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(Feedback greatly needed) Custodian of the Dodecahedron
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<blockquote data-quote="Machiavelli" data-source="post: 4033518" data-attributes="member: 40964"><p>Forget the base class idea. Adding an Elemental Blast isn't a bad idea, but it needn't be a part of a full base class, as direct damage is a generally crappy idea at higher levels (such as those after a 10-level PrC has been completed), so no need to have advancing Elemental Blast damage up to 20th level, right? Here are the class advancement chart and Elemental Blast description for a 10-level version of the custodian:</p><p>[sblock=Custodian of the Dodecahedron][code] Base </p><p> Attack Fort Ref Will Power</p><p>Level Bonus Save Save Save Points Special</p><p>1st +0 +0 +0 +2 2 Elemental Blast I, Not Just Luck</p><p>2nd +1 +0 +0 +3 4 Elemental Blast II, Bonus Luck Feat</p><p>3rd +2 +1 +1 +3 6 Subtle Tweak 1/day, It's Elementary</p><p>4th +3 +1 +1 +4 9 Elemental Blast III, Bonus Luck Feat</p><p>5th +3 +1 +1 +4 12 Subtle Tweak 3/day</p><p>6th +4 +2 +2 +5 15 Bonus Luck Feat, Time & Technique</p><p>7th +5 +2 +2 +5 19 Elemental Blast IV</p><p>8th +6 +2 +2 +6 23 Subtle Tweak 5/day</p><p>9th +6 +3 +3 +6 27 Bonus Luck Feat</p><p>10th +7 +3 +3 +7 32 Elemental Blast V, Unlimited Tweak[/code]Elemental Blast:</p><p>The custodian has nominal control over the natural forces found in the basic substances of the world: fire, earth, air, ether, and water. As his ability progresses, he can distill substantial concentrated quantities of each substance from any surroundings to devastate a single target. An elemental blast attack is a supernatural ability that requires a standard action ranged touch attack to deal elemental damage to the target. The specific type and amount of damage is based on the elemental blast level, as detailed below:</p><p></p><p>[CODE]Level (Fire) (Acid)(Electricity)(Force) (Cold)</p><p> I 2d4</p><p> II 2d4 + 1d6</p><p> III 2d4 + 1d6 + 1d8</p><p> IV 2d4 + 1d6 + 1d8 + 1d12</p><p> V 2d4 + 1d6 + 1d8 + 1d12 + 1d20[/CODE]</p><p>[/sblock] My favorite aspect of the EB? You roll <em>every single Pythagorean solid</em> on an attack, all <em>at the same time</em>. It's a metagamey pleasure, to be sure, but oh is it a pleasure! Here's a breakdown of the EB damage versus warlock eldritch blast damage, based on the custodian being available at 4th level at the earliest: [sblock=Cust vs 'Lock][code]Custodian: vs. Warlock: SR until vitriolic</p><p>Lvl DmgTypes DmgRange DmgAvg LvL Dice DmgRange DmgAvg</p><p> 1 1d6 1-6 3.5</p><p>4 Fire 2-8 5 3 2d6 2-12 7</p><p>5 Fire/Earth 3-14 8.5 5 3d6 3-18 10.5</p><p>7 Fire/Earth/Air 4-22 13 7 4d6 4-24 14</p><p> 9 5d6 5-30 17.5</p><p>10 Fire/Earth/Air/Ether 5-34 19.5 11 6d6 6-36 21</p><p>13 Fire/Earth/Air/Ether/Water 6-54 30 14 7d6 7-42 24.5</p><p> 10-100 55 17 8d6 8-48 28</p><p> 15-150 82.5 20 9d6 9-54 31.5[/code]You end up behind the warlock's damage output to start with, and lacking the warlock's untyped damage or essence invocations to take advantage of enemy weaknesses. At 7th character level you're almost on par with a warlock, with diverse enough damage types to reduce the effects of enemies' energy resistance. At 10th level, you're doing better on damage, unless one of your energy types is resisted or blocked, and the warlock is about to get Vitriolic Blast if he still cars about direct damage. As a capstone ability of the custodian, damage actually out-paces the warlock's, ignoring spell resistance, but it's totally inflexible, and it doesn't increase between 13th and 20th.