against the hodag by simply using the creature's own horn as cover, provided the hodag is within 20 ft.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Excavate (Su):</strong> A hodag can use its spade-shaped horn to excavate dirt (clay, loam, sand) or material of similar consistency with supernatural speed. A Medium sized lesser hodag can dig out a 5-ft. cube of dirt for each full round of excavation, a Large hodag can excavate two 5-ft cubes in a round. Any object in the excavated volume (e.g. tree-roots) that has less than hardness 10 will take twice the hodag’s bite damage (2d6+8 damage), with a Strength-based DC 14 Fortitude save for half damage; harder objects are unharmed.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stink (Ex):</strong> Once a week, a lesser hodag can produce a 30 ft. diameter cloud of vapour with an incredibly rank odour (60 ft. for a Large hodag). Every creature within the cloud (except for hodags, troglodytes and dire skunks) must succeed at a DC 13 Fortitude save or be nauseated for 1d2 rounds and then sickened for 1d4 minutes, those that succeed are still sickened for 1d4 rounds. The stink has a +4 circumstance bonus against creatures with the scent special quality, resulting in a DC 17 Fortitude save. A <em>delay poison</em> or <em>neutralize poison</em> spell counteracts the stink's effect on a nauseated or sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">This stink is incredibly persistent; any object within the area of effect will smell foul for a period of 3d4 months unless they're cleaned at least three times using suitable agents (e.g. tomato juice, soup and vinegar). This lingering stench imposes no combat penalties but makes creatures easier to track by scent (usually a +2 circumstance bonus, but ranges from +1 to +4 depending on how "fresh" and strong the stench). However, if the stinking creature passes through an area previously sprayed by hodag stink the scent-trail becomes almost impossible to follow (–20 circumstance penalty), as the stink is indistinguishable from everything else in the area. Lingering stink may also impose a–1 to –4 circumstance penalty to social skill checks.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Note that hodags are normally contaminated by their own lingering stench, so may be easy to track by scent. Also, a hodag can track creatures through areas of hodag stink without penalty, due to its immunity to the stink.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Swallow Whole (Ex):</strong> A lesser hodag can try to swallow an opponent up to 2 sizes smaller than itself by making a successful grapple check. The opponent is entitled to an attack of opportunity. Hodags can swallow opponents with spiny defences (such as porcupines or foes wearing spiked armour) without injuring themselves – although if the opponent can attack with its spines or thorns they can still use them to make its attack of opportunity.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Once inside, the opponent takes 1d6+3 points of crushing damage plus 3 points of acid damage per round from the hodag's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large hodag's gizzard can hold 2 Small, 8 Medium, 32 Tiny, or 128 Diminutive or smaller opponents.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A hodag's gizzard is armoured to resist spiny foods, so has the hodag's full natural armour bonus, not half the bonus like most creatures with Swallow Whole.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Tail-Spear (Ex):</strong> A hodag's tail-spear does piercing damage and has the Reach of a tall creature, it does triple damage if it confirms a critical hit.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Skills</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hodags have a +4 racial bonus to Listen checks and on Survival checks to track by scent. A hodag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">*A hodag's patchwork colouration gives it a +8 racial bonus on Hide checks in swamp thickets, forests, and any other terrain with similar broken shadows and/or variegated colours.