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#Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
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<blockquote data-quote="Celebrim" data-source="post: 7715241" data-attributes="member: 4937"><p>By 'flawed', I mean, 'It's not very fun." It is in fact the one game that has been banned at my family gatherings because it tends to cause massive arguments.</p><p></p><p>The fundamental problems are:</p><p></p><p>1) There is almost no strategic play at all. You roll a dice. Something not of your choosing happens. After the first few minutes of play, there are almost no choices left. But the game will go on for hours more anyway.</p><p>2) On average, the first phase completes with no one having a winning position. That is to say, no one manages to collect a full matching set of properties which is necessary to begin improving property. The game is at this point essentially a draw and its likely nothing particularly interesting will ever happen. </p><p>3) Because of this, almost all of winning is simply convincing someone to trade you a winning position, which means the game is generally one or lost because someone who doesn't care makes a boneheaded trade.</p><p>4) If only one person obtains a winning position, generally speaking the game is already over. It will however take hours and hours to play it out anyway. Most players with any experience in the game will simply resign or offer to give away properties to other players. The player with the winning position generally finds this infuriating.</p><p>5) Players can be put out of the game hours before the game will actually finish. If you are the only player put out of the game, this generally is annoying.</p><p>6) The rule that if the dice are passed then you don't collect rent is a source of minor frustration, as it pits competitive players against non-competitive players (who are at this point generally bored and could care less about the game), and generally involves a lot of hijinks designed to treat this - the one source of 'skill' in the game - as what the game is about.</p><p>7) It's my theory that hardly anyone ever finishes a full game of Monopoly. Most of the time people just give up and declare someone the winner, or in the case of a group of competitive gamers - most games end in explosive arguments because the casual player at the table 'ruined the game' by doing something like agreeing to trade both Tennessee and New York to a player with New Jersey, in exchange for North Carolina even though they aren't holding Pennslyvania just because 'they wanted the game over' or 'it's their spouse' or some such thing.</p><p></p><p>The game play can generally be completely mimicked by taking a number of tokens, and distributing them randomly and unequally around the group, then allowing players to give tokens to their favorite person, and declaring a winner on the basis of who has the most tokens at the end. Although it will be pointless, it will only take about 3 or 4 minutes, and it will save you 4-6 hours of frustration.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7715241, member: 4937"] By 'flawed', I mean, 'It's not very fun." It is in fact the one game that has been banned at my family gatherings because it tends to cause massive arguments. The fundamental problems are: 1) There is almost no strategic play at all. You roll a dice. Something not of your choosing happens. After the first few minutes of play, there are almost no choices left. But the game will go on for hours more anyway. 2) On average, the first phase completes with no one having a winning position. That is to say, no one manages to collect a full matching set of properties which is necessary to begin improving property. The game is at this point essentially a draw and its likely nothing particularly interesting will ever happen. 3) Because of this, almost all of winning is simply convincing someone to trade you a winning position, which means the game is generally one or lost because someone who doesn't care makes a boneheaded trade. 4) If only one person obtains a winning position, generally speaking the game is already over. It will however take hours and hours to play it out anyway. Most players with any experience in the game will simply resign or offer to give away properties to other players. The player with the winning position generally finds this infuriating. 5) Players can be put out of the game hours before the game will actually finish. If you are the only player put out of the game, this generally is annoying. 6) The rule that if the dice are passed then you don't collect rent is a source of minor frustration, as it pits competitive players against non-competitive players (who are at this point generally bored and could care less about the game), and generally involves a lot of hijinks designed to treat this - the one source of 'skill' in the game - as what the game is about. 7) It's my theory that hardly anyone ever finishes a full game of Monopoly. Most of the time people just give up and declare someone the winner, or in the case of a group of competitive gamers - most games end in explosive arguments because the casual player at the table 'ruined the game' by doing something like agreeing to trade both Tennessee and New York to a player with New Jersey, in exchange for North Carolina even though they aren't holding Pennslyvania just because 'they wanted the game over' or 'it's their spouse' or some such thing. The game play can generally be completely mimicked by taking a number of tokens, and distributing them randomly and unequally around the group, then allowing players to give tokens to their favorite person, and declaring a winner on the basis of who has the most tokens at the end. Although it will be pointless, it will only take about 3 or 4 minutes, and it will save you 4-6 hours of frustration. [/QUOTE]
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