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Federation Invasion Strike Team (d20 Future)
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<blockquote data-quote="GuardianLurker" data-source="post: 2516768" data-attributes="member: 786"><p>This is a potential PRESTIGE (not advanced) class that I'm thinking of using within my new d20 Future campaign. It's intended to be a little of everything military, but with some very steep requirements. d20 Modern/Future has a very different balance than D&D, so any comments/help is greatly appreciated.</p><p>==========================================</p><p></p><p><strong><u>Requirements</u></strong></p><p><strong>BAB: </strong>+8</p><p><strong>Feats: </strong>Weapon Focus (any), Endurance, Combat Martial Arts</p><p><strong>Knowledge(Tactics): </strong>10 ranks</p><p><strong>Any one of Computer Use, Demolitions, Drive, Disguise, Pilot, Treat Injury: </strong>10 ranks</p><p><strong>Intimidate: </strong>5 ranks</p><p></p><p><strong><u>Class Information</u></strong></p><p><strong>Hit Die:</strong> d10</p><p><strong>Class Skills: </strong>Balance, Climb, Hide, Intimidate, Jump, Knowledge(Tactics), Listen, Move Silently, Read/Write Languages, Speak Languages, Spot, Survival, Swim</p><p><strong>Skill Points: </strong>6+Int</p><p><strong>Action Points: </strong>6+1/2 character level</p><p>[code] </p><p>Level BAB Fort Ref Will Defense Reputation</p><p> 1 +1 +1 +1 +1 +1 +1</p><p> 2 +2 +2 +2 +2 +2 +1</p><p> 3 +3 +2 +2 +2 +2 +2</p><p> 4 +4 +2 +2 +2 +2 +2</p><p> 5 +5 +3 +3 +3 +3 +3</p><p> 6 +6 +3 +3 +3 +3 +3</p><p> 7 +7 +4 +4 +4 +3 +4</p><p> 8 +8 +4 +4 +4 +4 +4</p><p> 9 +9 +4 +4 +4 +4 +5</p><p>10 +10 +5 +5 +5 +4 +5</p><p>[/code]</p><p></p><p><strong><u>Class Features</u></strong></p><p>[code] </p><p>Levels Feature</p><p>1 Occupation Specialty</p><p>1 Fearless</p><p>2 Light Sleeper</p><p>2,5,8,+3 Specialty Bonus</p><p>3,6,9,+3 Bonus Feat</p><p>4 Sweep</p><p>4 Tactical Aid</p><p>5 Combat Survivor</p><p>7 Skill Mastery</p><p>7 Tactical Mastery</p><p>8 Best Under Pressure</p><p>10 Lucky Shot</p><p>[/code]</p><p></p><p><strong>Occupational Specialty (Ex)</strong></p><p>Depending on which skill you used to qualify for this prestige class, you add the corresponding skills to your class list for this class.</p><p>[code] </p><p>Qualifying Skill..Occupational Specialty Skills</p><p>Computer Use......Computer Use, Forgery, Research</p><p>Demolitions.......Demolitions, Disable Device, Search</p><p>Drive.............Drive, Pilot, Repair</p><p>Disguise..........Disguise, Escape Artist, Gather Information</p><p>Pilot.............Drive, Pilot, Repair</p><p>Treat Injury......Diplomacy, Sense Motive, Treat Injury</p><p>[/code]</p><p></p><p><strong>Fearless (Ex)</strong></p><p>You are immune to fear effects.</p><p></p><p><strong>Light Sleeper</strong></p><p>You are a light sleeper and can make Listen checks while asleep at no penalty.</p><p></p><p><strong>Sweep (Ex)</strong></p><p>You know how to size up an area and get the lay of the land in a single sweep of the eyes that often isn't perceptible to those around you. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet. Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed objects or threats is equal to the Hide check.</p><p></p><p><strong>Specialty Bonus (Ex)</strong></p><p>The first time you receive this ability, you gain a +2 competence bonus to all the skills in your Occupational Specialty. Every time additional time you gain this ability, the competence bonus increases by +2 (to +4, +6, +8,...).</p><p></p><p><strong>Bonus Feats (Ex)</strong></p><p>Starting at 3rd level, and every 3 levels thereafter, you gain a bonus feat, which must be selected from the following list:</p><p></p><p>Acrobatic, Advanced Combat Martial Arts, Advanced Firearms Proficency, Combat Reflexes, Combat Throw, Defensive Martial Arts, Elusive Target, Exotic Melee Weapon Proficiency, Improved Combat Martial Arts, Improved Combat Throw, Unbalance Opponent.</p><p></p><p><strong>Tactical Aid (Ex)</strong></p><p>As an attack action, you can provide tactical aid to any single ally (not yourself) within sight and voice range of your position. As a full round action, you can provide tactical aid to all allies (including yourself) within sight and voice range of your position.</p><p></p><p>This aid provides either a comptence bonus on attack rolls, or a dodge bonus to Defense (your choice). This bonus is equal to your Intelligence modifier (minimum +1) and it lasts for a number of rounds equal to one half the levels of this class.</p><p></p><p><strong>Combat Survivor</strong></p><p>When you spend an action point to modify the result of a saving throw, you may roll an additional 1d6 and take the best result, discarding the lower roll(s).</p><p></p><p><strong>Tactial Mastery (Ex)</strong></p><p>The time required to aid all of your allies is reduced from a full-round action to an attack action.</p><p></p><p><strong>Skill Mastery (Ex)</strong></p><p>You select a number of skills from your class list equal to your intelligence bonus (minimum of +1), plus your occupational specialty skills. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you.