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#Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
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<blockquote data-quote="Hussar" data-source="post: 7715196" data-attributes="member: 22779"><p>See, this is the kind of thing that makes discussing these kinds of games so difficult. It adds nothing to the conversation, is entirely motivated by the poster's particular politics and is just troll bait.</p><p></p><p>Why is it so hard to actually stick to the topic?</p><p></p><p>I totally agree with [MENTION=6867728]ArchfiendBobbie[/MENTION]'s description of Call of Cthulu and I also agree that Paizo has made great strides forward in making their games more inclusive. That's fantastic. But, it is also slightly beside my point though. Sure, CoC includes guidance on how to deal with race relations in early 20th century America. Fair enough. But, that's not really what the game is about though, is it? I don't think it's terribly controversial to say that Call of Cthulu is not a game about dealing with the issue of race relations in early 20th century America. Does anyone think that it is?</p><p></p><p>So, if someone bangs out an RPG dealing with race relations (in whatever time period), instead of arguing with the politics behind the game, why not just take it as a game. In and of itself. The game posits X and Y as true. Does the game succeed in bringing X and Y to the table for the purposes of exploring X and Y? </p><p></p><p>Are these nano-games the greatest thing in the world? Probably not. Are they going to take the hobby by storm and knock off D&D out of top spot? Almost certainly not. These are niche games that appeal to very niche sets of players. Arguing with the initial set-ups of the games isn't actually accomplishing anything. All that does is dive down a deep dark rabbit hole where everyone gets pissed off and starts shouting from their soapbox. Completely pointless. </p><p></p><p>But, what we can do is examine these games, and see if they actually do what they're supposed to. Are they successful in what they are trying to do? I don't know. I haven't read them. All I've read is [MENTION=12377]77IM[/MENTION]'s reviews. From what 77IM has said, it appears that most of the games actually do succeed in what they set out to do. Fair enough. That's enough of a recommendation to give them a spin, AFAIC. </p><p></p><p>Jumping up and down about how these games don't fit into your particular political views isn't really productive. Nothing good will come from that conversation.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7715196, member: 22779"] See, this is the kind of thing that makes discussing these kinds of games so difficult. It adds nothing to the conversation, is entirely motivated by the poster's particular politics and is just troll bait. Why is it so hard to actually stick to the topic? I totally agree with [MENTION=6867728]ArchfiendBobbie[/MENTION]'s description of Call of Cthulu and I also agree that Paizo has made great strides forward in making their games more inclusive. That's fantastic. But, it is also slightly beside my point though. Sure, CoC includes guidance on how to deal with race relations in early 20th century America. Fair enough. But, that's not really what the game is about though, is it? I don't think it's terribly controversial to say that Call of Cthulu is not a game about dealing with the issue of race relations in early 20th century America. Does anyone think that it is? So, if someone bangs out an RPG dealing with race relations (in whatever time period), instead of arguing with the politics behind the game, why not just take it as a game. In and of itself. The game posits X and Y as true. Does the game succeed in bringing X and Y to the table for the purposes of exploring X and Y? Are these nano-games the greatest thing in the world? Probably not. Are they going to take the hobby by storm and knock off D&D out of top spot? Almost certainly not. These are niche games that appeal to very niche sets of players. Arguing with the initial set-ups of the games isn't actually accomplishing anything. All that does is dive down a deep dark rabbit hole where everyone gets pissed off and starts shouting from their soapbox. Completely pointless. But, what we can do is examine these games, and see if they actually do what they're supposed to. Are they successful in what they are trying to do? I don't know. I haven't read them. All I've read is [MENTION=12377]77IM[/MENTION]'s reviews. From what 77IM has said, it appears that most of the games actually do succeed in what they set out to do. Fair enough. That's enough of a recommendation to give them a spin, AFAIC. Jumping up and down about how these games don't fit into your particular political views isn't really productive. Nothing good will come from that conversation. [/QUOTE]
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