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[Feedback] My solo Solo-Monster
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<blockquote data-quote="ChristopherA" data-source="post: 4894176" data-attributes="member: 80302"><p>I think your general concept is really cool, I like the idea of the tentacles that get knocked back into the sea, but keep coming back.</p><p> </p><p>Trying to figure out whether a solo monster will be too tough or too weak for a party always seem really difficult to me, because it depends so much on the exactly capabilities of the party - whether they have powers that totally hose the solo monster, or vice-versa. And it is really hard to understand how a complicated monster like this will work without playtesting. But I'll give you my general feedback, for what it is worth.</p><p> </p><p>If you ignore the special head & tentacle rules, the monster looks tougher than a typical L18 encounter. It seems to have as much defense and offense as a party of L18 monsters, with the solo advantages that it can't be defeated piecemeal, has action points, and goes crazy when bloodied. So the question for me is what effect the fancy tentacle rules have on the combat.</p><p> </p><p>I'm not clear on what happens when the head and tentacles are "in the water". The tentacles have the big advantage of being practically immune to effects (if one tentacle is dazed, the kraken just uses another). If the ranged characters can freely target the head, the players have a decent chance of putting some useful effects on the monster. If the head is in a place where it is immune to attack, the monster has a big advantage.</p><p> </p><p>The kraken's big weakness seems to be that, unlike most solo monsters, it is very vulnerable to area effect attacks. But that depends on how you lay out the tentacles on the map. If some player can catch all 18 tentacles in one of those huge "close burst 5 enemies only" effects, he could potentially cause massive damage to the kraken and knock every tentacle off the ship. I'm thinking the ability to effectively use area attacks could make a huge difference in the fight.</p><p> </p><p>Even if the players can't knock every tentacle into the sea at once, if the tentacles are laid out in such a way that they can get into a situation where all of the problematic tentacles are withdrawn, this could be really helpful. The players should be able to make tentacles withdraw much faster than they return, and if they can get some rounds where the kraken can't attack because it has no tentacles, this could help even the odds.</p><p> </p><p>If a tentacle is attacked for 14+ damage, does it withdraw before it is allowed to perform a tentacle lash? </p><p> </p><p>I don't understand the tentacle fury. I'm guessing every tentacle makes it own close burst 3 attack. Does each player get attacked a maximum of one time, regardless of the number of tentacles he is near? Or does a player get attacked over and over until he is hit once, then he can't be attacked any more?</p><p> </p><p></p><p></p><p>__________________</p><p>Come read my game design/analysis blog at: <a href="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com" target="_blank"><span style="color: #0000ff">http://gamedesignfanatic.blogspot.com</span></a></p></blockquote><p></p>
[QUOTE="ChristopherA, post: 4894176, member: 80302"] I think your general concept is really cool, I like the idea of the tentacles that get knocked back into the sea, but keep coming back. Trying to figure out whether a solo monster will be too tough or too weak for a party always seem really difficult to me, because it depends so much on the exactly capabilities of the party - whether they have powers that totally hose the solo monster, or vice-versa. And it is really hard to understand how a complicated monster like this will work without playtesting. But I'll give you my general feedback, for what it is worth. If you ignore the special head & tentacle rules, the monster looks tougher than a typical L18 encounter. It seems to have as much defense and offense as a party of L18 monsters, with the solo advantages that it can't be defeated piecemeal, has action points, and goes crazy when bloodied. So the question for me is what effect the fancy tentacle rules have on the combat. I'm not clear on what happens when the head and tentacles are "in the water". The tentacles have the big advantage of being practically immune to effects (if one tentacle is dazed, the kraken just uses another). If the ranged characters can freely target the head, the players have a decent chance of putting some useful effects on the monster. If the head is in a place where it is immune to attack, the monster has a big advantage. The kraken's big weakness seems to be that, unlike most solo monsters, it is very vulnerable to area effect attacks. But that depends on how you lay out the tentacles on the map. If some player can catch all 18 tentacles in one of those huge "close burst 5 enemies only" effects, he could potentially cause massive damage to the kraken and knock every tentacle off the ship. I'm thinking the ability to effectively use area attacks could make a huge difference in the fight. Even if the players can't knock every tentacle into the sea at once, if the tentacles are laid out in such a way that they can get into a situation where all of the problematic tentacles are withdrawn, this could be really helpful. The players should be able to make tentacles withdraw much faster than they return, and if they can get some rounds where the kraken can't attack because it has no tentacles, this could help even the odds. If a tentacle is attacked for 14+ damage, does it withdraw before it is allowed to perform a tentacle lash? I don't understand the tentacle fury. I'm guessing every tentacle makes it own close burst 3 attack. Does each player get attacked a maximum of one time, regardless of the number of tentacles he is near? Or does a player get attacked over and over until he is hit once, then he can't be attacked any more? __________________ Come read my game design/analysis blog at: [URL="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com"][COLOR=#0000ff]http://gamedesignfanatic.blogspot.com[/COLOR][/URL] [/QUOTE]
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