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<blockquote data-quote="Steel_Wind" data-source="post: 1993358" data-attributes="member: 20741"><p><strong><em>DragonLance 3.5e - Knights of the Lance - 351 A.C. Age of Despair</em></strong> We have finished nine sessions now and the party has finally reached the Last Tower in the southern Dargaard Mountains. A dread fortress foreshadowed since the very first adventure and notable as being the site of the death of Doughal Stormblade, a Knight of the Sword and the father of two of the PCs. His remains are believed to lie somewhere at the bottom of a great chasm outside of the main fortress. </p><p></p><p>The party is there ostensibly to recover the <em>Vingaard Cup</em>, a trophy stolen from the Solamnic stronghold of Storm's End. Its loss has raised a Question of Honor, preventing the two wannabe Solamnic Knights from being sponsored as Squires of the Crown. </p><p></p><p>The Quest to recover the <em>Vingaard Cup</em> is nearing its climax. A <em>locate object</em> spell has just been used and the <em>Cup</em> is within range of the spell, underground.</p><p></p><p>Despite the epic nature of their quest to recover the <em>Cup</em>, the squires are far more concerned about recovering the remains of their father from the ruins of the Last Tower. This has proved to be a satisfying growth and evolution of player attachment to their "father" throughout the campaign. </p><p></p><p>Most notable so far has been the absolute lack of clerical magic or healing magic within the party of any consequence. This is in the early stages of the War of the Lance where the Good Gods of Krynn have yet to return. </p><p></p><p>The heroes managed to recover 8 meagre potions of healing from the lair of some followers of Chemosh in Lemish in Session 3, and have 2 of those postions left.</p><p></p><p>80+ hours of gaming. Six healing potions used during the whole of it - in a party of 6-8 PCs. Indeed, one of the potions was used to heal an NPC. Only one player death so far. Otherwise, its been bandages, resting where needed and deperately trying <strong>not</strong> to get hit "too badly". While I am infamous in my gaming circle for condemning <em>Raise Dead</em> and <em>Resurrection</em>, I have become so hard core now that I seem to be actively "anti-<em>Cure Light Wounds</em>" too! </p><p></p><p>Meh. Don't knock it until you've tried it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Party has just reached 5th level or so. I plan to keep em at 5th-9th level for a long time to come. Mid level is where the game lives for me.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 1993358, member: 20741"] [b][i]DragonLance 3.5e - Knights of the Lance - 351 A.C. Age of Despair[/i][/b][i][/i] We have finished nine sessions now and the party has finally reached the Last Tower in the southern Dargaard Mountains. A dread fortress foreshadowed since the very first adventure and notable as being the site of the death of Doughal Stormblade, a Knight of the Sword and the father of two of the PCs. His remains are believed to lie somewhere at the bottom of a great chasm outside of the main fortress. The party is there ostensibly to recover the [i]Vingaard Cup[/i], a trophy stolen from the Solamnic stronghold of Storm's End. Its loss has raised a Question of Honor, preventing the two wannabe Solamnic Knights from being sponsored as Squires of the Crown. The Quest to recover the [i]Vingaard Cup[/i] is nearing its climax. A [i]locate object[/i] spell has just been used and the [i]Cup[/i] is within range of the spell, underground. Despite the epic nature of their quest to recover the [i]Cup[/i], the squires are far more concerned about recovering the remains of their father from the ruins of the Last Tower. This has proved to be a satisfying growth and evolution of player attachment to their "father" throughout the campaign. Most notable so far has been the absolute lack of clerical magic or healing magic within the party of any consequence. This is in the early stages of the War of the Lance where the Good Gods of Krynn have yet to return. The heroes managed to recover 8 meagre potions of healing from the lair of some followers of Chemosh in Lemish in Session 3, and have 2 of those postions left. 80+ hours of gaming. Six healing potions used during the whole of it - in a party of 6-8 PCs. Indeed, one of the potions was used to heal an NPC. Only one player death so far. Otherwise, its been bandages, resting where needed and deperately trying [b]not[/b] to get hit "too badly". While I am infamous in my gaming circle for condemning [i]Raise Dead[/i] and [i]Resurrection[/i], I have become so hard core now that I seem to be actively "anti-[i]Cure Light Wounds[/i]" too! Meh. Don't knock it until you've tried it. :D Party has just reached 5th level or so. I plan to keep em at 5th-9th level for a long time to come. Mid level is where the game lives for me. [/QUOTE]
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