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Feats for a Wizard
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<blockquote data-quote="Monkey Boy" data-source="post: 3129048" data-attributes="member: 46422"><p>Feats depend on what what kind of things you want your wizard to do. </p><p></p><p>Some thoughts on low level play:</p><p></p><p>If starting at level 1 precocious (sp) apprentice is great. A single 2nd level spell per day.</p><p>Precocious is in complete arcane and also here: <a href="http://www.wizards.com/default.asp?x=dnd/iw/20041114a" target="_blank">precocious apprentice</a> </p><p></p><p>I also find two weapon fighting and quick draw good fun - stock up on alchemist fire at an early level (that you can make yourself at a nice discount) and go nuts with damaging touch attacks. Quickdraw remains useful as you level (quick draw scrolls and other equip). Two weapon fighting is a preq for double wand wielder which is all kinds of crazy fun.</p><p></p><p>These feats will keep you in the game and having fun at low levels.</p></blockquote><p></p>
[QUOTE="Monkey Boy, post: 3129048, member: 46422"] Feats depend on what what kind of things you want your wizard to do. Some thoughts on low level play: If starting at level 1 precocious (sp) apprentice is great. A single 2nd level spell per day. Precocious is in complete arcane and also here: [URL=http://www.wizards.com/default.asp?x=dnd/iw/20041114a]precocious apprentice[/URL] I also find two weapon fighting and quick draw good fun - stock up on alchemist fire at an early level (that you can make yourself at a nice discount) and go nuts with damaging touch attacks. Quickdraw remains useful as you level (quick draw scrolls and other equip). Two weapon fighting is a preq for double wand wielder which is all kinds of crazy fun. These feats will keep you in the game and having fun at low levels. [/QUOTE]
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