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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="BobTheNob" data-source="post: 6021876" data-attributes="member: 82425"><p>I do agree with this. Asking players to give up combat feasibility for RP feasibility just doesnt work. Players um and ahh come level up and almost invariably go for the combat option. The one guy in the group who doesnt ends up feeling slighted as the rest of them resolve everything by committing to fight after fight.</p><p></p><p>Ok, there may be an argument for feats being combat only, but I cant agree with this "RP'ing is purely played out" part. When characters are just collections of combat synergies, players will naturally feel inclined to fix problems through combat. It also misses a great opportunity to make the characters cool for something other than their ability to kill things.</p><p></p><p>So, ok, maybe feat can be combat only, but dang nam it, lets also do something to make characters cool for non-combat reason as well, and not just this "Non combat is pure RP" approach. Beef up backgrounds a bit maybe...(Whilst being VERY careful to keep them loose enough to give players and DM's latitude to solve problems)</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 6021876, member: 82425"] I do agree with this. Asking players to give up combat feasibility for RP feasibility just doesnt work. Players um and ahh come level up and almost invariably go for the combat option. The one guy in the group who doesnt ends up feeling slighted as the rest of them resolve everything by committing to fight after fight. Ok, there may be an argument for feats being combat only, but I cant agree with this "RP'ing is purely played out" part. When characters are just collections of combat synergies, players will naturally feel inclined to fix problems through combat. It also misses a great opportunity to make the characters cool for something other than their ability to kill things. So, ok, maybe feat can be combat only, but dang nam it, lets also do something to make characters cool for non-combat reason as well, and not just this "Non combat is pure RP" approach. Beef up backgrounds a bit maybe...(Whilst being VERY careful to keep them loose enough to give players and DM's latitude to solve problems) [/QUOTE]
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Feats, don't fail me now! - feat design in 5e
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