Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Femesolate, done and ready for critique!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DnDChick" data-source="post: 13616" data-attributes="member: 54"><p><strong>FEMESOLATE</strong></p><p>The femesolate is a female divine warrior dedicated to purity of body and soul and the defense of the weak and innocent. She is the fierce defender of her faith and a champion of the oppressed, especially children and other women. A femesolate seeks to maintain absolute clarity of mind, free from the distractions of iniquity. To this end, they tend to sequester themselves in convents and retreats to contemplate and meditate. Some femesolates, however, seek to leave their cloistered convents and venture into the world, bringing their wholesome purity to a bleak and violent world. Femesolates can be found in city temples, rural churches and convents, and remote libraries of religious texts. A femesolate might also be found in headship of an orphanage in a grim and dangerous city, protecting the children with every ounce of her will from the evils around them.</p><p></p><p>A femesolate dedicated to a female deity refers to herself as a daughter of that deity. She will prominently display her holy symbol in some manner, and will never willingly remove or alter it. Forced removal of the holy symbol will not result in the loss of class abilities. A femesolate dedicated to a male deity can refer to herself as the concubine or daughter of that deity, depending on her own preference. Concubine femesolates wear marriage symbols of their race (i.e. a gold ring, a braided lock of hair, and so on). The concubine femesolate of a male deity will never willingly remove or alter the symbol of her marriage to her deity, although forced removal will not remove her class abilities: the affectation is a symbol of her devotion, but not a source of her powers. All femesolates, regardless of race, refer to each other as ‘sister.’ Femesolates of 5th level or greater earn the title of ‘mother.’</p><p></p><p>Hit Dice: d10</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a femesolate, a character must fulfill all the following criteria:</p><p>Gender: Female only </p><p>Alignment: Lawful good.</p><p>Base Attack Bonus: +4 </p><p>Feats: Improved Unarmed Strike, Iron Will. </p><p>Spells: The ability to cast divine spells. </p><p>Special: Code of Conduct </p><p>Special: Virginity. A femesolate must be and remain a virgin. If a femesolate looses her virginity, she looses all class abilities and becomes an ex-femesolate.</p><p></p><p><strong>Class Skills</strong></p><p>The femesolate’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Scry (Int, exclusive skill), and Spellcraft (Int).</p><p></p><p>Skill Points at 1st Level: (2 + Int modifier) × 4</p><p>Skill Points at Each Additional Level: 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>The following are class features of the femesolate prestige class.</p><p>Weapons and Armor: Femesolates eschew the use of armaments of any kind, and therefore gain no additional weapon or armor proficiencies. Femesolates can make use of any weapon proficiencies gained from previous classes, but they will only do so in times of dire emergency. A femesolate that uses a weapon in combat looses all of her class abilities until she spends 1 full day in undisturbed prayer and meditation.</p><p></p><p>Femesolates do not use armor or shields, but they train extensively at dodging blows. A femesolate adds her Charisma bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. (Only add this extra AC bonus if the femesolate’s Charisma modifier and the number for Sacred Grace is a positive number). The Charisma bonus are the AC bonus represent a divine awareness of danger, and a femesolate does not lose either even in situations where she loses her Dexterity modifier due to being unprepared, ambushed, stunned, and so on.</p><p></p><p>If a femesolate wears any armor, she loses her AC bonus for Charisma, and AC bonus for class and level. In addition, wearing armor heavier than leather imposes check penalties to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor or equipment carried.</p><p></p><p>Hand of Righteousness (Ex): The unarmed strikes of a femesolate inflict 1d6 damage (1d4 damage if Small). A femesolate’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. Making an off-hand attack makes no sense for a femesolate striking unarmed.</p><p></p><p>Advocate (Ex): When acting to defend or otherwise protect another creature of any non-evil alignment, a femesolate receives a +1 bonus to all attacks, damage, and saving throws. This bonus increases to +2 if she is defending a woman or child. This bonus increases by an additional +1 if the creature she is defending is helpless or otherwise incapable of defending itself.