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<blockquote data-quote="Blue" data-source="post: 7141448" data-attributes="member: 20564"><p>I'm liking them. What I'd really like to do but don't have the time this moment is to think of common weapon wielder archetypes (sword + board, big axe, rapier & main gauche (dagger), net & trident, dagger thrower, 1H and hand free, light infantry, ranged+melee switching, etc.) including ones that aren't covered by 5e right now and look for where there'a a dearth or too much feat coverage.</p><p></p><p>I'm not going to quote it, but I <em>love</em> what you did with <strong>Running</strong>. <strong>Crossbow Expert</strong> also packs a lot of goodness in a straightforward package.</p><p></p><p></p><p></p><p>At one point the bottom talks about using your action to Dash, but everywhere else says bonus action to Dash. Not sure I'm following. Is this only usable for Rogues (+ Bard (Jester) and those with the Running feat?</p><p></p><p>I have two suggestions for <strong>Defensive Duelist</strong>, the first of which is just to call it Duelist since that seems to encompass it's larger role, the second is to change the first bullet point to:</p><p></p><p>• You gain a +1 bonus to AC provided you <span style="color: #0000FF">hold a light weapon</span> <strong><span style="color: #ee82ee">or have a hand free</span></strong>.</p><p></p><p>This would open up some other classic archetypes as well as working well for casters.</p><p></p><p>I'm worried <strong>Savage Attacker</strong> is still too little for most except the paladin. Oh, and if it's ever used in a game that allows a finessable two-handed or versatile weapon (like the katana in the D&D Next playtest) it would become mandatory for rogue builds.</p><p></p><p>Finally, I'm not sure of the consistency of taking away a bonus to hit with <strong>Ranged Fighting style</strong>, and then giving a bigger bonus that also ensure SA with the new <strong>Sharpshooter feat</strong>. I know you want to detune ranged combat, but this seems like it Ranged now joins Protection as the "fighting styles that won't get taken". Perhaps if it was "+2 to hit whenever you have a penalty or disadvantage to a ranged attack". This way it can be used to partially offset cover, or partially offset long ranged, or poor visibility, still without giving a boost.</p><p></p><p>My other comment about <strong>Sharpshooter</strong> is that the penalty for long range is disadvantage, and it's just a bonus action to get advantage and offset that, so this does grant long ranges without penalty still, just at an additional cost (the bonus action) but with the additional bonus of an increased range. Not saying this is bad, just seeing if it's intended.</p></blockquote><p></p>
[QUOTE="Blue, post: 7141448, member: 20564"] I'm liking them. What I'd really like to do but don't have the time this moment is to think of common weapon wielder archetypes (sword + board, big axe, rapier & main gauche (dagger), net & trident, dagger thrower, 1H and hand free, light infantry, ranged+melee switching, etc.) including ones that aren't covered by 5e right now and look for where there'a a dearth or too much feat coverage. I'm not going to quote it, but I [I]love[/I] what you did with [B]Running[/B]. [B]Crossbow Expert[/B] also packs a lot of goodness in a straightforward package. At one point the bottom talks about using your action to Dash, but everywhere else says bonus action to Dash. Not sure I'm following. Is this only usable for Rogues (+ Bard (Jester) and those with the Running feat? I have two suggestions for [B]Defensive Duelist[/B], the first of which is just to call it Duelist since that seems to encompass it's larger role, the second is to change the first bullet point to: • You gain a +1 bonus to AC provided you [COLOR=#0000FF]hold a light weapon[/COLOR] [B][COLOR=#ee82ee]or have a hand free[/COLOR][/B]. This would open up some other classic archetypes as well as working well for casters. I'm worried [B]Savage Attacker[/B] is still too little for most except the paladin. Oh, and if it's ever used in a game that allows a finessable two-handed or versatile weapon (like the katana in the D&D Next playtest) it would become mandatory for rogue builds. Finally, I'm not sure of the consistency of taking away a bonus to hit with [B]Ranged Fighting style[/B], and then giving a bigger bonus that also ensure SA with the new [B]Sharpshooter feat[/B]. I know you want to detune ranged combat, but this seems like it Ranged now joins Protection as the "fighting styles that won't get taken". Perhaps if it was "+2 to hit whenever you have a penalty or disadvantage to a ranged attack". This way it can be used to partially offset cover, or partially offset long ranged, or poor visibility, still without giving a boost. My other comment about [B]Sharpshooter[/B] is that the penalty for long range is disadvantage, and it's just a bonus action to get advantage and offset that, so this does grant long ranges without penalty still, just at an additional cost (the bonus action) but with the additional bonus of an increased range. Not saying this is bad, just seeing if it's intended. [/QUOTE]
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