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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6021975" data-attributes="member: 54843"><p>[MENTION=6672353]Magil[/MENTION] - I agree that specialties are and should be optional. The rule is for designing feats, not choosing them as a player. The goal is that every feat be designed to enhance a particular play style.</p><p></p><p>@KM - I think that siloing actually helps the DM here. If a balanced game should include all 3 pillars, then each class should have powers that speak to all three. (I'll note that currently anyone who plays a fighter or sorcerer is already "opting out" of exploration or social mechanics.) It's much easier for a combat-focused DM to ban backgrounds than to cherry-pick the feats to see which count as combat feats.</p><p></p><p>I do hate the idea of focusing in one pillar, though. What's the goal of that - the bard gets to shine for an hour of courtly intrigue while the fighter player takes a bathroom break? The wizard consoles himself when he runs out of spells by saying, "At least I looked cool teleporting us in here!" I like your original point better - each character should take part in all three pillars. And I that end, every character should have combat powers (feats) as well as social and exploration powers (skills and traits). I'm all for adding more of the latter to the game, but IMO refusing to silo powers just means different players are dissatisfied with their characters at different times.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6021975, member: 54843"] [MENTION=6672353]Magil[/MENTION] - I agree that specialties are and should be optional. The rule is for designing feats, not choosing them as a player. The goal is that every feat be designed to enhance a particular play style. @KM - I think that siloing actually helps the DM here. If a balanced game should include all 3 pillars, then each class should have powers that speak to all three. (I'll note that currently anyone who plays a fighter or sorcerer is already "opting out" of exploration or social mechanics.) It's much easier for a combat-focused DM to ban backgrounds than to cherry-pick the feats to see which count as combat feats. I do hate the idea of focusing in one pillar, though. What's the goal of that - the bard gets to shine for an hour of courtly intrigue while the fighter player takes a bathroom break? The wizard consoles himself when he runs out of spells by saying, "At least I looked cool teleporting us in here!" I like your original point better - each character should take part in all three pillars. And I that end, every character should have combat powers (feats) as well as social and exploration powers (skills and traits). I'm all for adding more of the latter to the game, but IMO refusing to silo powers just means different players are dissatisfied with their characters at different times. [/QUOTE]
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