[/sblock]</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 4033518, member: 40964"] Forget the base class idea. Adding an Elemental Blast isn't a bad idea, but it needn't be a part of a full base class, as direct damage is a generally crappy idea at higher levels (such as those after a 10-level PrC has been completed), so no need to have advancing Elemental Blast damage up to 20th level, right? Here are the class advancement chart and Elemental Blast description for a 10-level version of the custodian: [sblock=Custodian of the Dodecahedron][code] Base Attack Fort Ref Will Power Level Bonus Save Save Save Points Special 1st +0 +0 +0 +2 2 Elemental Blast I, Not Just Luck 2nd +1 +0 +0 +3 4 Elemental Blast II, Bonus Luck Feat 3rd +2 +1 +1 +3 6 Subtle Tweak 1/day, It's Elementary 4th +3 +1 +1 +4 9 Elemental Blast III, Bonus Luck Feat 5th +3 +1 +1 +4 12 Subtle Tweak 3/day 6th +4 +2 +2 +5 15 Bonus Luck Feat, Time & Technique 7th +5 +2 +2 +5 19 Elemental Blast IV 8th +6 +2 +2 +6 23 Subtle Tweak 5/day 9th +6 +3 +3 +6 27 Bonus Luck Feat 10th +7 +3 +3 +7 32 Elemental Blast V, Unlimited Tweak[/code]Elemental Blast: The custodian has nominal control over the natural forces found in the basic substances of the world: fire, earth, air, ether, and water. As his ability progresses, he can distill substantial concentrated quantities of each substance from any surroundings to devastate a single target. An elemental blast attack is a supernatural ability that requires a standard action ranged touch attack to deal elemental damage to the target. The specific type and amount of damage is based on the elemental blast level, as detailed below: [CODE]Level (Fire) (Acid)(Electricity)(Force) (Cold) I 2d4 II 2d4 + 1d6 III 2d4 + 1d6 + 1d8 IV 2d4 + 1d6 + 1d8 + 1d12 V 2d4 + 1d6 + 1d8 + 1d12 + 1d20[/CODE] [/sblock] My favorite aspect of the EB? You roll [I]every single Pythagorean solid[/I] on an attack, all [I]at the same time[/I]. It's a metagamey pleasure, to be sure, but oh is it a pleasure! Here's a breakdown of the EB damage versus warlock eldritch blast damage, based on the custodian being available at 4th level at the earliest: [sblock=Cust vs 'Lock][code]Custodian: vs. Warlock: SR until vitriolic Lvl DmgTypes DmgRange DmgAvg LvL Dice DmgRange DmgAvg 1 1d6 1-6 3.5 4 Fire 2-8 5 3 2d6 2-12 7 5 Fire/Earth 3-14 8.5 5 3d6 3-18 10.5 7 Fire/Earth/Air 4-22 13 7 4d6 4-24 14 9 5d6 5-30 17.5 10 Fire/Earth/Air/Ether 5-34 19.5 11 6d6 6-36 21 13 Fire/Earth/Air/Ether/Water 6-54 30 14 7d6 7-42 24.5 10-100 55 17 8d6 8-48 28 15-150 82.5 20 9d6 9-54 31.5[/code]You end up behind the warlock's damage output to start with, and lacking the warlock's untyped damage or essence invocations to take advantage of enemy weaknesses. At 7th character level you're almost on par with a warlock, with diverse enough damage types to reduce the effects of enemies' energy resistance. At 10th level, you're doing better on damage, unless one of your energy types is resisted or blocked, and the warlock is about to get Vitriolic Blast if he still cars about direct damage. As a capstone ability of the custodian, damage actually out-paces the warlock's, ignoring spell resistance, but it's totally inflexible, and it doesn't increase between 13th and 20th.[/sblock] [/QUOTE]
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