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<blockquote data-quote="Hjorimir" data-source="post: 1992789" data-attributes="member: 5745"><p>(Masquerades)</p><p>Long ago, the Vé (Fey) controlled this area before a magical cataclysm (source unknown to the player groups) consumed the coastal city of Esuna-Tinir. Now, the PCs have discovered an ancient temple to the Living Wave (Suoken) beneath the city they live in that was created by the Vé long ago. The city is a hotbed of intrigue and activity as wizards seeking the lost magical lore of Esuna-Tinir leave no stone unturned. This is compounded by vampires who have integrated with the aristocracy and a recent infestation of werewolves running amuck.</p><p></p><p>The group’s sojourn into the ruins can be characterized with a lot of running and screaming. But, ultimately, they’ve managed to overcome some challenging encounters.</p><p></p><p>(Reflections)</p><p>The group threw a changeup at me and has diverted from their original course of action, which involved investigating why orcs that normally dwell in the wilds of the north, have descended upon southern trade routes, to chase a pesky necromancer into the Twilight Lands (read: Fearie). </p><p></p><p>While there, a hunting group of “elves” spotted the group as they were resting. The elves informed a couple of the PCs that they were hunting wyrms but were interested in the humans and what they were doing in the area. After the PCs explained their intentions (hunt down and kill a certain necromancer) the elves noticed a fabled Vé weapon upon one of them: the sword Gloom. At this point the elves gave them a choice: Wager Gloom against a magical staff that they would be unable to destroy the necromancer within three days time or the elves would give the group three hours head start before they started hunting them…the PCs that is.</p><p></p><p>It should be noted the nature of the elves (Seelie or Unseelie) is unknown to the player group. They have tentatively accepted the challenge of hunting the necromancer down within three days (after all, that is what they are there for anyway). But a faction within the group thinks that they should just yield Gloom the elves and return to the prime. The necromancer had already killed their wizard once (back on the prime) with a single fireball (don’t worry, he was reincarnated as an orc – hehe) and leave the necromancer to his machinations here away from the prime. They are acutely aware that arcane energy is both maximized and empowered within the Twilight Lands and they’re starting to do the math.</p><p></p><p>We play the next session this Saturday. Truth be told, they may be heading for a wipeout, but there is always a chance…</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 1992789, member: 5745"] (Masquerades) Long ago, the Vé (Fey) controlled this area before a magical cataclysm (source unknown to the player groups) consumed the coastal city of Esuna-Tinir. Now, the PCs have discovered an ancient temple to the Living Wave (Suoken) beneath the city they live in that was created by the Vé long ago. The city is a hotbed of intrigue and activity as wizards seeking the lost magical lore of Esuna-Tinir leave no stone unturned. This is compounded by vampires who have integrated with the aristocracy and a recent infestation of werewolves running amuck. The group’s sojourn into the ruins can be characterized with a lot of running and screaming. But, ultimately, they’ve managed to overcome some challenging encounters. (Reflections) The group threw a changeup at me and has diverted from their original course of action, which involved investigating why orcs that normally dwell in the wilds of the north, have descended upon southern trade routes, to chase a pesky necromancer into the Twilight Lands (read: Fearie). While there, a hunting group of “elves” spotted the group as they were resting. The elves informed a couple of the PCs that they were hunting wyrms but were interested in the humans and what they were doing in the area. After the PCs explained their intentions (hunt down and kill a certain necromancer) the elves noticed a fabled Vé weapon upon one of them: the sword Gloom. At this point the elves gave them a choice: Wager Gloom against a magical staff that they would be unable to destroy the necromancer within three days time or the elves would give the group three hours head start before they started hunting them…the PCs that is. It should be noted the nature of the elves (Seelie or Unseelie) is unknown to the player group. They have tentatively accepted the challenge of hunting the necromancer down within three days (after all, that is what they are there for anyway). But a faction within the group thinks that they should just yield Gloom the elves and return to the prime. The necromancer had already killed their wizard once (back on the prime) with a single fireball (don’t worry, he was reincarnated as an orc – hehe) and leave the necromancer to his machinations here away from the prime. They are acutely aware that arcane energy is both maximized and empowered within the Twilight Lands and they’re starting to do the math. We play the next session this Saturday. Truth be told, they may be heading for a wipeout, but there is always a chance… [/QUOTE]
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