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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="JamesonCourage" data-source="post: 6022503" data-attributes="member: 6668292"><p>This is the "siloing" thing people keep proposing, and that other people (like myself) object to. I <em>want</em> to be able to make a character who is a focused sage, but is bad in a fight. Not just "not good" in a fight, but actually <em>bad</em>. My players want the same thing.</p><p></p><p>Now, should you be able to make a sage/warrior? Sure, why not, that's also a cool concept. He just shouldn't be as good as the focused sage who's bad in a fight.</p><p></p><p>By siloing, you're denying me that concept. Me and my players like concepts that include being bad in a fight. Because, though we play 8-10 hours at a time, we probably average 1 combat per session. There's a lot of other stuff going on each session, and we're cool with not fighting very much. As much fun as I had with 3.5, this was a problem for us. Since we switched to my own RPG, which is point-buy (but still level-based), it's a lot easier to scratch that itch. However, you could easily make classes where you suck at combat. I can do it using my RPG.</p><p></p><p>I'm not a fan of forced siloing. As the default? Please. I'd prefer that. Start everyone 3/3/3 in combat / exploration / interaction. That's fine with me. But, let me tweak my character to 1/4/3 or 5/1/1 or 2/2/4. I don't mind the default being siloed abilities, but make them via specialties (feat packages), where combat and non-combat mix. Then, if I want to upset that balance, I'll pick feats that do so.</p><p></p><p>Just my take on it. I'm not a fan of siloing. Neither are my players. Make it the default, sure. I'm okay with that. Just don't force me to be good in areas I don't want to be (just like you shouldn't be forced to be poor in areas you don't want to be). As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6022503, member: 6668292"] This is the "siloing" thing people keep proposing, and that other people (like myself) object to. I [I]want[/I] to be able to make a character who is a focused sage, but is bad in a fight. Not just "not good" in a fight, but actually [I]bad[/I]. My players want the same thing. Now, should you be able to make a sage/warrior? Sure, why not, that's also a cool concept. He just shouldn't be as good as the focused sage who's bad in a fight. By siloing, you're denying me that concept. Me and my players like concepts that include being bad in a fight. Because, though we play 8-10 hours at a time, we probably average 1 combat per session. There's a lot of other stuff going on each session, and we're cool with not fighting very much. As much fun as I had with 3.5, this was a problem for us. Since we switched to my own RPG, which is point-buy (but still level-based), it's a lot easier to scratch that itch. However, you could easily make classes where you suck at combat. I can do it using my RPG. I'm not a fan of forced siloing. As the default? Please. I'd prefer that. Start everyone 3/3/3 in combat / exploration / interaction. That's fine with me. But, let me tweak my character to 1/4/3 or 5/1/1 or 2/2/4. I don't mind the default being siloed abilities, but make them via specialties (feat packages), where combat and non-combat mix. Then, if I want to upset that balance, I'll pick feats that do so. Just my take on it. I'm not a fan of siloing. Neither are my players. Make it the default, sure. I'm okay with that. Just don't force me to be good in areas I don't want to be (just like you shouldn't be forced to be poor in areas you don't want to be). As always, play what you like :) [/QUOTE]
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