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<blockquote data-quote="kenobi65" data-source="post: 1992738" data-attributes="member: 1515"><p>"The Friday Game" (FR, Silver Marches) -- After several encounters with fey'ri, the party has been working with the Harpers to learn more about the Daemonfey (a.k.a. House Dlardrageth). While some party members are advocating trying to hunt down the Daemonfey, at this point, the party doesn't have enough information to really locate their foes.</p><p></p><p>An ally of the party discovered the location of a hidden, abandoned elven fort deep in the High Forest. The party discovered that the fort was inhabited by a band of orcs, as well as a small band of gnolls (living in a very uneasy truce in different sections of the fort). The party wiped out the orcs, and routed the gnolls. In the fort, the party found a long-locked chamber, containing a guardian construct, and several elven weapons.</p><p></p><p>"The Sunday Game" (FR, Cormyr) -- After not playing for several months due to calendar conflicts, we finally played again on 1/23, finishing up a 3.5 adaptation of G1 - Steading of the Hill Giant Chief. </p><p></p><p>The party had largely cleaned out the upper level in the prior session, and now planned to tackle the dungeon level. They befriended two orc slaves who had been left behind when the surviving giants (mostly cooks and servants) had fled; the orcs helped the party understand the dyanmics in the dungeon level. After wiping out the bugbear guards, the party incited a full-blown orcish rebellion, sending the orcs into the mountains towards Sembia (the party had found evidence that the giants had been tasked by Sembians to attack Cormyrian interests).</p><p></p><p>The party returned to Suzail with an impressive haul of treasure, and a new nickname -- "The Ghosts of Cormyr" (it had been used to describe them by the giants, in reference to their hit-and-run tactics).</p></blockquote><p></p>
[QUOTE="kenobi65, post: 1992738, member: 1515"] "The Friday Game" (FR, Silver Marches) -- After several encounters with fey'ri, the party has been working with the Harpers to learn more about the Daemonfey (a.k.a. House Dlardrageth). While some party members are advocating trying to hunt down the Daemonfey, at this point, the party doesn't have enough information to really locate their foes. An ally of the party discovered the location of a hidden, abandoned elven fort deep in the High Forest. The party discovered that the fort was inhabited by a band of orcs, as well as a small band of gnolls (living in a very uneasy truce in different sections of the fort). The party wiped out the orcs, and routed the gnolls. In the fort, the party found a long-locked chamber, containing a guardian construct, and several elven weapons. "The Sunday Game" (FR, Cormyr) -- After not playing for several months due to calendar conflicts, we finally played again on 1/23, finishing up a 3.5 adaptation of G1 - Steading of the Hill Giant Chief. The party had largely cleaned out the upper level in the prior session, and now planned to tackle the dungeon level. They befriended two orc slaves who had been left behind when the surviving giants (mostly cooks and servants) had fled; the orcs helped the party understand the dyanmics in the dungeon level. After wiping out the bugbear guards, the party incited a full-blown orcish rebellion, sending the orcs into the mountains towards Sembia (the party had found evidence that the giants had been tasked by Sembians to attack Cormyrian interests). The party returned to Suzail with an impressive haul of treasure, and a new nickname -- "The Ghosts of Cormyr" (it had been used to describe them by the giants, in reference to their hit-and-run tactics). [/QUOTE]
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