Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat points for getting feats instead of fixed feat slots at levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5870779"><p>As a system I've presented previously, if we're going to have players get "minor customization things", it should be completely separate from their actual build-related abilities. Players shouldn't be forced to choose between "cool" and "good". And yes, if you're spending 2 points on a "cool thingy" and a "good thingy" costs 6 points, you are being forced to choose between "cool" and "good".</p><p></p><p>And there's no reason for this dichotomy, it's a false one, established by power-gamers to make people think that "fun" and "good" cannot coexist.</p><p></p><p>We have three primary elements to characters: Class, Race, Theme. Is there any logical reason we cannot have the best of both worlds? No? Of course there isn't.</p><p></p><p>Why not simply give players the ability to choose racial, themeatic, and class options at the same time? Lets say Class options are the big stuff, thing that make you better at whatever you do in the game. Theme, next most important, utility options, maybe they make you a little more persuasive, a little better at CBMs, and then racial options, which provide mostly fluff and minor enhancements to what you like to do on the side.</p><p></p><p>There's no reason we need to choose between these elements, if structured appropriately we can have all of them. Making us not <em>just</em> fighter, not <em>just</em> an elf, not <em>just</em> a noble. But a fully realized Elven Noble Fighter.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5870779"] As a system I've presented previously, if we're going to have players get "minor customization things", it should be completely separate from their actual build-related abilities. Players shouldn't be forced to choose between "cool" and "good". And yes, if you're spending 2 points on a "cool thingy" and a "good thingy" costs 6 points, you are being forced to choose between "cool" and "good". And there's no reason for this dichotomy, it's a false one, established by power-gamers to make people think that "fun" and "good" cannot coexist. We have three primary elements to characters: Class, Race, Theme. Is there any logical reason we cannot have the best of both worlds? No? Of course there isn't. Why not simply give players the ability to choose racial, themeatic, and class options at the same time? Lets say Class options are the big stuff, thing that make you better at whatever you do in the game. Theme, next most important, utility options, maybe they make you a little more persuasive, a little better at CBMs, and then racial options, which provide mostly fluff and minor enhancements to what you like to do on the side. There's no reason we need to choose between these elements, if structured appropriately we can have all of them. Making us not [I]just[/I] fighter, not [I]just[/I] an elf, not [I]just[/I] a noble. But a fully realized Elven Noble Fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat points for getting feats instead of fixed feat slots at levels?
Top