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<blockquote data-quote="jasamcarl" data-source="post: 793130" data-attributes="member: 1251"><p><strong>The D'or</strong></p><p></p><p><em>For Jericho only.</em> </p><p></p><p>The D'or Covenant (G) LN</p><p>Portfolios: Law, Infinity, and all ordered aspects of Time and Space.</p><p>Domains: All excluding Chaos</p><p>Favored Weapon: All (a cleric with the War domain picks one martial weapon)</p><p></p><p>Background: The D'or ironically found its origins in chaos. As civil strife and invasion by human and orc barbarians broke the peace and unity of the Som Empire, so broke Telmor's Divine Compact, the underpinning of Law within the Imperium. In this environment of general disorder, the temples of the multiplicity of local dieties that peppered the diverse landscape of the Empire were often ransacked by rampaging Warlords and even by the churches of more powerful Gods. Upset at these developments, many of these minor Gods, most of Lawful Alignment, came to the conclusion that the Covenant of Dieties had fallen to corruption. They ordered their clergy to travel beyond Imperial reach. Their destination was the desert realm of Dothkar.</p><p></p><p>Dothkar was located in the far southeast of the Som continent and maintained a tenuous allegience to the Empire. Its inhabitants were mostly mobile desert tribes who raised cattle and raided on the Som and Part empires to the northwest and northeast respectivly. It was in this context that a young merchant-chief named D'or was given a vision by a collective of dieties. He was tasked by these exiled Gods to create a new Covenant to replace the broken one of the ailing Som empire. Joined by the exiled priests, D'or proceeded to unify the fractious Dothkar and wage holy war against both the Part and Som, conquering the former and severly weakening the southern part of the latter. The D'orite Caliphate was born and held sway over much of the territory of southern Som.</p><p></p><p>The tenants of the D'orite faith revolve around the concept of the indivisible Law. This is such an important aspect that the D'orite dieties have proclaimed it a sin to give them names. Because with names come temples. And with temples come religious, social, and political division, as what happened in the North. When a cleric prays for spells, he does so from the Covenant, not the individual diety. Another feature of the Faith which reinforces its monolithic identity is the nature of the clergy itself. Neither the Northern or Southern Empires boast as many religious men as in the lands of D'or. This is largly because, unlike in those lands, D'orite clergy do not seperate themselves from society by creating distinct orders with strict entry qualifications, political or otherwise. Anyone who has the wisdom can pray for spells, and is in fact activly encouraged to do so. Clerics are in fact largly apolitical, and often step in to curtail the power of a local Emir or wizard in order to preserve the Divine Rights of his/her community, as layed down by D'or. These large numbers of priests, from a diverse set of backgrounds, help to preserve a balance of power, and thus stability in D'or. The religious head is the Caliph, a man who holds ultimate responsibility for enforcing the Law. While his earthly political power has faded in recent decades, he still remains the ultimate legal authority to be consulted when sultans and emirs seek redress.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 793130, member: 1251"] [b]The D'or[/b] [I]For Jericho only.[/I] The D'or Covenant (G) LN Portfolios: Law, Infinity, and all ordered aspects of Time and Space. Domains: All excluding Chaos Favored Weapon: All (a cleric with the War domain picks one martial weapon) Background: The D'or ironically found its origins in chaos. As civil strife and invasion by human and orc barbarians broke the peace and unity of the Som Empire, so broke Telmor's Divine Compact, the underpinning of Law within the Imperium. In this environment of general disorder, the temples of the multiplicity of local dieties that peppered the diverse landscape of the Empire were often ransacked by rampaging Warlords and even by the churches of more powerful Gods. Upset at these developments, many of these minor Gods, most of Lawful Alignment, came to the conclusion that the Covenant of Dieties had fallen to corruption. They ordered their clergy to travel beyond Imperial reach. Their destination was the desert realm of Dothkar. Dothkar was located in the far southeast of the Som continent and maintained a tenuous allegience to the Empire. Its inhabitants were mostly mobile desert tribes who raised cattle and raided on the Som and Part empires to the northwest and northeast respectivly. It was in this context that a young merchant-chief named D'or was given a vision by a collective of dieties. He was tasked by these exiled Gods to create a new Covenant to replace the broken one of the ailing Som empire. Joined by the exiled priests, D'or proceeded to unify the fractious Dothkar and wage holy war against both the Part and Som, conquering the former and severly weakening the southern part of the latter. The D'orite Caliphate was born and held sway over much of the territory of southern Som. The tenants of the D'orite faith revolve around the concept of the indivisible Law. This is such an important aspect that the D'orite dieties have proclaimed it a sin to give them names. Because with names come temples. And with temples come religious, social, and political division, as what happened in the North. When a cleric prays for spells, he does so from the Covenant, not the individual diety. Another feature of the Faith which reinforces its monolithic identity is the nature of the clergy itself. Neither the Northern or Southern Empires boast as many religious men as in the lands of D'or. This is largly because, unlike in those lands, D'orite clergy do not seperate themselves from society by creating distinct orders with strict entry qualifications, political or otherwise. Anyone who has the wisdom can pray for spells, and is in fact activly encouraged to do so. Clerics are in fact largly apolitical, and often step in to curtail the power of a local Emir or wizard in order to preserve the Divine Rights of his/her community, as layed down by D'or. These large numbers of priests, from a diverse set of backgrounds, help to preserve a balance of power, and thus stability in D'or. The religious head is the Caliph, a man who holds ultimate responsibility for enforcing the Law. While his earthly political power has faded in recent decades, he still remains the ultimate legal authority to be consulted when sultans and emirs seek redress. [/QUOTE]
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