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Fey Society - Seelie and Unseelie
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<blockquote data-quote="Celebrim" data-source="post: 7570389" data-attributes="member: 4937"><p>So fey are a big part of my campaign world as well (homebrewed 3.0e D&D) to the extent that 3 of the 10 or so PC races are fairies, the most common of which tends to be the Sidhe, and I can only give you my answers. I don't think there are any one right answers, but hopefully this will give you some inspiration.</p><p></p><p></p><p></p><p>Fey can reproduce by biological means, but this is actually quite rare. One term for the fey is the unborn or never-born, because most fey are spontaneously generated as new creatures complete and whole having neither parents nor childhood. The mechanism for this is the figurative 'pollen' of the Tree of Life, which cast out through creation causes spontaneous generation of new life. The fey are also therefore called the small gods, in that they like the other gods are therefore direct descendants of the Tree of Life. Fey tend to incarnate in a small way natural processes, such as erosion, frost, the blossoming or fading of flowers, the changing of autumn leaves, the seeping of ground water, and even human processes such as the tilling, sowing, or planting of fields or the erecting of houses. </p><p></p><p>For a creature so little inclined to reproduce with its own kin, fey are supremely fecund and can reproduce with almost everything, and while the vast majority of fey are chaste and effectively asexual, there are enough exceptions (some quite strongly so) that pretty much every race has some members with fey blood in their heritage.</p><p></p><p>Fey in my game do not reincarnate, at least as far as anyone knows. They are immortal but bound by their material form and their spirit begins and ends with it. Fey are therefore in a sense both less and more spiritual creatures. It's possible that the life of a fey passes to another new born fey, but not in a sense that the new fey is the same fey or recalls its life and deeds, but in the sense that a drop of rain can by evaporation pass into the sky and become rain again.</p><p></p><p>Fey are truly alien creatures compared to the mortal free races. They have a logic or reason that is difficult for non-fey to understand. They are called 'the eldest and youngest', for though a fey may have lived since the dawn of time, time does not easily alter them and passes over them usually without reflection. They don't age in any meaningful sense, and they don't mark time or have a good sense of its passing. Fey have a tendency to live in an eternal now, with little thought for either present or past, acting as if they were creatures of instinct. They have strange and fell moods, and are changeable in the extreme and highly unpredictable. They are child-like in their innocence, in the purity of their hatred and anger, and in the clarity with which they see things untrammeled by preconceptions. They also tend to be quite self-absorbed.</p><p></p><p>As for your general thoughts about imprisoning one's enemies rather than killing them, this is something that applies in my game universally and not just to fey. It's far crueler and more effective to imprison someone or something than it is to try to kill them. Most spirits if slain will reconstitute over time. A slain mortal can be rather easily returned if anyone is of the mind for them to return, simply by resurrection. If you were to assassinate a king, he could be quietly restored to life (if doing so wasn't against the law) before anyone was aware he was dead. If you want to do away with someone or something that really matters, most methods that are sure to work don't involve killing, but instead involve some sort of imprisonment and hiding. At the very least, you are going to want to do away with the body, but doing away with a dead body scarcely puts the thing you want to do away with further out of reach than doing away with a still living body - and often puts it much further out of reach. It's as if the address of a dead person was well known and listed in a directory, but the address of a living one wasn't listed anywhere.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7570389, member: 4937"] So fey are a big part of my campaign world as well (homebrewed 3.0e D&D) to the extent that 3 of the 10 or so PC races are fairies, the most common of which tends to be the Sidhe, and I can only give you my answers. I don't think there are any one right answers, but hopefully this will give you some inspiration. Fey can reproduce by biological means, but this is actually quite rare. One term for the fey is the unborn or never-born, because most fey are spontaneously generated as new creatures complete and whole having neither parents nor childhood. The mechanism for this is the figurative 'pollen' of the Tree of Life, which cast out through creation causes spontaneous generation of new life. The fey are also therefore called the small gods, in that they like the other gods are therefore direct descendants of the Tree of Life. Fey tend to incarnate in a small way natural processes, such as erosion, frost, the blossoming or fading of flowers, the changing of autumn leaves, the seeping of ground water, and even human processes such as the tilling, sowing, or planting of fields or the erecting of houses. For a creature so little inclined to reproduce with its own kin, fey are supremely fecund and can reproduce with almost everything, and while the vast majority of fey are chaste and effectively asexual, there are enough exceptions (some quite strongly so) that pretty much every race has some members with fey blood in their heritage. Fey in my game do not reincarnate, at least as far as anyone knows. They are immortal but bound by their material form and their spirit begins and ends with it. Fey are therefore in a sense both less and more spiritual creatures. It's possible that the life of a fey passes to another new born fey, but not in a sense that the new fey is the same fey or recalls its life and deeds, but in the sense that a drop of rain can by evaporation pass into the sky and become rain again. Fey are truly alien creatures compared to the mortal free races. They have a logic or reason that is difficult for non-fey to understand. They are called 'the eldest and youngest', for though a fey may have lived since the dawn of time, time does not easily alter them and passes over them usually without reflection. They don't age in any meaningful sense, and they don't mark time or have a good sense of its passing. Fey have a tendency to live in an eternal now, with little thought for either present or past, acting as if they were creatures of instinct. They have strange and fell moods, and are changeable in the extreme and highly unpredictable. They are child-like in their innocence, in the purity of their hatred and anger, and in the clarity with which they see things untrammeled by preconceptions. They also tend to be quite self-absorbed. As for your general thoughts about imprisoning one's enemies rather than killing them, this is something that applies in my game universally and not just to fey. It's far crueler and more effective to imprison someone or something than it is to try to kill them. Most spirits if slain will reconstitute over time. A slain mortal can be rather easily returned if anyone is of the mind for them to return, simply by resurrection. If you were to assassinate a king, he could be quietly restored to life (if doing so wasn't against the law) before anyone was aware he was dead. If you want to do away with someone or something that really matters, most methods that are sure to work don't involve killing, but instead involve some sort of imprisonment and hiding. At the very least, you are going to want to do away with the body, but doing away with a dead body scarcely puts the thing you want to do away with further out of reach than doing away with a still living body - and often puts it much further out of reach. It's as if the address of a dead person was well known and listed in a directory, but the address of a living one wasn't listed anywhere. [/QUOTE]
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