</p><p></p><p><strong>Best Under Pressure</strong></p><p>When you spend an action point to modify the result of a skill check in a stressful situation (i.e. when you would normally be unable to take 10), you may roll an additional 1d6 and take the best result, discarding the lower roll(s).</p><p></p><p><strong>Lucky Shot</strong></p><p>When you spend an action point to modify the result of an attack roll, you may roll an additional 1d6 and take the best result, discarding the lower roll(s).</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 2516768, member: 786"] This is a potential PRESTIGE (not advanced) class that I'm thinking of using within my new d20 Future campaign. It's intended to be a little of everything military, but with some very steep requirements. d20 Modern/Future has a very different balance than D&D, so any comments/help is greatly appreciated. ========================================== [b][u]Requirements[/u][/b] [b]BAB: [/b]+8 [b]Feats: [/b]Weapon Focus (any), Endurance, Combat Martial Arts [b]Knowledge(Tactics): [/b]10 ranks [b]Any one of Computer Use, Demolitions, Drive, Disguise, Pilot, Treat Injury: [/b]10 ranks [b]Intimidate: [/b]5 ranks [b][u]Class Information[/u][/b] [b]Hit Die:[/b] d10 [b]Class Skills: [/b]Balance, Climb, Hide, Intimidate, Jump, Knowledge(Tactics), Listen, Move Silently, Read/Write Languages, Speak Languages, Spot, Survival, Swim [b]Skill Points: [/b]6+Int [b]Action Points: [/b]6+1/2 character level [code] Level BAB Fort Ref Will Defense Reputation 1 +1 +1 +1 +1 +1 +1 2 +2 +2 +2 +2 +2 +1 3 +3 +2 +2 +2 +2 +2 4 +4 +2 +2 +2 +2 +2 5 +5 +3 +3 +3 +3 +3 6 +6 +3 +3 +3 +3 +3 7 +7 +4 +4 +4 +3 +4 8 +8 +4 +4 +4 +4 +4 9 +9 +4 +4 +4 +4 +5 10 +10 +5 +5 +5 +4 +5 [/code] [b][u]Class Features[/u][/b] [code] Levels Feature 1 Occupation Specialty 1 Fearless 2 Light Sleeper 2,5,8,+3 Specialty Bonus 3,6,9,+3 Bonus Feat 4 Sweep 4 Tactical Aid 5 Combat Survivor 7 Skill Mastery 7 Tactical Mastery 8 Best Under Pressure 10 Lucky Shot [/code] [b]Occupational Specialty (Ex)[/b] Depending on which skill you used to qualify for this prestige class, you add the corresponding skills to your class list for this class. [code] Qualifying Skill..Occupational Specialty Skills Computer Use......Computer Use, Forgery, Research Demolitions.......Demolitions, Disable Device, Search Drive.............Drive, Pilot, Repair Disguise..........Disguise, Escape Artist, Gather Information Pilot.............Drive, Pilot, Repair Treat Injury......Diplomacy, Sense Motive, Treat Injury [/code] [b]Fearless (Ex)[/b] You are immune to fear effects. [b]Light Sleeper[/b] You are a light sleeper and can make Listen checks while asleep at no penalty. [b]Sweep (Ex)[/b] You know how to size up an area and get the lay of the land in a single sweep of the eyes that often isn't perceptible to those around you. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet. Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed objects or threats is equal to the Hide check. [b]Specialty Bonus (Ex)[/b] The first time you receive this ability, you gain a +2 competence bonus to all the skills in your Occupational Specialty. Every time additional time you gain this ability, the competence bonus increases by +2 (to +4, +6, +8,...). [b]Bonus Feats (Ex)[/b] Starting at 3rd level, and every 3 levels thereafter, you gain a bonus feat, which must be selected from the following list: Acrobatic, Advanced Combat Martial Arts, Advanced Firearms Proficency, Combat Reflexes, Combat Throw, Defensive Martial Arts, Elusive Target, Exotic Melee Weapon Proficiency, Improved Combat Martial Arts, Improved Combat Throw, Unbalance Opponent. [b]Tactical Aid (Ex)[/b] As an attack action, you can provide tactical aid to any single ally (not yourself) within sight and voice range of your position. As a full round action, you can provide tactical aid to all allies (including yourself) within sight and voice range of your position. This aid provides either a comptence bonus on attack rolls, or a dodge bonus to Defense (your choice). This bonus is equal to your Intelligence modifier (minimum +1) and it lasts for a number of rounds equal to one half the levels of this class. [b]Combat Survivor[/b] When you spend an action point to modify the result of a saving throw, you may roll an additional 1d6 and take the best result, discarding the lower roll(s). [b]Tactial Mastery (Ex)[/b] The time required to aid all of your allies is reduced from a full-round action to an attack action. [b]Skill Mastery (Ex)[/b] You select a number of skills from your class list equal to your intelligence bonus (minimum of +1), plus your occupational specialty skills. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you. [b]Best Under Pressure[/b] When you spend an action point to modify the result of a skill check in a stressful situation (i.e. when you would normally be unable to take 10), you may roll an additional 1d6 and take the best result, discarding the lower roll(s). [b]Lucky Shot[/b] When you spend an action point to modify the result of an attack roll, you may roll an additional 1d6 and take the best result, discarding the lower roll(s). [/QUOTE]
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