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<blockquote data-quote="Arial Black" data-source="post: 7315132" data-attributes="member: 6799649"><p>Player: I walk 30 feet to the other side of my empty back yard.</p><p>DM: Oh, you want to do so without consequences, eh? Get ready to roll!</p><p>Player: WTF?</p><p></p><p>Sure, attempting hazardous things may have consequences, but safe things should not.</p><p></p><p>And that's the point: <em>feather fall</em> makes falling safe! You've learned the spell and used a slot to cast it for the purposes of making it safe, there is nothing occurring beyond 'falling' that is working against you, it should remain safe.</p><p></p><p>In real life it is perfectly possible to fall over and hurt yourself when walking across a clear, flat space. Not a high chance, certainly not 1-in-20, or even 1-in-100, but it is possible. Does that mean that the DM should force a d1,000,000 roll every time a creature uses its movement? Of course not. What kind of game would that be?</p><p></p><p><em>Feather fall</em> allows you to fall/jump down safely, landing on your feet. Like jumping from the bottom step. In real life there might be a very small chance that there would be an accident, but in the game you don't roll every time a creature jumps 1 foot to see if he's injured, and nor should you.</p><p></p><p>If you want drama in this circumstance, have fog shroud the ground or something. Don't invent game system uncertainties just to mess with intelligent use of spells. Don't suddenly invent a spiked pit where there was none until the caster told you he wasn't casting FF straight away. Don't....what's the word...<em>cheat</em>. Play by the rules, don't make <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> up just to mess with the player for being smart.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7315132, member: 6799649"] Player: I walk 30 feet to the other side of my empty back yard. DM: Oh, you want to do so without consequences, eh? Get ready to roll! Player: WTF? Sure, attempting hazardous things may have consequences, but safe things should not. And that's the point: [i]feather fall[/i] makes falling safe! You've learned the spell and used a slot to cast it for the purposes of making it safe, there is nothing occurring beyond 'falling' that is working against you, it should remain safe. In real life it is perfectly possible to fall over and hurt yourself when walking across a clear, flat space. Not a high chance, certainly not 1-in-20, or even 1-in-100, but it is possible. Does that mean that the DM should force a d1,000,000 roll every time a creature uses its movement? Of course not. What kind of game would that be? [i]Feather fall[/i] allows you to fall/jump down safely, landing on your feet. Like jumping from the bottom step. In real life there might be a very small chance that there would be an accident, but in the game you don't roll every time a creature jumps 1 foot to see if he's injured, and nor should you. If you want drama in this circumstance, have fog shroud the ground or something. Don't invent game system uncertainties just to mess with intelligent use of spells. Don't suddenly invent a spiked pit where there was none until the caster told you he wasn't casting FF straight away. Don't....what's the word...[i]cheat[/i]. Play by the rules, don't make :):):):) up just to mess with the player for being smart. [/QUOTE]
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