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Different Sizes of Lesser Hodag</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Use the Different Sizes of Black Hodag, except for the following changes:</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">● Lesser hodag have Intelligence 2 and Charisma 3.</span></p><p><span style="font-family: 'Verdana'">● Lesser hodag do not gain a stunning charge or trample attack like a black hodag. </span></p><p><span style="font-family: 'Verdana'">● Having fewer special attacks than a black hodag lowers their Challenge Rating: CR 4 for 6 HD, CR 5 for 8 HD.</span></p><p><span style="font-family: 'Verdana'">● The maximum size a lesser hodag reaches is 9 Hit Dice, as follows:</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Maximized Lesser Hodag</strong></span><span style="font-family: 'Verdana'"> (Large Magical Beast, <strong>Hit Dice:</strong> </span><span style="font-family: 'Verdana'">9d10+36 (85 hp</span><span style="font-family: 'Verdana'">); <strong>Initiative:</strong> +0; <strong>Speed:</strong> </span><span style="font-family: 'Verdana'">30 ft. (6 squares), swim 20 ft.</span><span style="font-family: 'Verdana'">; <strong>Armor Class:</strong> </span><span style="font-family: 'Verdana'">16 (-1 size, +7 natural), touch 9, flat-footed 16</span><span style="font-family: 'Verdana'">; <strong>Base Attack/Grapple:</strong> +9/+21; <strong>Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +16 melee (3d6+12) or tail-spear +16 melee (1d8+8/×3)</span><span style="font-family: 'Verdana'">; <strong>Full Attack:</strong> </span><span style="font-family: 'Verdana'">Gore +16 melee (3d6+12) and tail-spear +11 melee (1d8+4/×3)</span><span style="font-family: 'Verdana'">; <strong>Space/Reach:</strong> </span><span style="font-family: 'Verdana'">10 ft./ 5 ft. (10 ft. with tail-spear)</span><span style="font-family: 'Verdana'">; <strong>Special Attacks:</strong> </span><span style="font-family: 'Verdana'">Excavate [<em>6d6+24 if hardness < 10, Fort DC22 for half</em>], stink [<em>100 ft. diameter, DC18 (DC22 if scent) or 1d6 rounds nausea plus 2d6 minutes sickness, 2d6 rds sickness on save</em>], stunning charge [<em>4d6+16 plus Fort DC22 or stun 1 round</em>], swallow whole [<em>up to Small, 1d8+8 crushing plus 8 acid, gizzard AC17, 20 hp</em>], tail-spear, trample [<em>1d12+12, Ref DC22 for half</em>]</span><span style="font-family: 'Verdana'">; <strong>Special Qualities:</strong> </span><span style="font-family: 'Verdana'">Blindspot [<em>opponents within 40 ft. can Hide from hodag</em>], low-light vision, scent</span><span style="font-family: 'Verdana'">; <strong>Saves:</strong> </span><span style="font-family: 'Verdana'">Fort +10, Ref +6, Will +6</span><span style="font-family: 'Verdana'">; <strong>Abilities:</strong> </span><span style="font-family: 'Verdana'">Str 26, Dex 10, Con 19, Int 5, Wis 13, Cha 6</span><span style="font-family: 'Verdana'">; <strong>Skills:</strong> </span><span style="font-family: 'Verdana'">Hide +4* [<em>+12 in variegated terrain</em>], Listen +10, Spot +4, Swim +16</span><span style="font-family: 'Verdana'">; <strong>Feats:</strong> </span><span style="font-family: 'Verdana'">Alertness, Endurance, Improved Natural Attack (gore), Iron Will, Track (<strong>B)</strong></span><span style="font-family: 'Verdana'">; <strong>CR:</strong> 6)</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5821969, member: 57383"] [b]Fearsome Critters from Lumberjack Tales - The Lesser Hodag[/b] [FONT=Verdana][SIZE=4][B]Lesser Hodag[/B][/SIZE][/FONT][FONT=Verdana] [/FONT][FONT=Verdana]Medium Magical Beast [B]Hit[/B][/FONT][FONT=Verdana] [B]Dice:[/B] 3d10+6 (22 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. (6 squares), swim 20 ft. [B]Armor[/B] [B]Class:[/B] 16 (+1 Dexterity, +5 natural), touch 11, flat-footed 15 [B]Base[/B] [B]Attack/Grapple:[/B] +3/+6 [B]Attack:[/B] Gore +6 melee (1d6+4) or tail-spear +6 melee (1d4+3/×3) [B]Full[/B] [B]Attack:[/B] Gore +6 melee (1d6+4) and tail-spear +1 melee (1d4+1/×3) [B]Space/Reach:[/B] 5 ft./ 5 ft. [B]Special[/B] [B]Attacks:[/B] Excavate, stink, swallow whole, tail-spear [B]Special[/B] [B]Qualities:[/B] Blindspot, low-light vision, scent [B]Saves:[/B] Fort +5, Ref +4, Will +2 [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 16, Dex 12, Con 15, [/FONT][FONT=Verdana]Int 2, Wis 