</p><p></p><p>Purity of Thought (Su): At 1st level, a femesolate can never be seduced or magically coerced into forsaking her virginity: all are immune to such specific suggestions. At 3rd level, a femesolate gains a +2 sacred bonus to resist enchantment (charm effects), and gains a further +4 to resist specific suggestions which would cause her to compromise her purity. By 5th level, a femesolate is immune to all charm and suggestion.</p><p></p><p>Champion of Good (Su): At 2nd level, a femesolate’s unarmed strikes are counted as having a +1 enhancement for the purpose of counteracting the damage resistance of any evil creature. This bonus increases to +2 at 4th level and +3 at 6th level. Note that this ability does not increase the attack or damage of her strikes: it merely serves to negate damage resistance.</p><p></p><p>Sacred Grace (Su): At 4th level, a femesolate’s AC increases by +1. It increases by +1 every 3 levels after that (ie. +1 to AC at 4th, 7th, and 10th level).</p><p></p><p>Aura of Divinity (Su): At 8th level, a femesolate can erect a magic circle against evil as a free action a number of times per day equal to her Charisma modifier plus 1.</p><p></p><p>Pure of Heart (Su): At 9th level, a femesolate’s unarmed strikes count as holy weapons, inflicting an additional 1d6 of damage to evil creatures. At 10th level, her unarmed strikes count as holy, lawful weapons; she inflicts +1d6 damage to evil creatures and +1d6 damage to chaotic creatures.</p><p></p><p>Code of Conduct: A femesolate must be of lawful good alignment and loses all special class abilities if eh ever willingly commits an act of evil. Additionally, a femesolate’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, etc.), help those who need help (provided they do not use the help for evil or chaotic ends), and punish those that harm or threaten innocents. A femesolate cannot refuse a request for aid or protection made by a lawful good person.</p><p></p><p>EX-FEMESOLATE </p><p>A femesolate who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all special abilities and spells. She also may not progress in levels as a femesolate. She regains her abilities if she atones for her violations (see atonement), as appropriate.</p><p></p><p>A femesolate that looses her virginity permanently looses all class abilities and becomes an ex-femesolate. If she lost her virginity against her will she may atone. In this case, her class abilities return but she can never again advance levels in the femesolate class. Most ex-femesolates elect to continue as clerics or paladins, but a rare few fall from grace entirely and become blackguards.</p><p></p><p><strong>BAB:</strong> As Fighter</p><p><strong>Saves:</strong> Will high</p><p><strong>Spells:</strong> +1 level of existing class</p></blockquote><p></p>
[QUOTE="DnDChick, post: 13616, member: 54"] [B]FEMESOLATE[/B] The femesolate is a female divine warrior dedicated to purity of body and soul and the defense of the weak and innocent. She is the fierce defender of her faith and a champion of the oppressed, especially children and other women. A femesolate seeks to maintain absolute clarity of mind, free from the distractions of iniquity. To this end, they tend to sequester themselves in convents and retreats to contemplate and meditate. Some femesolates, however, seek to leave their cloistered convents and venture into the world, bringing their wholesome purity to a bleak and violent world. Femesolates can be found in city temples, rural churches and convents, and remote libraries of religious texts. A femesolate might also be found in headship of an orphanage in a grim and dangerous city, protecting the children with every ounce of her will from the evils around them. A femesolate dedicated to a female deity refers to herself as a daughter of that deity. She will prominently display her holy symbol in some manner, and will never willingly remove or alter it. Forced removal of the holy symbol will not result in the loss of class abilities. A femesolate dedicated to a male deity can refer to herself as the concubine or daughter of that deity, depending on her own preference. Concubine femesolates wear marriage symbols of their race (i.e. a gold ring, a braided lock of hair, and so on). The concubine femesolate of a male deity will never willingly remove or alter the symbol of her marriage to her deity, although forced removal will not remove her class abilities: the affectation is a symbol of her devotion, but not a source of her powers. All femesolates, regardless of race, refer to each other as ‘sister.’ Femesolates of 5th level or greater earn the title of ‘mother.’ Hit Dice: d10 [B]Requirements[/B] To qualify to become a femesolate, a character must fulfill all the following criteria: Gender: Female only Alignment: Lawful good. Base Attack Bonus: +4 Feats: Improved Unarmed Strike, Iron Will. Spells: The ability to cast divine spells. Special: Code of Conduct Special: Virginity. A femesolate must be and remain a virgin. If a femesolate looses her virginity, she looses all class abilities and becomes an ex-femesolate. [b]Class Skills[/b] The femesolate’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Scry (Int, exclusive skill), and Spellcraft (Int). Skill Points at 1st Level: (2 + Int modifier) × 4 Skill Points at Each Additional Level: 2 + Int modifier. [b]Class Features[/b] The following are class features of the femesolate prestige class. Weapons and Armor: Femesolates eschew the use of armaments of any kind, and therefore gain no additional weapon or armor proficiencies. Femesolates can make use of any weapon proficiencies gained from previous classes, but they will only do so in times of dire emergency. A femesolate that uses a weapon in combat looses all of her class abilities until she spends 1 full day in undisturbed prayer and meditation. Femesolates do not use armor or shields, but they train extensively at dodging blows. A femesolate adds her Charisma bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. (Only add this extra AC bonus if the femesolate’s Charisma modifier and the number for Sacred Grace is a positive number). The Charisma bonus are the AC bonus represent a divine awareness of danger, and a femesolate does not lose either even in situations where she loses her Dexterity modifier due to being unprepared, ambushed, stunned, and so on. If a femesolate wears any armor, she loses her AC bonus for Charisma, and AC bonus for class and level. In addition, wearing armor heavier than leather imposes check penalties to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor or equipment carried. Hand of Righteousness (Ex): The unarmed strikes of a femesolate inflict 1d6 damage (1d4 damage if Small). A femesolate’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. Making an off-hand attack makes no sense for a femesolate striking unarmed. Advocate (Ex): When acting to defend or otherwise protect another creature of any non-evil alignment, a femesolate receives a +1 bonus to all attacks, damage, and saving throws. This bonus increases to +2 if she is defending a woman or child. This bonus increases by an additional +1 if the creature she is defending is helpless or otherwise incapable of defending itself. Purity of Thought (Su): At 1st level, a femesolate can never be seduced or magically coerced into forsaking her virginity: all are immune to such specific suggestions. At 3rd level, a femesolate gains a +2 sacred bonus to resist enchantment (charm effects), and gains a further +4 to resist specific suggestions which would cause her to compromise her purity. By 5th level, a femesolate is immune to all charm and suggestion. Champion of Good (Su): At 2nd level, a femesolate’s unarmed strikes are counted as having a +1 enhancement for the purpose of counteracting the damage resistance of any evil creature. This bonus increases to +2 at 4th level and +3 at 6th level. Note that this ability does not increase the attack or damage of her strikes: it merely serves to negate damage resistance. Sacred Grace (Su): At 4th level, a femesolate’s AC increases by +1. It increases by +1 every 3 levels after that (ie. +1 to AC at 4th, 7th, and 10th level). Aura of Divinity (Su): At 8th level, a femesolate can erect a magic circle against evil as a free action a number of times per day equal to her Charisma modifier plus 1. Pure of Heart (Su): At 9th level, a femesolate’s unarmed strikes count as holy weapons, inflicting an additional 1d6 of damage to evil creatures. At 10th level, her unarmed strikes count as holy, lawful weapons; she inflicts +1d6 damage to evil creatures and +1d6 damage to chaotic creatures. Code of Conduct: A femesolate must be of lawful good alignment and loses all special class abilities if eh ever willingly commits an act of evil. Additionally, a femesolate’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, etc.), help those who need help (provided they do not use the help for evil or chaotic ends), and punish those that harm or threaten innocents. A femesolate cannot refuse a request for aid or protection made by a lawful good person. EX-FEMESOLATE A femesolate who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all special abilities and spells. She also may not progress in levels as a femesolate. She regains her abilities if she atones for her violations (see atonement), as appropriate. A femesolate that looses her virginity permanently looses all class abilities and becomes an ex-femesolate. If she lost her virginity against her will she may atone. In this case, her class abilities return but she can never again advance levels in the femesolate class. Most ex-femesolates elect to continue as clerics or paladins, but a rare few fall from grace entirely and become blackguards. [b]BAB:[/b] As Fighter [b]Saves:[/b] Will high [b]Spells:[/b] +1 level of existing class [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Femesolate, done and ready for critique!
Top