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Fey in 5e DnD
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<blockquote data-quote="Kurotowa" data-source="post: 7429357" data-attributes="member: 27957"><p>My universal rule for fey is that their balance of spirit essence and material form leans more heavily towards spirit, while creatures native to the Prime lean more towards material. In some ways this makes them powerful; they can use magic innately and draw strength from immaterial things like worship and sacrifice. However it also gives them some limitations that mortals don't have.</p><p></p><p>Fey can't break promises. If they swear an oath that oath becomes part of who and what they are. They can abuse the letter of a promise or simply have a different understanding of the terms, but they can't simply lie and cheat the way a mortal can.</p><p></p><p>Fey can't disguise themselves completely. As a mutable creature of spirit they naturally reshape to fit their self-definition. The seasonal shifts of eladrin is one example of this, but for greater fey a mask with no flaws quickly becomes their true face. So a disguised fey always has to leave some hints of their true identity as a lifeline to retain it. This can be a physical tell hidden somewhere on their body, or some wordplay with their false name that references the true one.</p><p></p><p>Fey care about meaning more than objective fact. As creatures more spirit than material, the spirit of objects and actions is what they draw strength from. A fey asking for a tribute of a valued possession will be more pleased by the last letter your dead father sent you than a crown of gold and gems. A ruling fey will find routine obedience empty while both fearful grovelling and fiery defiance please them more, as both reinforce the idea of their rule.</p><p></p><p>Fey love good stories. Their mutability and difficulty to commit to falsehoods means they have trouble writing fictional tales of their own, but they dearly enjoy a good story well told by a mortal. Offering the fey a few stories in exchange for hospitality can often work. Just beware two things. Too much skill can have them demanding encores till the teller finally leaves and discovers years have passed. But bore them with too many stories they've heard before and the crowd will quickly turn on you.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7429357, member: 27957"] My universal rule for fey is that their balance of spirit essence and material form leans more heavily towards spirit, while creatures native to the Prime lean more towards material. In some ways this makes them powerful; they can use magic innately and draw strength from immaterial things like worship and sacrifice. However it also gives them some limitations that mortals don't have. Fey can't break promises. If they swear an oath that oath becomes part of who and what they are. They can abuse the letter of a promise or simply have a different understanding of the terms, but they can't simply lie and cheat the way a mortal can. Fey can't disguise themselves completely. As a mutable creature of spirit they naturally reshape to fit their self-definition. The seasonal shifts of eladrin is one example of this, but for greater fey a mask with no flaws quickly becomes their true face. So a disguised fey always has to leave some hints of their true identity as a lifeline to retain it. This can be a physical tell hidden somewhere on their body, or some wordplay with their false name that references the true one. Fey care about meaning more than objective fact. As creatures more spirit than material, the spirit of objects and actions is what they draw strength from. A fey asking for a tribute of a valued possession will be more pleased by the last letter your dead father sent you than a crown of gold and gems. A ruling fey will find routine obedience empty while both fearful grovelling and fiery defiance please them more, as both reinforce the idea of their rule. Fey love good stories. Their mutability and difficulty to commit to falsehoods means they have trouble writing fictional tales of their own, but they dearly enjoy a good story well told by a mortal. Offering the fey a few stories in exchange for hospitality can often work. Just beware two things. Too much skill can have them demanding encores till the teller finally leaves and discovers years have passed. But bore them with too many stories they've heard before and the crowd will quickly turn on you. [/QUOTE]
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