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#Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
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<blockquote data-quote="Gradine" data-source="post: 7715224" data-attributes="member: 57112"><p>To be perfectly honest, with a few notable (and perhaps inevitable) exceptions this thread has been a rather pleasant surprise.</p><p></p><p>In fact, I think it's a great example of why it's good to have this kind of "loophole" in the rules, wherein if the forum's grand poobah moderator starts a thread about a political game it's been fairly open season in the conversation within the thread about the politics of said game, so long as said conversations have been respectful and civil. I mean, we've had civil and respectful discussion on the relative merits of the conflict between second-wave and third-wave feminism, and... less than civil distractions that have been fairly quickly responded to by moderation. The leeway necessary to even have a conversation about this game in the first place seems to be the rules working as intended to me.</p><p></p><p>The thing about politics (and particularly identity politics, which this game represents) is that for some people these kinds of politics are an infuriating and divisive distraction, that for some people they can't ignore or avoid them because they impact every aspect of their lives. Which makes this a fairly niche product in the first place, since the former group would avoid it (if not savagely attack it) on general principle, while I imagine a significant amount of the latter, should they enjoy tabletop RPGs (or other role-play activities) in the first place, might enjoy such activities because it gives them a <em>reprieve</em> from the kinds of <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> they have to deal with in the real world. There was a comment earlier (I forget from who, so apologies) that this product seems to be intended more for educators and activists, maybe some therapists too, which strikes me as probably very true. As has also been pointed out several times, the lack of major gameplay mechanics in most of these activities makes them less of interest to tabletop RPGs fans anyway. And thanks to [MENTION=12377]77IM[/MENTION]'s excellent review and analysis, it seems like a pretty good product for that crowd. That makes it probably less relevant to this forum than it would have first appeared in the OP, but I honestly think the forum is a little better for having had the conversation here.</p><p></p><p>As for "politics as inspiration", I suppose I take the opposite opinion of [MENTION=4937]Celebrim[/MENTION] (so I guess I agree with [MENTION=12377]77IM[/MENTION] in some ways, though I can't imagine getting as much enjoyment or interest out of games or other works inspired by viewpoints I strongly disagree with; certainly not those I'd consider to be actively harmful towards a specific group). Maybe less so with games that are more gameplay-focused than narrative-focused. But if I'm reading a novel or watching a movie or taking in some sort of other passive narrative entertainment, the biggest crime an author could commit would be to fail to <em>say anything.</em> There's room, in some genres, for mindless entertainment at times; and there's definitely something to be said for <em>subtlety</em> (though at the same time, <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SomeAnvilsNeedToBeDropped" target="_blank">some anvils need to be dropped</a>). You could be preaching to the choir, or to the picketing protestors outside, but for goodness sake do <em>something</em> interesting with something at least halfway relevant to my life, or why should I even bother?</p><p></p><p>I can understand not wanting to get preached at, but just as there's an artistry to subtlety, there's also an artistry to the sermon. There are some preachers, even if I kinda disagreed with them, that I'd let sermonize the phone book to me, you know? I made it through most of the Ender's Game series, after all.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7715224, member: 57112"] To be perfectly honest, with a few notable (and perhaps inevitable) exceptions this thread has been a rather pleasant surprise. In fact, I think it's a great example of why it's good to have this kind of "loophole" in the rules, wherein if the forum's grand poobah moderator starts a thread about a political game it's been fairly open season in the conversation within the thread about the politics of said game, so long as said conversations have been respectful and civil. I mean, we've had civil and respectful discussion on the relative merits of the conflict between second-wave and third-wave feminism, and... less than civil distractions that have been fairly quickly responded to by moderation. The leeway necessary to even have a conversation about this game in the first place seems to be the rules working as intended to me. The thing about politics (and particularly identity politics, which this game represents) is that for some people these kinds of politics are an infuriating and divisive distraction, that for some people they can't ignore or avoid them because they impact every aspect of their lives. Which makes this a fairly niche product in the first place, since the former group would avoid it (if not savagely attack it) on general principle, while I imagine a significant amount of the latter, should they enjoy tabletop RPGs (or other role-play activities) in the first place, might enjoy such activities because it gives them a [I]reprieve[/I] from the kinds of :):):):) they have to deal with in the real world. There was a comment earlier (I forget from who, so apologies) that this product seems to be intended more for educators and activists, maybe some therapists too, which strikes me as probably very true. As has also been pointed out several times, the lack of major gameplay mechanics in most of these activities makes them less of interest to tabletop RPGs fans anyway. And thanks to [MENTION=12377]77IM[/MENTION]'s excellent review and analysis, it seems like a pretty good product for that crowd. That makes it probably less relevant to this forum than it would have first appeared in the OP, but I honestly think the forum is a little better for having had the conversation here. As for "politics as inspiration", I suppose I take the opposite opinion of [MENTION=4937]Celebrim[/MENTION] (so I guess I agree with [MENTION=12377]77IM[/MENTION] in some ways, though I can't imagine getting as much enjoyment or interest out of games or other works inspired by viewpoints I strongly disagree with; certainly not those I'd consider to be actively harmful towards a specific group). Maybe less so with games that are more gameplay-focused than narrative-focused. But if I'm reading a novel or watching a movie or taking in some sort of other passive narrative entertainment, the biggest crime an author could commit would be to fail to [I]say anything.[/I] There's room, in some genres, for mindless entertainment at times; and there's definitely something to be said for [I]subtlety[/I] (though at the same time, [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/SomeAnvilsNeedToBeDropped"]some anvils need to be dropped[/URL]). You could be preaching to the choir, or to the picketing protestors outside, but for goodness sake do [I]something[/I] interesting with something at least halfway relevant to my life, or why should I even bother? I can understand not wanting to get preached at, but just as there's an artistry to subtlety, there's also an artistry to the sermon. There are some preachers, even if I kinda disagreed with them, that I'd let sermonize the phone book to me, you know? I made it through most of the Ender's Game series, after all. [/QUOTE]
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