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<blockquote data-quote="Sollir Furryfoot" data-source="post: 21583" data-attributes="member: 748"><p>I recall someone on these boards made a Mimic PrC that required perform checks and such.</p><p></p><p>Heres my idea for spellcasting classes and in general, I found it best to convert everything to a mana system, that way you could have Time Mages that cast slow/haste at low levels, and also add a certain # of initiative extra (see below) to the casting of spells like Meteor Swarm to balance things out. Make feats related to the class that you get every 2-3 levels that are generic, where you can pick from a list, every spellcasting class buys their spells with some kindof point system or has a learned spell progession level (like a sorceror). Time Mages might get Extended Duration, which adds +2 to the rounds of any spell with the equivilant level of 6 or lower (So this can make haste/slow a viable option at low levels). Instead of rolling for initiative assign a class, make it 10+Whatever the classes modifier, and you keep counting down in that order. </p><p></p><p>Calculator? Pick a spell on your list, and roll 1d20 by 1d20, these are 5 ft. by 5 ft. blocks where the spells center is chosen, give the calculator feats they can take to increase or decrease this by 1 5 ft. square each time they take the feat.</p><p></p><p>For several of the knight classes, assign them points as well (just a slower progression) that they can use for their abilities. Treat the divine knight's attacks as ranged sunder attempts with something like a +2-4 bonus to attack and damage. Holy Knight and other powers can be convereted similarly, using 5 ft. squares as a rule of thumb for assigning their range. (Holy Explosion, for instance, would be 40 ft. long but only 1 5 ft. square wide).</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 21583, member: 748"] I recall someone on these boards made a Mimic PrC that required perform checks and such. Heres my idea for spellcasting classes and in general, I found it best to convert everything to a mana system, that way you could have Time Mages that cast slow/haste at low levels, and also add a certain # of initiative extra (see below) to the casting of spells like Meteor Swarm to balance things out. Make feats related to the class that you get every 2-3 levels that are generic, where you can pick from a list, every spellcasting class buys their spells with some kindof point system or has a learned spell progession level (like a sorceror). Time Mages might get Extended Duration, which adds +2 to the rounds of any spell with the equivilant level of 6 or lower (So this can make haste/slow a viable option at low levels). Instead of rolling for initiative assign a class, make it 10+Whatever the classes modifier, and you keep counting down in that order. Calculator? Pick a spell on your list, and roll 1d20 by 1d20, these are 5 ft. by 5 ft. blocks where the spells center is chosen, give the calculator feats they can take to increase or decrease this by 1 5 ft. square each time they take the feat. For several of the knight classes, assign them points as well (just a slower progression) that they can use for their abilities. Treat the divine knight's attacks as ranged sunder attempts with something like a +2-4 bonus to attack and damage. Holy Knight and other powers can be convereted similarly, using 5 ft. squares as a rule of thumb for assigning their range. (Holy Explosion, for instance, would be 40 ft. long but only 1 5 ft. square wide). [/QUOTE]
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