Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats - Improved!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ro" data-source="post: 7255295" data-attributes="member: 6890747"><p><a href="http://www.enworld.org/forum/showthread.php?592436-Feats-Toughness-Inspiring-Leader-Healer-and-Magic-Initiate" target="_blank">Another thread</a> (@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=57494" target="_blank">Xeviat</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=60210" target="_blank">jaelis</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801204" target="_blank">Satyrn</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6777737" target="_blank">Bacon Bits</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6795602" target="_blank">FrogReaver</a></u></strong></em>) has sprung up talking about Healer and some others feats. There is some mention that Healer is too strong at low levels, but also not frequently used in game, and certainly not in combat. How can we balance it to make it more interesting, but not overpowered?</p><p></p><p><strong>Healer</strong></p><p> You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:</p><p>- When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.</p><p>- As an action, you can spend one use of a healer’s kit to tend to a creature and restore hit points equal to the creature’s maximum number of Hit Dice. <strong><em>(Removed 1d6 + 4.)</em></strong> <strong>The creature may also immediately spend one Hit Die to restore hit points as during a short rest.</strong> The creature can’t regain hit points from this ability again until it finishes a short or long rest.</p><p>- <strong>When you restore a creature's hit points or remove a condition or disease, make a DC 15 Wisdom (Medicine) check. On a success, that creature gains additional hit points equal to your proficiency bonus.</strong></p><p>- <strong>You may extend the range of your healing abilities: When you restore HP or remove a condition or disease from a creature, you may simultaneously move toward that creature a distance up to your speed on top of your normal movement. Opportunity attacks against you have disadvantage during this movement.</strong></p><p><strong></strong></p><p>Replacing the 1d6 + 4 Cure Wounds equivalent with one Hit Die expenditure takes away the low-level power and gives an in-combat use: you can do this anyway during a short rest, but not normally during combat. And it now consumes Hit Dice resources.</p><p></p><p>No Medicine skill proficiency keeps the second new feature balanced.</p><p></p><p>Adding proficiency bonus to all healing after a successful DC 15 Medicine check does a few things: it makes Medicine a more important skill to learn, and it buffs all healing, not just healing from this feat. We could further add the phrase, "During combat, ..." if we wanted it to be more combat-centric.</p><p></p><p>The last ability gives a movement bonus and measure of protection to encourage a healer to run into danger to heal.</p></blockquote><p></p>
[QUOTE="ro, post: 7255295, member: 6890747"] [URL="http://www.enworld.org/forum/showthread.php?592436-Feats-Toughness-Inspiring-Leader-Healer-and-Magic-Initiate"]Another thread[/URL] (@[I][B][U][URL="http://www.enworld.org/forum/member.php?u=57494"]Xeviat[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=60210"]jaelis[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801204"]Satyrn[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6777737"]Bacon Bits[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6795602"]FrogReaver[/URL][/U][/B][/I]) has sprung up talking about Healer and some others feats. There is some mention that Healer is too strong at low levels, but also not frequently used in game, and certainly not in combat. How can we balance it to make it more interesting, but not overpowered? [B]Healer[/B] You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits: - When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. - As an action, you can spend one use of a healer’s kit to tend to a creature and restore hit points equal to the creature’s maximum number of Hit Dice. [B][I](Removed 1d6 + 4.)[/I][/B] [B]The creature may also immediately spend one Hit Die to restore hit points as during a short rest.[/B] The creature can’t regain hit points from this ability again until it finishes a short or long rest. - [B]When you restore a creature's hit points or remove a condition or disease, make a DC 15 Wisdom (Medicine) check. On a success, that creature gains additional hit points equal to your proficiency bonus.[/B] - [B]You may extend the range of your healing abilities: When you restore HP or remove a condition or disease from a creature, you may simultaneously move toward that creature a distance up to your speed on top of your normal movement. Opportunity attacks against you have disadvantage during this movement. [/B] Replacing the 1d6 + 4 Cure Wounds equivalent with one Hit Die expenditure takes away the low-level power and gives an in-combat use: you can do this anyway during a short rest, but not normally during combat. And it now consumes Hit Dice resources. No Medicine skill proficiency keeps the second new feature balanced. Adding proficiency bonus to all healing after a successful DC 15 Medicine check does a few things: it makes Medicine a more important skill to learn, and it buffs all healing, not just healing from this feat. We could further add the phrase, "During combat, ..." if we wanted it to be more combat-centric. The last ability gives a movement bonus and measure of protection to encourage a healer to run into danger to heal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats - Improved!
Top