13, Cha 3 [B]Skills:[/B] [/FONT][FONT=Verdana]Hide +4* [[I]+12 in variegated terrain[/I]], Listen +8, Spot +4, Swim +11[/FONT][FONT=Verdana] [B]Feats:[/B][/FONT][FONT=Verdana] Alertness, Endurance, Track[B] (B)[/B] [B]Environment:[/B] Temperate forests and swamps [B]Organization:[/B] Solitary, pair or family (1-2 plus 3-13 hatchlings or pups) [B]Challenge[/B] [B]Rating:[/B] 2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-5 HD (Medium); 6-9 HD (Large) [B]Level[/B] [B]Adjustment:[/B] — Lesser hodag are similar in appearance to black hodags except they are much smaller in size, slightly leaner in build, and have bullish faces instead of the oddly human features of the black hodag. The habits of the lesser hodag are much the same as the black hodag, the main differences are as follows: Firstly, lesser hodags are far less intelligent than the black variety, being roughly as smart as a dog. They are also more tractable, and can be trained to perform tasks. Secondly, lesser hodags have teeth better suited for biting off food, so don't limit themselves to prey they can swallow to the degree their larger cousins do. Thus, when a lesser hodag kills its favourite prey of porcupine it tears its meal apart with its tusks and eats it piecemeal. Thirdly, lesser hodag lay only a few eggs (rarely more than 4) resembling over-large green-black crocodile eggs in their shape and leathery shells. The eggs are unusually big for a creature of a lesser hodag's size and are laid one at a time, a day or two apart. They tend to hatch in the order they were laid, and the oldest pups get first pick of the food and attention. The youngest pup is often a runt who only survives if the year is particular abundant. A lesser hodag's body is typically around 3 feet long, with a tail of similar length; they weigh about 150 pounds. [SIZE=3][B]Combat[/B][/SIZE][/FONT][FONT=Verdana] Lesser hodag are even less aggressive than black hodags, but are more likely to use their stink attack when threatened. They only fight to defend themselves, goring with their sharp tusks and horns or stabbing with their tail-spear. A hodag can not make a gore and a tail-spear attack against the same opponent when it makes a full attack, it must direct these attacks against separate foes. [B]Blindspot (Ex):[/B] A hodag's spade-horn means it cannot see anything in front of itself. Any creature being observed by a hodag can make Hide checks against the hodag by simply using the creature's own horn as cover, provided the hodag is within 20 ft. [B]Excavate (Su):[/B] A hodag can use its spade-shaped horn to excavate dirt (clay, loam, sand) or material of similar consistency with supernatural speed. A Medium sized lesser hodag can dig out a 5-ft. cube of dirt for each full round of excavation, a Large hodag can excavate two 5-ft cubes in a round. Any object in the excavated volume (e.g. tree-roots) that has less than hardness 10 will take twice the hodag’s bite damage (2d6+8 damage), with a Strength-based DC 14 Fortitude save for half damage; harder objects are unharmed. [B]Stink (Ex):[/B] Once a week, a lesser hodag can produce a 30 ft. diameter cloud of vapour with an incredibly rank odour (60 ft. for a Large hodag). Every creature within the cloud (except for hodags, troglodytes and dire skunks) must succeed at a DC 13 Fortitude save or be nauseated for 1d2 rounds and then sickened for 1d4 minutes, those that succeed are still sickened for 1d4 rounds. The stink has a +4 circumstance bonus against creatures with the scent special quality, resulting in a DC 17 Fortitude save. A [I]delay poison[/I] or [I]neutralize poison[/I] spell counteracts the stink's effect on a nauseated or sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based. This stink is incredibly persistent; any object within the area of effect will smell foul for a period of 3d4 months unless they're cleaned at least three times using suitable agents (e.g. tomato juice, soup and vinegar). This lingering stench imposes no combat penalties but makes creatures easier to track by scent (usually a +2 circumstance bonus, but ranges from +1 to +4 depending on how "fresh" and strong the stench). However, if the stinking creature passes through an area previously sprayed by hodag