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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="cmbarona" data-source="post: 6022435" data-attributes="member: 71281"><p>[MENTION=94389]jrowland[/MENTION] - I completely agree. I think we're running into a semantics problem here. The claim has been made that feats should be combat-oriented. The reply: "But wait! What if I want non-combat feats?" (Jack-of-All-Trades aside; see question below.) That's a valid concern, but it's skirting around the issue. The issue at hand is that we're going to define some new terms before moving on. Let's take this concept of "feats" and apply them only to combat. There, done, we now have a dedicated design space for combat abilities. What we can then do is take a look at non-combat abilities and dedicate a design space for them as well. Saying that Backgrounds are not sufficient to handle non-combat abilities does not logically lead to the conclusion that non-combat abilities should instead be covered by feats. It's one conclusion, but I think the more elegant solution is to <strong>develop Backgrounds</strong>. Let's leave feats as the combat design space. I think it's a good thing that it has been siloed. What we're left with is the question of what to do with the remaining pillars of social interaction and exploration. Can Backgrounds and Skills handle both of these? Or can we come up with a different solution that tackles each of those pillars separately as well as Specialties/Feats tackle combat abilities? One thing I mentioned in my last survey was that I think Backgrounds should continue to give you benefits as you level up. I'm a thief; why can't I keep becoming a better thief as time goes by? Likewise for knights, bounty hunters, sages, book binders, whatever. If so, perhaps "Background" could become "Occupation," I don't know. Whatever the case, the fact that Specialties/Feats only deals with combat is a <strong>good thing</strong>. If the current system for handling social/exploration skills is not robust enough, then let's ask WotC to make that system more robust rather than ask them to intrude on an existing design space that already does a good job at what it intends to do.</p><p></p><p>On another note, I have a very legitimate and sincere question. For all those folks who want to get non-combat prowess with their feats, I'll assume that Jack-of-All-Trades is not sufficient, or this would be a non-issue. Why is it not sufficient?</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6022435, member: 71281"] [MENTION=94389]jrowland[/MENTION] - I completely agree. I think we're running into a semantics problem here. The claim has been made that feats should be combat-oriented. The reply: "But wait! What if I want non-combat feats?" (Jack-of-All-Trades aside; see question below.) That's a valid concern, but it's skirting around the issue. The issue at hand is that we're going to define some new terms before moving on. Let's take this concept of "feats" and apply them only to combat. There, done, we now have a dedicated design space for combat abilities. What we can then do is take a look at non-combat abilities and dedicate a design space for them as well. Saying that Backgrounds are not sufficient to handle non-combat abilities does not logically lead to the conclusion that non-combat abilities should instead be covered by feats. It's one conclusion, but I think the more elegant solution is to [B]develop Backgrounds[/B]. Let's leave feats as the combat design space. I think it's a good thing that it has been siloed. What we're left with is the question of what to do with the remaining pillars of social interaction and exploration. Can Backgrounds and Skills handle both of these? Or can we come up with a different solution that tackles each of those pillars separately as well as Specialties/Feats tackle combat abilities? One thing I mentioned in my last survey was that I think Backgrounds should continue to give you benefits as you level up. I'm a thief; why can't I keep becoming a better thief as time goes by? Likewise for knights, bounty hunters, sages, book binders, whatever. If so, perhaps "Background" could become "Occupation," I don't know. Whatever the case, the fact that Specialties/Feats only deals with combat is a [B]good thing[/B]. If the current system for handling social/exploration skills is not robust enough, then let's ask WotC to make that system more robust rather than ask them to intrude on an existing design space that already does a good job at what it intends to do. On another note, I have a very legitimate and sincere question. For all those folks who want to get non-combat prowess with their feats, I'll assume that Jack-of-All-Trades is not sufficient, or this would be a non-issue. Why is it not sufficient? [/QUOTE]
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