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Character Builds & Optimization
Feat and further build suggestion for 9th level cleric
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4707556" data-attributes="member: 35909"><p>As for increasing your turning mod, I'm away from my books right now, and don't really know many ways to do it regardless. The one thing that jumps out as easiest (aside from boosting cha) is circlet of persuasion. If you already have head slot filled, talk to the DM about MIC rules for slots. IMO, the circlet should be available any body slot +cha items are, and I've had a character with a cloak of persuasion before. If not that, it's not too expensive by your level, maybe just pay extra to get it in a different slot or slotless.</p><p></p><p><a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#circletofPersuasion" target="_blank">Wondrous Items :: d20srd.org</a></p><p></p><p>You probably should look to up your cha, though, if you're going to be so turn-focused. Will give more uses per day, and make DSP easier to use. Assuming you already have a +2 item, using eagle's splendor (cast from an ally) solely for an extra +1 on DSP and regular turning might even be a worthwhile buff, at least for long duration spells cast out of battle.</p><p></p><p>For the BoeD spells...yeah, if you don't mind or can just get rid of the sacrifice cost afterwards and the DM allows it, they're pretty nice. I would probably rule that the spell ends if you remove the sacrifice penalty, but maybe your DM is less strict. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT: If you were willing to dip Marshal 1, you could choose the Motivate Charisma aura, and then you'd basically be adding your own cha modifier to charisma checks twice. I don't think it's worth it, though.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4707556, member: 35909"] As for increasing your turning mod, I'm away from my books right now, and don't really know many ways to do it regardless. The one thing that jumps out as easiest (aside from boosting cha) is circlet of persuasion. If you already have head slot filled, talk to the DM about MIC rules for slots. IMO, the circlet should be available any body slot +cha items are, and I've had a character with a cloak of persuasion before. If not that, it's not too expensive by your level, maybe just pay extra to get it in a different slot or slotless. [url=http://www.d20srd.org/srd/magicItems/wondrousItems.htm#circletofPersuasion]Wondrous Items :: d20srd.org[/url] You probably should look to up your cha, though, if you're going to be so turn-focused. Will give more uses per day, and make DSP easier to use. Assuming you already have a +2 item, using eagle's splendor (cast from an ally) solely for an extra +1 on DSP and regular turning might even be a worthwhile buff, at least for long duration spells cast out of battle. For the BoeD spells...yeah, if you don't mind or can just get rid of the sacrifice cost afterwards and the DM allows it, they're pretty nice. I would probably rule that the spell ends if you remove the sacrifice penalty, but maybe your DM is less strict. :) EDIT: If you were willing to dip Marshal 1, you could choose the Motivate Charisma aura, and then you'd basically be adding your own cha modifier to charisma checks twice. I don't think it's worth it, though. [/QUOTE]
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Feat and further build suggestion for 9th level cleric
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