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[Feb] Campaign reports
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<blockquote data-quote="The Shaman" data-source="post: 1990997" data-attributes="member: 26473"><p><em>Netherworld</em> (d20 <em>Modern</em> horror with my tabletop group - GM): Having rescued the niece of their dead patron, the intrepid heroes find themselves being followed by the necromancers and undead who kidnapped her in the first place - she is in the throes of an ancient alchemical experiment, the heroes want to find a cure, and the necromancers want her back to finish their "research." The adventurers spent our one and only game session this month in Berlin trying (unsuccessfully) to locate a physician to whom they were referred to examine the niece while simultaneously avoiding the necromancers' agents. Meanwhile, they received their first clues that a CD-ROM they recovered does not contain the cure for the girl's illness as they originally thought, though the exact nature of the data stored on the disc remains a mystery...</p><p></p><p><em>Wing and Sword</em> (d20 Modern military play-by-post - GM): The legionnaires parachuted into the Atlas Mountains on the edge of the Sahara for a training exercise and found themselves confronted by a pair of insurgents. After killing one of the <em>fellaghas</em> and wounding then capturing the other, they realize that they are cut off from the unit with which they are supposed to rendezvous...</p><p></p><p><em>Angels and Angles</em> (d20 Modern horror play-by-post - player): Special Agent Ricky Garces and his partner Artemis Trask get an assignment to investigate a murder involving a wannabe Hollywood starlet - as he prepares to begin the investigation, Ricky believes that the higher-ups in the Bureau would not send him on a routine homicide, so something else must be going on. As Ricky ponders and makes contact with the LAPD and the County Coroner for details, Artemis is looking to procure them a set of fast wheels from the motor pool...</p><p></p><p><em>Warlords of Pangea</em> (3.5 D&D play-by-post - player): Blacktail, my lizardfolk shaman, is ready and waiting for his first adventure...</p><p></p><p>Behind-the-Scenes: I've finished prep for <em>Africa Incognita</em> which started out as a d20 <em>Modern/Past campaign and turned into a <em>M&M</em> game instead - I'm not sure when this will get introduced to my tabletop group, as <em>Netherworld</em> is about to kick into high gear...(I'm so glad the heroes hung onto that CD-ROM...hehhehheh...)...and I don't think they'll be ready for a break just yet, so this will likely end up on the shelf for a bit.</em></p><p><em></em></p><p><em>I'm also working on one of two possible campaigns set in Central Asia: one near-Future, one middle-19th century. I have pretty extensive notes compiled for the first one, but I have this really cool idea for the second one...decisions, decisions...</em></p><p><em></em></p><p><em>Finally, I'm looking forward to <strong>Bobitron</strong>'s <em>Sidewinder: Recoiled</em> PbP game.</em></p></blockquote><p></p>
[QUOTE="The Shaman, post: 1990997, member: 26473"] [i]Netherworld[/i] (d20 [i]Modern[/i] horror with my tabletop group - GM): Having rescued the niece of their dead patron, the intrepid heroes find themselves being followed by the necromancers and undead who kidnapped her in the first place - she is in the throes of an ancient alchemical experiment, the heroes want to find a cure, and the necromancers want her back to finish their "research." The adventurers spent our one and only game session this month in Berlin trying (unsuccessfully) to locate a physician to whom they were referred to examine the niece while simultaneously avoiding the necromancers' agents. Meanwhile, they received their first clues that a CD-ROM they recovered does not contain the cure for the girl's illness as they originally thought, though the exact nature of the data stored on the disc remains a mystery... [i]Wing and Sword[/i] (d20 Modern military play-by-post - GM): The legionnaires parachuted into the Atlas Mountains on the edge of the Sahara for a training exercise and found themselves confronted by a pair of insurgents. After killing one of the [i]fellaghas[/i] and wounding then capturing the other, they realize that they are cut off from the unit with which they are supposed to rendezvous... [i]Angels and Angles[/i] (d20 Modern horror play-by-post - player): Special Agent Ricky Garces and his partner Artemis Trask get an assignment to investigate a murder involving a wannabe Hollywood starlet - as he prepares to begin the investigation, Ricky believes that the higher-ups in the Bureau would not send him on a routine homicide, so something else must be going on. As Ricky ponders and makes contact with the LAPD and the County Coroner for details, Artemis is looking to procure them a set of fast wheels from the motor pool... [i]Warlords of Pangea[/i] (3.5 D&D play-by-post - player): Blacktail, my lizardfolk shaman, is ready and waiting for his first adventure... Behind-the-Scenes: I've finished prep for [i]Africa Incognita[/i] which started out as a d20 [i]Modern/Past campaign and turned into a [i]M&M[/i] game instead - I'm not sure when this will get introduced to my tabletop group, as [i]Netherworld[/i] is about to kick into high gear...(I'm so glad the heroes hung onto that CD-ROM...hehhehheh...)...and I don't think they'll be ready for a break just yet, so this will likely end up on the shelf for a bit. I'm also working on one of two possible campaigns set in Central Asia: one near-Future, one middle-19th century. I have pretty extensive notes compiled for the first one, but I have this really cool idea for the second one...decisions, decisions... Finally, I'm looking forward to [b]Bobitron[/b]'s [i]Sidewinder: Recoiled[/i] PbP game.[/i] [/QUOTE]
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