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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="Li Shenron" data-source="post: 6022159" data-attributes="member: 1465"><p>I totally agree on wanting D&D taking a step back from being a miniature combat boardgame.</p><p></p><p>But I have to say (even tho I like the 3ed approach to feats), that if feats were all combat-based, then I can easily opt not to use feats at all, and voilá my campaign is immediately a little less combat-centric.</p><p></p><p>If feats are all-purpose, then in order to have a Druid with Herbalism or a Wizard with a Familiar, I have to take the whole feats/specialties package into the game, or alternatively I have to go through the list of feats and pick which ones are in (it might be easier to just say "only non-combat feats" if these are enough).</p><p></p><p>The flip of the coin of course is that if there are both combat and non-combat feats, you can then leave it up to each player which pillar to focus more, so I think eventually the designers will go this route (as we have in fact seen so far).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6022159, member: 1465"] I totally agree on wanting D&D taking a step back from being a miniature combat boardgame. But I have to say (even tho I like the 3ed approach to feats), that if feats were all combat-based, then I can easily opt not to use feats at all, and voilá my campaign is immediately a little less combat-centric. If feats are all-purpose, then in order to have a Druid with Herbalism or a Wizard with a Familiar, I have to take the whole feats/specialties package into the game, or alternatively I have to go through the list of feats and pick which ones are in (it might be easier to just say "only non-combat feats" if these are enough). The flip of the coin of course is that if there are both combat and non-combat feats, you can then leave it up to each player which pillar to focus more, so I think eventually the designers will go this route (as we have in fact seen so far). [/QUOTE]
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Feats, don't fail me now! - feat design in 5e
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