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<blockquote data-quote="Meatboy" data-source="post: 2992411" data-attributes="member: 40857"><p>Yeah 1d4 doesn't sound like a bad idea but I wouldn't make it able to be take multiple times as I wouldn't want it to over shadow the original feat, which can be taken mulitple times and is stackable, and I wouldn't want it to make weapon specialization a redundant feat for fighters, who might want to wait 2 levels to get 1d4 with ALL weapons and not get +2 with a single weapon.</p><p></p><p>I am glad that you like the dodge and parry ones. After a little play testing I found that they make combat a little more active and less of a roll attack, roll damage affair. The riposte feat certainly makes the combat go by a little more quickly. Which I don't feel is a bad thing.</p><p></p><p>I was unsure of tremedous blow as it was ported into d20 from my friends HB rpg ruleset. But, I am always trying to find ways to make combat more interesting for everybody. Not just for the magic users. As for if there are more, I am not sure yet these are just going to be my basic feats in addition to what is found in the PHB. I have some meta magic feats that I am working on but for the moment most of my energy is being spent on actually making an adveture for my friends to play and finishing up the heavily modified magic system. Though I am interested in what similar things you might like to see.</p><p></p><p>Thanks for the comments.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 2992411, member: 40857"] Yeah 1d4 doesn't sound like a bad idea but I wouldn't make it able to be take multiple times as I wouldn't want it to over shadow the original feat, which can be taken mulitple times and is stackable, and I wouldn't want it to make weapon specialization a redundant feat for fighters, who might want to wait 2 levels to get 1d4 with ALL weapons and not get +2 with a single weapon. I am glad that you like the dodge and parry ones. After a little play testing I found that they make combat a little more active and less of a roll attack, roll damage affair. The riposte feat certainly makes the combat go by a little more quickly. Which I don't feel is a bad thing. I was unsure of tremedous blow as it was ported into d20 from my friends HB rpg ruleset. But, I am always trying to find ways to make combat more interesting for everybody. Not just for the magic users. As for if there are more, I am not sure yet these are just going to be my basic feats in addition to what is found in the PHB. I have some meta magic feats that I am working on but for the moment most of my energy is being spent on actually making an adveture for my friends to play and finishing up the heavily modified magic system. Though I am interested in what similar things you might like to see. Thanks for the comments. [/QUOTE]
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