Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feather Fall hanger on
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7315960" data-attributes="member: 6919838"><p>See, I do not know about your players, but if i told them "hey, whether or not you can cast FF as a reaction when falling out of a silent-darkness will be determined by whether or not you could have cast it before and if i think you were trying to gain an advantage - i am pretty sure my players would check me for drugs... not necessarily to stop me from taking them as deciding they needed them to keep playing in my game.</p><p></p><p>I would feel stupid explaining that the "can this be done" would be dependent on the intent as opposed to the actions, approach and circumstance and that would violate my STUPID RULE which says that if i would feel stupid explaining a rule to my players, i dont use that rule.</p><p></p><p>i would also not be inclined to try and cover that as an interpretation of RAW based on the definition of "is",... wait.. of "falls" when my actual "reason" is derived from my perception of their "try to game the system to get extra advantage"</p><p></p><p>Matter of fact, if i just read FALLS as FALLS and not FALLS BUT ONLY FALLING IF... then choosing when to trigger feather fall is no more a "try to game the system to get extra advantage" than is moving to a position before casting Thunderwave so that it knocks a creature over a ledge.</p><p></p><p>case 1 - My bard can move to the left side or the right side of the creature with the same movement used for either.</p><p>if i go leftside i am between the creature and the drop and my thunderwave pushes them further into the room leaving me at the ledge where i can be shoved off by any number of possible situations. </p><p>if i move to the right side, i am in the room without a dropoff worry and a thunderwave failed save pushes them off the ledge giving me a big gain.</p><p></p><p>As long as the Gm does not change how things work, i get a lot more from making one decision and suffer a lot less risk from the other.</p><p></p><p><strong>this is NOT to me a case of "try to game the system to get extra advantage" but is a case of playing the character as intelligent and using the way things work in game competently. The advantage gained is not "extra" its just what one should expect from making the better decision.</strong></p><p><strong></strong></p><p></p><p>Similarly...</p><p></p><p>case 2 My character an pushed off a ledge by some meddling bard's thunderwave for a long long fall. </p><p>I can choose to cast FF now and slow my fall right here... possibly getting attacked by those other meddlesome kids, possibly having the FF run out before i hit bottom, possibly getting attacked along the way by flying beasties or at least fireballs since 60' per leaves me in range</p><p>i can fall for a while then cast my FF when i get close, getting me pretty quickly out of the range opf most of their spells/attacks etc.</p><p></p><p>As long as the Gm does not change how things work, i can get a lot more from one choice than the other.</p><p></p><p><strong>this is NOT to me a case of "try to game the system to get extra advantage" but is a case of playing the character as intelligent and using the way things work in game competently. The advantage gained is not "extra" its just what one should expect from making the better decision.</strong></p><p><strong></strong></p><p></p><p>But simply put, whether or not i thought it was an attempt to game the system or not would not affect or impact my ruling from one case to the next. My ruling is about the "way things work in the setting and the game" not "is this a try to game the system to get extra advantage" </p><p></p><p>but thats me. others may disagree and that is fine.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7315960, member: 6919838"] See, I do not know about your players, but if i told them "hey, whether or not you can cast FF as a reaction when falling out of a silent-darkness will be determined by whether or not you could have cast it before and if i think you were trying to gain an advantage - i am pretty sure my players would check me for drugs... not necessarily to stop me from taking them as deciding they needed them to keep playing in my game. I would feel stupid explaining that the "can this be done" would be dependent on the intent as opposed to the actions, approach and circumstance and that would violate my STUPID RULE which says that if i would feel stupid explaining a rule to my players, i dont use that rule. i would also not be inclined to try and cover that as an interpretation of RAW based on the definition of "is",... wait.. of "falls" when my actual "reason" is derived from my perception of their "try to game the system to get extra advantage" Matter of fact, if i just read FALLS as FALLS and not FALLS BUT ONLY FALLING IF... then choosing when to trigger feather fall is no more a "try to game the system to get extra advantage" than is moving to a position before casting Thunderwave so that it knocks a creature over a ledge. case 1 - My bard can move to the left side or the right side of the creature with the same movement used for either. if i go leftside i am between the creature and the drop and my thunderwave pushes them further into the room leaving me at the ledge where i can be shoved off by any number of possible situations. if i move to the right side, i am in the room without a dropoff worry and a thunderwave failed save pushes them off the ledge giving me a big gain. As long as the Gm does not change how things work, i get a lot more from making one decision and suffer a lot less risk from the other. [B]this is NOT to me a case of "try to game the system to get extra advantage" but is a case of playing the character as intelligent and using the way things work in game competently. The advantage gained is not "extra" its just what one should expect from making the better decision. [/B] Similarly... case 2 My character an pushed off a ledge by some meddling bard's thunderwave for a long long fall. I can choose to cast FF now and slow my fall right here... possibly getting attacked by those other meddlesome kids, possibly having the FF run out before i hit bottom, possibly getting attacked along the way by flying beasties or at least fireballs since 60' per leaves me in range i can fall for a while then cast my FF when i get close, getting me pretty quickly out of the range opf most of their spells/attacks etc. As long as the Gm does not change how things work, i can get a lot more from one choice than the other. [B]this is NOT to me a case of "try to game the system to get extra advantage" but is a case of playing the character as intelligent and using the way things work in game competently. The advantage gained is not "extra" its just what one should expect from making the better decision. [/B] But simply put, whether or not i thought it was an attempt to game the system or not would not affect or impact my ruling from one case to the next. My ruling is about the "way things work in the setting and the game" not "is this a try to game the system to get extra advantage" but thats me. others may disagree and that is fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feather Fall hanger on
Top