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Fey dancer, Need help with a PrC, please.
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<blockquote data-quote="nonamazing" data-source="post: 1875136" data-attributes="member: 12118"><p>Neat class idea. I think I recognize your source material. It seems well balanced to me (I'm guessing that the unlimited teleportation only works via fairy circles, i.e. from one circle to another--if not, it may need some tweaking to keep it from being overpowered). It feels as though Diplomacy should be added to the class skill list, to complete the idea of a charming, manipulative fay.</p><p></p><p>Does the class offer spellcasting levels? If not, most druids probably won't be too interested in it. Although if you do add spellcasting levels, those saving throws seem an eensy bit too good...you might want to max it out at +6/+3/+6. If the Dance special ability works like a <em>summon monster</em> spell, you'll probably want to limit it to once/day (possibly bringing it up to twice/day at 10th level), or give it another special limitation (perhaps it can only be used at fairy circle, or perhaps the character has to negotiate with the fey every time she calls them, with the fey always demanding a price for their assistance). Are the Fey Charm and Charm spell-like abilites or extraordinary abilities? Do they act like <em>charm person</em> or do they just add a bonus to the character's Cha-based skills? If they do act like <em>charm person</em>, exactly what sorts of creatures can the abilities affect? (Obviously the Fey Charm ability would work on fey, but is the Charm ability just <em>charm person</em> or is it <em>charm monster</em> or even <em>mass charm</em>?) A neat option would be to give the character <em>charm person</em> 1/day at second level, <em>charm monster</em> 1/day at fifth level, and <em>mass charm</em> 1/day at ninth level (thus filling in that 'empty' 9th level slot). The leadership ability at sixth level is quite nice, and adds a neat bit of flavor, but you might want to consider swapping it with the sanctuary ability at eighth level (after all, it seems that as the fey come to trust the character, they would first allow her to rest safely in their protected domains before they would offer up one of their own people to serve her). I'm assuming that the sanctuary ability means that the character can camp safely overnight in wilderness areas without triggering random encounters or being found by foes tracking them (but that it wouldn't help the character escape exixsting danger, i.e. they couldn't use it in the middle of an encounter to escape safely).</p><p></p><p>I'm not sure what the Charm Expertise ability does. I'm guessing that it's something along the lines of a increase to the DC's of saving throws versus the character's <em>charm</em> spells (probably a +2). If that's the case, you may want to consider switching it to fourth level, and making Silent Step a third level ability. You might also add an Improved Charm Expertise at eight level, giving a +4 to save DCs.</p><p></p><p>If the class is intended for spellcasters (I don't think it would be overpowered at all, although you might want to consider dropping the hit dice to a d6), you may want to add an extra ability at first level that adds some <em>charm</em> spells to the caster's spell list (druids and rangers, the characters who would be most interested in the class, don't have any <em>charm</em> spells other than <em>charm animal</em>). You could replace the Charm special ability with some other ability that adds an enchantment spell to the caster's spell list (this would also make the class more attractive to some sorcerers and bards).</p><p></p><p>As far as other source material goes...try the comic series <em>Fables</em> as well as some of the <em>Sandman</em> comics (the story about Shakespeare becoming involved with the faries as he writes <em>A Midsummer Night's Dream</em> is quite apt). Also take a look at the recently released <em>Book of Ballads</em> by Charles Vess (and others) which is full of old Irish ballads about the fairies (it has a really unique flavour to it).</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1875136, member: 12118"] Neat class idea. I think I recognize your source material. It seems well balanced to me (I'm guessing that the unlimited teleportation only works via fairy circles, i.e. from one circle to another--if not, it may need some tweaking to keep it from being overpowered). It feels as though Diplomacy should be added to the class skill list, to complete the idea of a charming, manipulative fay. Does the class offer spellcasting levels? If not, most druids probably won't be too interested in it. Although if you do add spellcasting levels, those saving throws seem an eensy bit too good...you might want to max it out at +6/+3/+6. If the Dance special ability works like a [I]summon monster[/I] spell, you'll probably want to limit it to once/day (possibly bringing it up to twice/day at 10th level), or give it another special limitation (perhaps it can only be used at fairy circle, or perhaps the character has to negotiate with the fey every time she calls them, with the fey always demanding a price for their assistance). Are the Fey Charm and Charm spell-like abilites or extraordinary abilities? Do they act like [I]charm person[/I] or do they just add a bonus to the character's Cha-based skills? If they do act like [I]charm person[/I], exactly what sorts of creatures can the abilities affect? (Obviously the Fey Charm ability would work on fey, but is the Charm ability just [I]charm person[/I] or is it [I]charm monster[/I] or even [I]mass charm[/I]?) A neat option would be to give the character [I]charm person[/I] 1/day at second level, [I]charm monster[/I] 1/day at fifth level, and [I]mass charm[/I] 1/day at ninth level (thus filling in that 'empty' 9th level slot). The leadership ability at sixth level is quite nice, and adds a neat bit of flavor, but you might want to consider swapping it with the sanctuary ability at eighth level (after all, it seems that as the fey come to trust the character, they would first allow her to rest safely in their protected domains before they would offer up one of their own people to serve her). I'm assuming that the sanctuary ability means that the character can camp safely overnight in wilderness areas without triggering random encounters or being found by foes tracking them (but that it wouldn't help the character escape exixsting danger, i.e. they couldn't use it in the middle of an encounter to escape safely). I'm not sure what the Charm Expertise ability does. I'm guessing that it's something along the lines of a increase to the DC's of saving throws versus the character's [I]charm[/I] spells (probably a +2). If that's the case, you may want to consider switching it to fourth level, and making Silent Step a third level ability. You might also add an Improved Charm Expertise at eight level, giving a +4 to save DCs. If the class is intended for spellcasters (I don't think it would be overpowered at all, although you might want to consider dropping the hit dice to a d6), you may want to add an extra ability at first level that adds some [I]charm[/I] spells to the caster's spell list (druids and rangers, the characters who would be most interested in the class, don't have any [I]charm[/I] spells other than [I]charm animal[/I]). You could replace the Charm special ability with some other ability that adds an enchantment spell to the caster's spell list (this would also make the class more attractive to some sorcerers and bards). As far as other source material goes...try the comic series [I]Fables[/I] as well as some of the [I]Sandman[/I] comics (the story about Shakespeare becoming involved with the faries as he writes [I]A Midsummer Night's Dream[/I] is quite apt). Also take a look at the recently released [I]Book of Ballads[/I] by Charles Vess (and others) which is full of old Irish ballads about the fairies (it has a really unique flavour to it). [/QUOTE]
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