stink the scent-trail becomes almost impossible to follow (–20 circumstance penalty), as the stink is indistinguishable from everything else in the area. Lingering stink may also impose a–1 to –4 circumstance penalty to social skill checks. Note that hodags are normally contaminated by their own lingering stench, so may be easy to track by scent. Also, a hodag can track creatures through areas of hodag stink without penalty, due to its immunity to the stink. [B]Swallow Whole (Ex):[/B] A lesser hodag can try to swallow an opponent up to 2 sizes smaller than itself by making a successful grapple check. The opponent is entitled to an attack of opportunity. Hodags can swallow opponents with spiny defences (such as porcupines or foes wearing spiked armour) without injuring themselves – although if the opponent can attack with its spines or thorns they can still use them to make its attack of opportunity. Once inside, the opponent takes 1d6+3 points of crushing damage plus 3 points of acid damage per round from the hodag's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large hodag's gizzard can hold 2 Small, 8 Medium, 32 Tiny, or 128 Diminutive or smaller opponents. A hodag's gizzard is armoured to resist spiny foods, so has the hodag's full natural armour bonus, not half the bonus like most creatures with Swallow Whole. [B]Tail-Spear (Ex):[/B] A hodag's tail-spear does piercing damage and has the Reach of a tall creature, it does triple damage if it confirms a critical hit. [SIZE=3][B]Skills[/B][/SIZE][/FONT][FONT=Verdana] Hodags have a +4 racial bonus to Listen checks and on Survival checks to track by scent. A hodag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A hodag's patchwork colouration gives it a +8 racial bonus on Hide checks in swamp thickets, forests, and any other terrain with similar broken shadows and/or variegated colours. [SIZE=3][B]Different Sizes of Lesser Hodag[/B][/SIZE][/FONT][FONT=Verdana] Use the Different Sizes of Black Hodag, except for the following changes: ● Lesser hodag have Intelligence 2 and Charisma 3. ● Lesser hodag do not gain a stunning charge or trample attack like a black hodag. ● Having fewer special attacks than a black hodag lowers their Challenge Rating: CR 4 for 6 HD, CR 5 for 8 HD. ● The maximum size a lesser hodag reaches is 9 Hit Dice, as follows: [B]Maximized Lesser Hodag[/B][/FONT][FONT=Verdana] (Large Magical Beast, [B]Hit Dice:[/B] [/FONT][FONT=Verdana]9d10+36 (85 hp[/FONT][FONT=Verdana]); [B]Initiative:[/B] +0; [B]Speed:[/B] [/FONT][FONT=Verdana]30 ft. (6 squares), swim 20 ft.[/FONT][FONT=Verdana]; [B]Armor Class:[/B] [/FONT][FONT=Verdana]16 (-1 size, +7 natural), touch 9, flat-footed 16[/FONT][FONT=Verdana]; [B]Base Attack/Grapple:[/B] +9/+21; [B]Attack:[/B] [/FONT][FONT=Verdana]Gore +16 melee (3d6+12) or tail-spear +16 melee (1d8+8/×3)[/FONT][FONT=Verdana]; [B]Full Attack:[/B] [/FONT][FONT=Verdana]Gore +16 melee (3d6+12) and tail-spear +11 melee (1d8+4/×3)[/FONT][FONT=Verdana]; [B]Space/Reach:[/B] [/FONT][FONT=Verdana]10 ft./ 5 ft. (10 ft. with tail-spear)[/FONT][FONT=Verdana]; [B]Special Attacks:[/B] [/FONT][FONT=Verdana]Excavate [[I]6d6+24 if hardness < 10, Fort DC22 for half[/I]], stink [[I]100 ft. diameter, DC18 (DC22 if scent) or 1d6 rounds nausea plus 2d6 minutes sickness, 2d6 rds sickness on save[/I]], stunning charge [[I]4d6+16 plus Fort DC22 or stun 1 round[/I]], swallow whole [[I]up to Small, 1d8+8 crushing plus 8 acid, gizzard AC17, 20 hp[/I]], tail-spear, trample [[I]1d12+12, Ref DC22 for half[/I]][/FONT][FONT=Verdana]; [B]Special Qualities:[/B] [/FONT][FONT=Verdana]Blindspot [[I]opponents within 40 ft. can Hide from hodag[/I]], low-light vision, scent[/FONT][FONT=Verdana]; [B]Saves:[/B] [/FONT][FONT=Verdana]Fort +10, Ref +6, Will +6[/FONT][FONT=Verdana]; [B]Abilities:[/B] [/FONT][FONT=Verdana]Str 26, Dex 10, Con 19, Int 5, Wis 13, Cha 6[/FONT][FONT=Verdana]; [B]Skills:[/B] [/FONT][FONT=Verdana]Hide +4* [[I]+12 in variegated terrain[/I]], Listen +10, Spot +4, Swim +16[/FONT][FONT=Verdana]; [B]Feats:[/B] [/FONT][FONT=Verdana]Alertness, Endurance, Improved Natural Attack (gore), Iron Will, Track ([B]B)[/B][/FONT][FONT=Verdana]; [B]CR:[/B] 6)[/FONT] [/QUOTE]
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