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<blockquote data-quote="EricNoah" data-source="post: 1991674" data-attributes="member: 4"><p><strong>My AU Campaign:</strong> The heroes are in the midst of exploring the long-abandoned Magic Guild in town. They have fought redcaps, fiendish rat swarms, fiendish cloakers, valkiths (Diamond Throne earth creatures), animated spellcasting suits of armor, and all the while some spellcasting creature is able to spy on them and cast spells at them through crystal sensors built into the walls, doors, or ceilings of certain rooms. Once they reach the upper levels perhaps they'll find this mysterious nemesis; and then they can figure out a way to get into the even more mysterious lower levels of the guildhall. </p><p></p><p><strong>Eurath Homebrew:</strong> My 20th level dwarf fighter/rogue (and his companions) are in the midst of a battle to protect the capital city of the island nation of Eurath from an all-out war against demons and undead. We are currently fighting against the third "wave" of attackers who are trying to destroy a portable portal that we are using to move troops into the city. Currently our foes include nightwalkers, balors, mariliths, and hezrous. As this is the third wave, our spellcasters are starting to run out of spells and we have a sense of dread -- this may indeed be the final battle of the campaign...</p><p></p><p><strong>Elemental Evil:</strong> After months spent in Verbobonc dealing with a menace known as The Banewarrens, my 11th-level half-orc sonic-substituting evoker and his companions have just entered the Crater Ridge Mines and have defeated the defenders of the Air Temple. We have found a hidden dwarven redoubt and are exploring it for a fabled dwarven artifact. </p><p></p><p><strong>Eberron:</strong> Taking a side-trek in the middle of Shadows of the Last War, my human artificer/psion and his companions are attempting to investigate the mysterious disappearance of a botanist who has recently come back from Xendrik with a rare plant. So far, in his greenhouse and offices we have encountered a number of zombies who cannot be turned and who appear to be controlled by plants growing within them.</p><p></p><p><strong>Round Robin Group:</strong> Our group of rotating one-shots played its first game this past weekend. A group of misfits (including a psion known only as "The Swami," a rod-of-wonder-wielding chaotic neutral cleric of Luck, and a whipdagger-wielding minotaur rogue known as Oklahoma Smith) try to get into "Herzog's Hoedown," a high-class party held at Castle Greyhawk. Before they enter, however, they are lured into a mission to rescue a girl scout's lost dog. They use a sock puppet to drive a two-headed troll insane, wrestle with an invisible spirit to gain possession of protective bars of soap, confront the Four Zombie Stooges, and finally battle Jubilex and his oozy minions until he calls a truce. Turns out he just wants help getting into the party at Castle Greyhawk. A fun time was had by all. <strong>Up next:</strong> WanderingMonster's gonna run a Mutants & Masterminds one-shot!</p></blockquote><p></p>
[QUOTE="EricNoah, post: 1991674, member: 4"] [B]My AU Campaign:[/B] The heroes are in the midst of exploring the long-abandoned Magic Guild in town. They have fought redcaps, fiendish rat swarms, fiendish cloakers, valkiths (Diamond Throne earth creatures), animated spellcasting suits of armor, and all the while some spellcasting creature is able to spy on them and cast spells at them through crystal sensors built into the walls, doors, or ceilings of certain rooms. Once they reach the upper levels perhaps they'll find this mysterious nemesis; and then they can figure out a way to get into the even more mysterious lower levels of the guildhall. [B]Eurath Homebrew:[/B] My 20th level dwarf fighter/rogue (and his companions) are in the midst of a battle to protect the capital city of the island nation of Eurath from an all-out war against demons and undead. We are currently fighting against the third "wave" of attackers who are trying to destroy a portable portal that we are using to move troops into the city. Currently our foes include nightwalkers, balors, mariliths, and hezrous. As this is the third wave, our spellcasters are starting to run out of spells and we have a sense of dread -- this may indeed be the final battle of the campaign... [B]Elemental Evil:[/B] After months spent in Verbobonc dealing with a menace known as The Banewarrens, my 11th-level half-orc sonic-substituting evoker and his companions have just entered the Crater Ridge Mines and have defeated the defenders of the Air Temple. We have found a hidden dwarven redoubt and are exploring it for a fabled dwarven artifact. [B]Eberron:[/B] Taking a side-trek in the middle of Shadows of the Last War, my human artificer/psion and his companions are attempting to investigate the mysterious disappearance of a botanist who has recently come back from Xendrik with a rare plant. So far, in his greenhouse and offices we have encountered a number of zombies who cannot be turned and who appear to be controlled by plants growing within them. [B]Round Robin Group:[/B] Our group of rotating one-shots played its first game this past weekend. A group of misfits (including a psion known only as "The Swami," a rod-of-wonder-wielding chaotic neutral cleric of Luck, and a whipdagger-wielding minotaur rogue known as Oklahoma Smith) try to get into "Herzog's Hoedown," a high-class party held at Castle Greyhawk. Before they enter, however, they are lured into a mission to rescue a girl scout's lost dog. They use a sock puppet to drive a two-headed troll insane, wrestle with an invisible spirit to gain possession of protective bars of soap, confront the Four Zombie Stooges, and finally battle Jubilex and his oozy minions until he calls a truce. Turns out he just wants help getting into the party at Castle Greyhawk. A fun time was had by all. [B]Up next:[/B] WanderingMonster's gonna run a Mutants & Masterminds one-shot! [/QUOTE]
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