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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="bogmad" data-source="post: 6021848" data-attributes="member: 6695559"><p>Then how do you feel about the feats in the playtest already that are combat focused? </p><p></p><p>I don't think the simplest solution to insist they muddle up the system with different types of feats, or say to change ALL the feats to not affect combat, but just do what has been claimed is a totally viable choice, and drop "specialties" altogether. </p><p></p><p>Sure the default assumption will probably be that most people use specialties, but then again, a whole lot of people like the focus on combat.</p><p></p><p>By focusing all feats on combat it should conceivably be easier to run a non-combat focused game you'd seem to prefer. All you have to do is decide not to use that "module" instead of reworking the mechanics of the entire system.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6021848, member: 6695559"] Then how do you feel about the feats in the playtest already that are combat focused? I don't think the simplest solution to insist they muddle up the system with different types of feats, or say to change ALL the feats to not affect combat, but just do what has been claimed is a totally viable choice, and drop "specialties" altogether. Sure the default assumption will probably be that most people use specialties, but then again, a whole lot of people like the focus on combat. By focusing all feats on combat it should conceivably be easier to run a non-combat focused game you'd seem to prefer. All you have to do is decide not to use that "module" instead of reworking the mechanics of the entire system. [/QUOTE]
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Feats, don't fail me now! - feat design in 5e
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