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<blockquote data-quote="Stalker0" data-source="post: 8053669" data-attributes="member: 5889"><p>I did the check myself just now as I was also curious. So I did the math without crits which isn't perfect but it does make the math clean and easy and also showcases some solid breakpoints to look at.</p><p></p><p>So with the normal -5, +10. How it works is that at .95 accuracy, GMW is better until your weapon does 28 points of damage on average. That is the breakeven point where the feat and regular break even. Then for every 10% loss of accuracy, the break point drops by 4 damage. In other words.</p><p></p><p>.95 - 28</p><p>.85 - 24</p><p>.75 - 20</p><p>.65 - 16</p><p>.55 - 12</p><p>.45 - 8</p><p></p><p>If you change it to -5, +7.5 (which is what I noted above for the greatsword), it starts at 21 and drops by 3 per 10% accuracy (the math was actually really clean, more than I expected). So we now have.</p><p></p><p>.95 - 21</p><p>.85 - 18</p><p>.75 - 15</p><p>.65 - 12,</p><p>.55 - 9,</p><p>.45 - 6</p><p></p><p>So if we consider that a normal TWF fighter is going to have 18 str (probably 20 at some point), that's 11 damage. If you bump it up using THF fighting style or a 20 strength (or +1 weapon), we are now in the 13ish category, maybe 14ish with rage. So that would mean you would need to be in the higher accuracy ratings (+75% +) to get math advantage with the feat.... and with some inevitable damage scaling down the road, maybe 80-85% down the road a bit).</p><p></p><p>Now as you said, characters find creative ways to get advantage a lot, so those accuracy numbers do absolutely happen... do they happen enough for you to be comfortable wiht the numbers in your game?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8053669, member: 5889"] I did the check myself just now as I was also curious. So I did the math without crits which isn't perfect but it does make the math clean and easy and also showcases some solid breakpoints to look at. So with the normal -5, +10. How it works is that at .95 accuracy, GMW is better until your weapon does 28 points of damage on average. That is the breakeven point where the feat and regular break even. Then for every 10% loss of accuracy, the break point drops by 4 damage. In other words. .95 - 28 .85 - 24 .75 - 20 .65 - 16 .55 - 12 .45 - 8 If you change it to -5, +7.5 (which is what I noted above for the greatsword), it starts at 21 and drops by 3 per 10% accuracy (the math was actually really clean, more than I expected). So we now have. .95 - 21 .85 - 18 .75 - 15 .65 - 12, .55 - 9, .45 - 6 So if we consider that a normal TWF fighter is going to have 18 str (probably 20 at some point), that's 11 damage. If you bump it up using THF fighting style or a 20 strength (or +1 weapon), we are now in the 13ish category, maybe 14ish with rage. So that would mean you would need to be in the higher accuracy ratings (+75% +) to get math advantage with the feat.... and with some inevitable damage scaling down the road, maybe 80-85% down the road a bit). Now as you said, characters find creative ways to get advantage a lot, so those accuracy numbers do absolutely happen... do they happen enough for you to be comfortable wiht the numbers in your game? [/QUOTE]
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